Player Matchup

Skadi
Skadi
 
Skadi
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CharMander313
King Arthur
Level 86
God Stats
6W - 2L
1,288 SR
Queue Stats
158W - 151L
1,493 Elo+
Solo
Tyr
Tyr
DarthMoisty
Tyr
Level 108
God Stats
1W - 1L
1,655 SR
Queue Stats
13W - 8L
1,571 Elo+
Party 1
Hou Yi
Hou Yi
KzIA MIKE
Hou Yi
Level 114
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,525 Elo+
Party 1
Merlin
Merlin
ooOG4m3ov3rOoo
Merlin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,463 Elo+
Solo
Team Averages
Level 107
1,489 SR
1,510 Elo+

VS

Team Averages
Level 111
1,421 SR
1,434 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Carrot816
Ao Kuang
Level 117
God Stats
0W - 4L
1,120 SR
Queue Stats
223W - 261L
1,440 Elo+
Solo
Charybdis
Charybdis
Grumblingsteam
Charybdis
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 64L
1,477 Elo+
Party 3
Lancelot
Lancelot
SiouxprmeKai
Lancelot
Level 99
God Stats
3W - 3L
1,485 SR
Queue Stats
373W - 470L
1,415 Elo+
Party 2
Set
Set
Yorkie2656
Set
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 40L
1,339 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
9 / 4 / 19
11,552
825
23,976
12,653
6,586
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
CharMander313
King Arthur
17
3 / 3 / 22
10,582
756
6,174
15,433
16,116
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
10 / 2 / 20
11,566
826
19,261
26,231
29,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
KzIA MIKE
Hou Yi
18
8 / 3 / 22
11,385
813
13,214
11,025
5,670
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 3 / 20
11,449
818
16,950
9,128
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 7 / 7
10,291
735
14,439
14,886
6,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
Carrot816
Ao Kuang
14
2 / 6 / 6
9,021
644
6,263
19,148
11,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Grumblingsteam
Charybdis
16
3 / 7 / 3
9,827
702
13,803
15,848
7,706
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
SiouxprmeKai
Lancelot
16
5 / 9 / 5
9,685
692
12,178
19,106
13,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 7 / 4
9,731
695
3,574
16,408
14,605
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
40
35
Kills
15
15
Deaths
36
103
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
9
4
19
4.63
L
Merlin
 
Merlin
2
7
7
0.79
L
Ao Kuang
Carrot816
Ao Kuang
2
6
6
0.83
W
King Arthur
CharMander313
King Arthur
3
3
22
4.67
W
10
2
20
10
L
Charybdis
Grumblingsteam
Charybdis
3
7
3
0.64
W
Hou Yi
KzIA MIKE
Hou Yi
8
3
22
6.33
L
Lancelot
SiouxprmeKai
Lancelot
5
9
5
0.83
L
3
7
4
0.71
W
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,575
Damage
50,257
74,470
Taken
85,396
62,206
Mitigated
53,768
27,731
Healing
20,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
23,976
11,595
0
1,114
12,653
6,586
3,401
4,753
7,900
0
40,865
L
Merlin
 
Merlin
14,439
714
2,923
2,597
14,886
6,993
0
3,162
11,724
35,559
0
L
Ao Kuang
Carrot816
Ao Kuang
6,263
2,548
2,701
5,154
19,148
11,003
0
2,257
16,891
9,937
0
W
King Arthur
CharMander313
King Arthur
6,174
853
2,375
2,593
15,433
16,116
230
3,742
11,691
0
18,827
W
19,261
2,745
1,308
11,323
26,231
29,342
438
4,361
21,870
0
28,865
L
Charybdis
Grumblingsteam
Charybdis
13,803
7,885
757
1,917
15,848
7,706
0
3,609
12,239
0
28,727
W
Hou Yi
KzIA MIKE
Hou Yi
13,214
5,014
2,665
1,329
11,025
5,670
2,177
3,951
7,074
0
25,477
L
Lancelot
SiouxprmeKai
Lancelot
12,178
1,400
694
2,688
19,106
13,461
0
3,604
15,502
0
24,172
L
3,574
969
728
787
16,408
14,605
0
4,318
12,090
0
6,615
W
16,950
727
2,845
2,179
9,128
4,492
2,012
3,895
5,233
37,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,534
Gold Earned
48,555
152
Minions Killed
115
0
Camps Cleared
0
1,316,433
Distance Traveled
1,123,699
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,552
825
28
2
0
269,910
0
L
Merlin
10,291
735
41
3
0
225,087
0
L
Ao Kuang
9,021
644
4
0
0
252,013
3
W
King Arthur
10,582
756
26
2
0
272,513
0
W
Tyr
11,566
826
20
1
0
278,680
5
L
Charybdis
9,827
702
42
3
0
204,839
0
W
Hou Yi
11,385
813
22
2
0
247,145
2
L
Lancelot
9,685
692
24
2
0
199,324
2
L
Set
9,731
695
4
0
0
242,436
0
W
Merlin
11,449
818
56
4
0
248,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role