Player Matchup

Susano
Susano
Deathguy
Susano
Level 160
God Stats
5W - 2L
1,532 SR
Queue Stats
54W - 34L
1,661 Elo+
Party 1
Neith
Neith
Gabeethan
Neith
Level 160
God Stats
6W - 2L
1,902 SR
Queue Stats
114W - 48L
1,701 Elo+
Party 1
Odin
Odin
Glonzo
Odin
Level 120
God Stats
2W - 1L
1,710 SR
Queue Stats
53W - 20L
1,754 Elo+
Party 1
Janus
Janus
gildoil
Janus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,637 Elo+
Party 1
King Arthur
King Arthur
useless
King Arthur
Level 119
God Stats
6W - 10L
1,520 SR
Queue Stats
86W - 63L
1,644 Elo+
Party 1
Team Averages
Level 137
1,633 SR
1,679 Elo+

VS

Team Averages
Level 136
1,473 SR
1,529 Elo+
Chang'e
Chang'e
 
Chang'e
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
SkinlessRavioli
Tsukuyomi
Level 117
God Stats
0W - 2L
1,367 SR
Queue Stats
86W - 91L
1,545 Elo+
Solo
Cerberus
Cerberus
SoaSyy
Cerberus
Level 145
God Stats
2W - 5L
1,500 SR
Queue Stats
71W - 71L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Deathguy
Susano
18
8 / 2 / 8
10,201
785
16,226
19,771
15,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Gabeethan
Neith
19
8 / 2 / 9
11,044
850
20,917
12,098
6,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
Glonzo
Odin
16
4 / 0 / 10
9,479
729
8,680
11,860
11,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
gildoil
Janus
17
3 / 3 / 11
9,742
749
15,616
10,870
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
useless
King Arthur
17
4 / 1 / 9
10,012
770
13,673
16,164
17,961
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
2 / 6 / 2
8,819
678
9,194
16,314
11,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
 
King Arthur
15
2 / 6 / 1
8,682
668
13,612
21,503
23,357
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
 
Danzaburou
14
1 / 8 / 3
8,479
652
9,204
18,609
10,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
SkinlessRavioli
Tsukuyomi
15
2 / 3 / 1
8,668
667
12,881
11,021
7,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cerberus
SoaSyy
Cerberus
15
1 / 4 / 3
8,189
630
8,351
18,151
22,934
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
18
27
Kills
8
8
Deaths
27
47
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
6
2
0.5
L
King Arthur
 
King Arthur
2
6
1
0.42
L
Danzaburou
 
Danzaburou
1
8
3
0.31
W
Susano
Deathguy
Susano
8
2
8
6
W
Neith
Gabeethan
Neith
8
2
9
6.25
W
Odin
Glonzo
Odin
4
0
10
9
L
Tsukuyomi
SkinlessRavioli
Tsukuyomi
2
3
1
0.83
L
Cerberus
SoaSyy
Cerberus
1
4
3
0.63
W
Janus
gildoil
Janus
3
3
11
2.83
W
King Arthur
useless
King Arthur
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,112
Damage
53,242
70,763
Taken
85,598
56,745
Mitigated
75,605
9,564
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
9,194
916
999
3,921
16,314
11,872
0
1,267
14,985
30,351
0
L
King Arthur
 
King Arthur
13,612
1,327
0
375
21,503
23,357
0
6,730
14,535
58
29,789
L
Danzaburou
 
Danzaburou
9,204
2,896
0
1,445
18,609
10,277
0
1,783
16,616
0
24,590
W
Susano
Deathguy
Susano
16,226
4,780
0
3,609
19,771
15,747
138
5,449
14,030
89
29,808
W
Neith
Gabeethan
Neith
20,917
9,328
0
2,772
12,098
6,099
2,515
2,266
9,642
0
67,814
W
Odin
Glonzo
Odin
8,680
1,568
0
1,410
11,860
11,625
1,180
2,971
8,823
0
16,583
L
Tsukuyomi
SkinlessRavioli
Tsukuyomi
12,881
2,670
0
985
11,021
7,165
0
530
10,456
107
33,147
L
Cerberus
SoaSyy
Cerberus
8,351
303
0
1,054
18,151
22,934
0
5,395
12,571
19,803
0
W
Janus
gildoil
Janus
15,616
1,415
0
440
10,870
5,313
470
3,063
7,665
38,388
0
W
King Arthur
useless
King Arthur
13,673
2,693
0
1,333
16,164
17,961
39
3,195
12,893
0
37,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,478
Gold Earned
42,837
273
Minions Killed
205
0
Camps Cleared
0
1,383,335
Distance Traveled
1,211,016
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,819
678
39
3
0
214,447
0
L
King Arthur
8,682
668
33
3
0
258,143
3
L
Danzaburou
8,479
652
47
4
0
227,531
1
W
Susano
10,201
785
29
2
0
303,617
2
W
Neith
11,044
850
104
8
0
266,291
2
W
Odin
9,479
729
33
3
0
273,120
1
L
Tsukuyomi
8,668
667
48
4
0
264,693
1
L
Cerberus
8,189
630
38
3
0
246,202
0
W
Janus
9,742
749
60
5
0
262,178
0
W
King Arthur
10,012
770
47
4
0
278,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role