Player Matchup

Ymir
Ymir
Platinum IV
DingoRogers
Ymir
Platinum IV
Level 134
God Stats
3W - 0L
1,687 SR
Queue Stats
40W - 23L
1,997 MMR
Solo
Rama
Rama
Diamond IV
FeelingFroggy11
Rama
Diamond IV
Level 127
God Stats
15W - 21L
1,479 SR
Queue Stats
344W - 332L
2,122 MMR
Solo
Achilles
Achilles
Diamond V
Simbabawe
Achilles
Diamond V
Level 156
God Stats
16W - 11L
1,680 SR
Queue Stats
403W - 410L
1,959 MMR
Solo
Fenrir
Fenrir
Platinum II
Zyaruss
Fenrir
Platinum II
Level 160
God Stats
25W - 24L
1,608 SR
Queue Stats
293W - 289L
1,982 MMR
Solo
Zeus
Zeus
Diamond II
soulhunter3012
Zeus
Diamond II
Level 160
God Stats
9W - 3L
1,978 SR
Queue Stats
239W - 236L
2,269 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,686 SR
2,066 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,526 SR
1,848 MMR
Thor
Thor
Platinum III
 
Thor
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
 
Kuzenbo
Masters
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Masters
Drαx
Agni
Masters
Level 160
God Stats
10W - 18L
1,506 SR
Queue Stats
450W - 442L
2,246 MMR
Solo
Terra
Terra
Platinum II
Rockkyyy-_-
Terra
Platinum II
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
1,216W - 1,225L
1,940 MMR
Solo
Horus
Horus
Diamond V
Tschazam
Horus
Diamond V
Level 88
God Stats
77W - 86L
1,626 SR
Queue Stats
523W - 523L
2,052 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
5,556
556
1,772
4,789
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 1 / 1
4,916
492
1,973
3,676
1,147
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Simbabawe
Achilles
11
2 / 0 / 0
6,002
600
4,275
5,860
3,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Zyaruss
Fenrir
9
1 / 2 / 4
5,575
558
3,911
8,087
3,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 2
5,824
582
2,905
5,518
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AtlasCabrakanLancelot

VS

Bans
King ArthurMercuryKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
2 / 3 / 1
5,183
518
3,098
9,783
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
8
1 / 1 / 0
4,937
494
1,868
5,833
3,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Agni
Drαx
Agni
10
2 / 1 / 2
6,191
619
5,073
3,716
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 0
5,503
550
2,923
6,336
4,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
Tschazam
Horus
6
0 / 0 / 0
3,894
389
75
1,302
494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
6
Kills
5
5
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
3
1
0.83
L
Kuzenbo
 
Kuzenbo
1
1
0
1
W
1
0
3
2.5
L
Agni
Drαx
Agni
2
1
2
3
W
1
1
1
1.5
L
0
2
0
0
W
Achilles
Simbabawe
Achilles
2
0
0
2
L
Horus
Tschazam
Horus
0
0
0
0
W
Fenrir
Zyaruss
Fenrir
1
2
4
1.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,836
Damage
13,037
27,930
Taken
26,970
12,459
Mitigated
13,395
9,236
Healing
8,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,098
768
0
3,518
9,783
3,322
0
1,279
8,504
0
25,181
L
Kuzenbo
 
Kuzenbo
1,868
410
0
1,736
5,833
3,504
0
1,286
4,547
12,096
0
W
1,772
197
0
1,470
4,789
3,298
0
1,730
3,020
15,480
0
L
Agni
Drαx
Agni
5,073
975
0
750
3,716
1,203
0
1,248
2,468
40,718
0
W
1,973
1,419
0
890
3,676
1,147
203
864
2,786
0
25,367
L
2,923
326
20
1,550
6,336
4,872
0
829
5,507
31,329
0
W
Achilles
Simbabawe
Achilles
4,275
999
0
2,372
5,860
3,039
0
1,986
3,652
0
34,017
L
Horus
Tschazam
Horus
75
63
0
622
1,302
494
0
35
1,267
0
3,546
W
Fenrir
Zyaruss
Fenrir
3,911
1,152
0
3,678
8,087
3,071
0
2,602
5,422
0
37,715
W
2,905
672
0
826
5,518
1,904
0
2,332
3,186
40,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,873
Gold Earned
25,708
301
Minions Killed
240
0
Camps Cleared
0
866,454
Distance Traveled
754,790
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,183
518
54
5
0
185,026
4
L
Kuzenbo
4,937
494
10
1
0
131,206
0
W
Ymir
5,556
556
26
3
0
128,578
2
L
Agni
6,191
619
92
9
0
182,059
1
W
Rama
4,916
492
45
5
0
147,965
1
L
Terra
5,503
550
76
8
0
192,812
0
W
Achilles
6,002
600
70
7
0
190,191
1
L
Horus
3,894
389
8
1
0
63,687
0
W
Fenrir
5,575
558
74
7
0
218,606
1
W
Zeus
5,824
582
86
9
0
181,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role