Player Matchup

Janus
Janus
BigOleBiddy
Janus
Level 119
God Stats
1W - 3L
1,405 SR
Queue Stats
66W - 73L
1,437 Elo+
Solo
Eset
Eset
Lucky Alcapone
Eset
Level 122
God Stats
8W - 7L
1,419 SR
Queue Stats
209W - 214L
1,497 Elo+
Solo
Hera
Hera
TrumpsBabyHandz
Hera
Level 115
God Stats
7W - 1L
1,850 SR
Queue Stats
691W - 729L
1,470 Elo+
Solo
Cerberus
Cerberus
UNUSEDPEPPER
Cerberus
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 244L
1,446 Elo+
Party 2
Skadi
Skadi
unusedsalt
Skadi
Level 81
God Stats
11W - 18L
1,398 SR
Queue Stats
234W - 270L
1,446 Elo+
Party 2
Team Averages
Level 99
1,514 SR
1,460 Elo+

VS

Team Averages
Level 101
1,477 SR
1,510 Elo+
Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Cornbreaded
Xbalanque
Level 90
God Stats
5W - 0L
1,805 SR
Queue Stats
71W - 68L
1,450 Elo+
Solo
Jing Wei
Jing Wei
TaylarRoids
Jing Wei
Level 123
God Stats
3W - 5L
1,402 SR
Queue Stats
259W - 222L
1,593 Elo+
Party 1
Achilles
Achilles
Zippay
Achilles
Level 107
God Stats
1W - 2L
1,177 SR
Queue Stats
154W - 138L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 7
10,020
668
12,838
16,035
6,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 5 / 11
10,053
670
10,116
17,793
9,243
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 5 / 11
10,756
717
18,692
13,959
6,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
UNUSEDPEPPER
Cerberus
16
0 / 6 / 12
9,409
627
6,405
20,638
23,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
18
9 / 6 / 5
11,980
799
18,488
17,450
8,434
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
5 / 4 / 14
11,014
734
6,268
13,685
6,480
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
 
Vulcan
18
1 / 3 / 16
10,781
719
19,743
13,105
5,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Cornbreaded
Xbalanque
20
11 / 5 / 13
12,590
839
20,544
16,419
8,391
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
TaylarRoids
Jing Wei
20
4 / 2 / 19
12,634
842
17,122
15,754
6,878
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Achilles
Zippay
Achilles
20
7 / 2 / 18
12,104
807
12,079
19,976
28,858
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
108
16
Kills
28
28
Deaths
16
46
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
4
14
3
W
Vulcan
 
Vulcan
1
3
16
3
L
2
6
7
0.92
W
Xbalanque
Cornbreaded
Xbalanque
11
5
13
3.5
L
2
5
11
1.5
W
Jing Wei
TaylarRoids
Jing Wei
4
2
19
6.75
L
3
5
11
1.7
L
Cerberus
UNUSEDPEPPER
Cerberus
0
6
12
1
W
Achilles
Zippay
Achilles
7
2
18
8
L
Skadi
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,539
Damage
75,756
85,875
Taken
78,939
55,089
Mitigated
56,581
26,228
Healing
36,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,268
1,994
3,101
2,811
13,685
6,480
1,361
7,588
6,097
0
13,038
W
Vulcan
 
Vulcan
19,743
5,737
2,763
2,749
13,105
5,974
899
9,467
3,638
40,735
0
L
12,838
342
3,168
2,691
16,035
6,841
358
2,660
13,059
31,753
0
W
Xbalanque
Cornbreaded
Xbalanque
20,544
9,071
1,804
2,858
16,419
8,391
2,875
10,820
5,599
0
44,132
L
10,116
397
3,047
4,374
17,793
9,243
41
5,219
12,298
27,928
0
W
Jing Wei
TaylarRoids
Jing Wei
17,122
9,212
6,284
6,333
15,754
6,878
2,312
10,197
5,557
0
49,317
L
18,692
3,986
1,441
2,126
13,959
6,737
363
2,728
11,111
45,752
0
L
Cerberus
UNUSEDPEPPER
Cerberus
6,405
206
987
3,631
20,638
23,834
50
4,681
15,721
12,930
0
W
Achilles
Zippay
Achilles
12,079
1,283
1,970
5,327
19,976
28,858
150
9,979
9,997
0
29,302
L
Skadi
18,488
9,069
2,405
2,358
17,450
8,434
615
4,455
12,882
0
29,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,218
Gold Earned
59,123
184
Minions Killed
179
0
Camps Cleared
0
1,332,969
Distance Traveled
1,524,608
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,014
734
6
0
0
349,726
0
W
Vulcan
10,781
719
44
3
0
321,747
0
L
Janus
10,020
668
39
3
0
260,193
4
W
Xbalanque
12,590
839
50
3
0
252,904
1
L
Eset
10,053
670
37
2
0
284,196
2
W
Jing Wei
12,634
842
55
4
0
294,554
1
L
Hera
10,756
717
68
5
0
277,495
1
L
Cerberus
9,409
627
12
1
0
277,298
0
W
Achilles
12,104
807
24
2
0
305,677
0
L
Skadi
11,980
799
28
2
0
233,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role