Player Matchup

Danzaburou
Danzaburou
HydraVega
Danzaburou
Level 68
God Stats
11W - 6L
1,572 SR
Queue Stats
146W - 103L
1,593 Elo+
Party 2
Zeus
Zeus
Shade7x3
Zeus
Level 125
God Stats
9W - 5L
1,638 SR
Queue Stats
181W - 116L
1,594 Elo+
Party 2
Bacchus
Bacchus
nlee2020
Bacchus
Level 8
God Stats
5W - 3L
1,500 SR
Queue Stats
20W - 9L
1,731 Elo+
Party 2
Team Averages
Level 67
1,570 SR
1,639 Elo+

VS

Team Averages
Level 134
1,442 SR
1,381 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
PhSidewayzMd
Baron Samedi
Level 156
God Stats
12W - 11L
1,465 SR
Queue Stats
365W - 590L
1,340 Elo+
Party 1
Kukulkan
Kukulkan
Pler421
Kukulkan
Level 87
God Stats
127W - 171L
1,362 SR
Queue Stats
130W - 181L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HydraVega
Danzaburou
11
2 / 2 / 7
7,566
757
6,808
6,735
2,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
12
5 / 0 / 8
8,151
815
11,792
3,978
1,696
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
nlee2020
Bacchus
14
9 / 2 / 7
9,507
951
7,812
10,829
16,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 5 / 2
6,733
673
6,393
10,530
4,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
PhSidewayzMd
Baron Samedi
11
0 / 6 / 3
6,423
642
4,768
8,977
4,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Pler421
Kukulkan
10
2 / 5 / 1
6,801
680
2,998
9,555
3,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
16
Kills
4
4
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
2
0.6
W
Danzaburou
HydraVega
Danzaburou
2
2
7
2.75
L
Baron Samedi
PhSidewayzMd
Baron Samedi
0
6
3
0.25
L
Kukulkan
Pler421
Kukulkan
2
5
1
0.5
W
Zeus
5
0
8
9
W
Bacchus
nlee2020
Bacchus
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,412
Damage
14,159
21,542
Taken
29,062
21,271
Mitigated
13,608
2,409
Healing
4,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,393
3,168
0
1,160
10,530
4,834
0
7,118
3,412
0
15,721
W
Danzaburou
HydraVega
Danzaburou
6,808
2,409
0
1,008
6,735
2,802
1,011
3,184
3,317
0
22,599
L
Baron Samedi
PhSidewayzMd
Baron Samedi
4,768
245
976
1,324
8,977
4,824
0
5,155
3,822
16,813
0
L
Kukulkan
Pler421
Kukulkan
2,998
262
221
1,048
9,555
3,950
0
7,701
1,854
20,232
0
W
Zeus
11,792
1,583
0
291
3,978
1,696
0
1,250
2,624
27,836
0
W
Bacchus
nlee2020
Bacchus
7,812
1,387
0
1,110
10,829
16,773
0
2,960
7,693
14,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,224
Gold Earned
19,957
87
Minions Killed
100
3
Camps Cleared
6
531,532
Distance Traveled
486,608
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,733
673
23
2
1
178,986
1
W
Danzaburou
7,566
757
35
4
2
177,520
4
L
Baron Samedi
6,423
642
32
3
1
161,215
3
L
Kukulkan
6,801
680
45
5
4
146,407
4
W
Zeus
8,151
815
40
4
0
166,087
3
W
Bacchus
9,507
951
12
1
1
187,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role