Player Matchup

Achilles
Achilles
GoldenLou
Achilles
Level 125
God Stats
19W - 12L
1,709 SR
Queue Stats
166W - 149L
1,561 Elo+
Party 1
Ares
Ares
MeowMichs
Ares
Level 147
God Stats
3W - 5L
1,535 SR
Queue Stats
192W - 182L
1,557 Elo+
Party 1
Medusa
Medusa
PrinceOfPluto7
Medusa
Level 18
God Stats
15W - 10L
1,694 SR
Queue Stats
42W - 35L
1,546 Elo+
Party 1
Susano
Susano
SnowPhoenix113
Susano
Level 126
God Stats
7W - 7L
1,720 SR
Queue Stats
54W - 48L
1,572 Elo+
Party 1
Sol
Sol
codyxvasco
Sol
Level 112
God Stats
0W - 5L
1,388 SR
Queue Stats
122W - 86L
1,519 Elo+
Solo
Team Averages
Level 106
1,609 SR
1,551 Elo+

VS

Team Averages
Level 57
1,661 SR
1,496 Elo+
Geb
Geb
 
Geb
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Gleqii
Arachne
Level 49
God Stats
1W - 0L
1,758 SR
Queue Stats
154W - 200L
1,372 Elo+
Solo
Gilgamesh
Gilgamesh
Pele Umbra
Gilgamesh
Level 29
God Stats
2W - 1L
1,721 SR
Queue Stats
39W - 31L
1,580 Elo+
Solo
Kukulkan
Kukulkan
PoptartChance
Kukulkan
Level 88
God Stats
9W - 5L
1,685 SR
Queue Stats
191W - 155L
1,526 Elo+
Party 2
Lancelot
Lancelot
TheOctopiGOD
Lancelot
Level 49
God Stats
3W - 1L
1,640 SR
Queue Stats
75W - 77L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GoldenLou
Achilles
17
2 / 2 / 4
10,196
637
12,977
20,310
31,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
15
2 / 7 / 1
10,176
636
12,149
19,826
20,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

16
0 / 6 / 5
9,644
603
10,169
16,802
8,545
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 5 / 5
9,727
608
10,727
14,794
8,796
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 4 / 3
11,079
692
13,170
16,589
8,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
19
3 / 0 / 16
12,202
763
12,919
20,846
27,951
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Gleqii
Arachne
18
4 / 3 / 9
11,430
714
8,383
19,781
11,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Pele Umbra
Gilgamesh
18
3 / 0 / 17
11,546
722
18,755
21,357
23,376
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
PoptartChance
Kukulkan
20
6 / 2 / 10
12,997
812
24,420
11,860
7,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lancelot
TheOctopiGOD
Lancelot
19
8 / 4 / 8
12,078
755
12,756
17,019
14,642
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
84
8
Kills
24
24
Deaths
9
18
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
16
11
W
Arachne
Gleqii
Arachne
4
3
9
2.83
L
Achilles
GoldenLou
Achilles
2
2
4
2
L
Ares
2
7
1
0.36
W
Gilgamesh
Pele Umbra
Gilgamesh
3
0
17
11.5
W
Kukulkan
PoptartChance
Kukulkan
6
2
10
5.5
L
0
6
5
0.42
L
1
5
5
0.7
W
Lancelot
TheOctopiGOD
Lancelot
8
4
8
3
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,192
Damage
77,233
88,321
Taken
90,863
77,933
Mitigated
84,757
14,272
Healing
21,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
12,919
578
0
4,719
20,846
27,951
1,211
8,122
12,481
34,146
0
W
Arachne
Gleqii
Arachne
8,383
4,087
0
6,878
19,781
11,312
883
3,080
16,570
0
39,873
L
Achilles
GoldenLou
Achilles
12,977
1,539
0
3,867
20,310
31,755
0
8,976
10,559
0
23,998
L
Ares
12,149
271
0
1,811
19,826
20,260
0
6,935
12,540
21,455
0
W
Gilgamesh
Pele Umbra
Gilgamesh
18,755
2,831
0
6,023
21,357
23,376
318
4,582
16,326
166
44,397
W
Kukulkan
PoptartChance
Kukulkan
24,420
1,825
0
1,989
11,860
7,476
1,883
3,669
8,066
84,134
0
L
10,169
5,293
0
1,011
16,802
8,545
0
8,682
7,919
0
34,203
L
10,727
981
0
890
14,794
8,796
0
3,686
10,770
0
24,055
W
Lancelot
TheOctopiGOD
Lancelot
12,756
1,165
0
2,078
17,019
14,642
285
5,048
11,843
0
36,273
L
13,170
4,524
0
6,693
16,589
8,577
501
8,198
8,231
58,747
2,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,822
Gold Earned
60,253
235
Minions Killed
321
0
Camps Cleared
0
1,524,817
Distance Traveled
1,781,331
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,202
763
34
2
0
372,655
2
W
Arachne
11,430
714
47
3
0
349,924
2
L
Achilles
10,196
637
23
1
0
342,888
4
L
Ares
10,176
636
22
1
0
294,160
1
W
Gilgamesh
11,546
722
47
3
0
372,587
0
W
Kukulkan
12,997
812
136
9
0
329,444
4
L
Medusa
9,644
603
58
4
0
294,354
1
L
Susano
9,727
608
25
2
0
321,150
0
W
Lancelot
12,078
755
57
4
0
356,721
1
L
Sol
11,079
692
107
7
0
272,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role