Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Lino_j
Zeus
Level 114
God Stats
40W - 27L
1,628 SR
Queue Stats
190W - 204L
1,539 Elo+
Party 2
Odin
Odin
RokoCgn94
Odin
Level 68
God Stats
0W - 2L
1,176 SR
Queue Stats
90W - 92L
1,462 Elo+
Solo
Charybdis
Charybdis
Selad0n
Charybdis
Level 115
God Stats
1W - 1L
1,694 SR
Queue Stats
255W - 269L
1,479 Elo+
Solo
Team Averages
Level 95
1,499 SR
1,496 Elo+

VS

Team Averages
Level 80
1,506 SR
1,579 Elo+
Horus
Horus
Dragrn
Horus
Level 101
God Stats
4W - 0L
1,340 SR
Queue Stats
42W - 41L
1,450 Elo+
Solo
Ravana
Ravana
KiraYoshikageKK
Ravana
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,540 Elo+
Party 1
Janus
Janus
Meist76
Janus
Level 15
God Stats
1W - 0L
1,826 SR
Queue Stats
4W - 0L
1,771 Elo+
Party 1
Lancelot
Lancelot
Ravens-Wrath-ST
Lancelot
Level 126
God Stats
3W - 6L
1,207 SR
Queue Stats
49W - 43L
1,526 Elo+
Party 1
Mulan
Mulan
ThinkingOfMoon
Mulan
Level 69
God Stats
7W - 3L
1,655 SR
Queue Stats
8W - 3L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 4 / 3
9,164
764
9,952
20,478
21,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
 
Thor
14
0 / 4 / 6
7,825
652
6,963
10,235
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
Lino_j
Zeus
13
0 / 5 / 3
7,451
621
14,715
8,180
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
13
1 / 2 / 1
7,602
634
3,865
11,347
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Selad0n
Charybdis
15
4 / 4 / 3
8,783
732
9,422
12,676
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dragrn
Horus
15
2 / 3 / 6
8,514
710
6,868
16,360
17,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
9 / 1 / 7
9,436
786
11,912
10,888
8,894
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Meist76
Janus
16
6 / 1 / 9
9,586
799
16,178
9,621
4,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
14
0 / 0 / 16
8,387
699
9,739
9,966
5,816
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 4 / 7
9,071
756
9,781
15,533
10,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
9
Kills
19
19
Deaths
9
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
4
3
1.38
L
Thor
 
Thor
0
4
6
0.75
W
Horus
Dragrn
Horus
2
3
6
1.67
W
9
1
7
12.5
L
Zeus
Lino_j
Zeus
0
5
3
0.3
W
Janus
Meist76
Janus
6
1
9
10.5
W
Lancelot
0
0
16
8
L
Odin
1
2
1
0.75
L
Charybdis
Selad0n
Charybdis
4
4
3
1.38
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,917
Damage
54,478
62,916
Taken
62,368
47,202
Mitigated
47,138
9,682
Healing
15,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,952
759
0
4,591
20,478
21,662
0
4,972
15,180
17,926
0
L
Thor
 
Thor
6,963
1,037
0
1,172
10,235
5,415
0
2,804
7,400
0
25,402
W
Horus
Dragrn
Horus
6,868
2,904
2,393
3,162
16,360
17,665
69
6,995
9,251
63
16,882
W
11,912
3,264
0
938
10,888
8,894
368
3,341
7,488
0
17,046
L
Zeus
Lino_j
Zeus
14,715
1,335
0
54
8,180
3,538
0
2,685
5,495
25,952
0
W
Janus
Meist76
Janus
16,178
1,961
0
1,324
9,621
4,614
80
5,971
3,650
45,356
0
W
Lancelot
9,739
1,805
0
2,961
9,966
5,816
0
3,626
6,307
0
17,685
L
Odin
3,865
1,090
0
809
11,347
10,526
0
2,492
8,602
0
13,526
L
Charybdis
Selad0n
Charybdis
9,422
5,016
0
3,056
12,676
6,061
0
3,288
9,288
0
30,592
W
9,781
1,277
0
4,767
15,533
10,149
429
4,734
10,579
0
40,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,825
Gold Earned
44,994
170
Minions Killed
187
0
Camps Cleared
0
1,143,482
Distance Traveled
1,309,202
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,164
764
35
3
0
232,450
0
L
Thor
7,825
652
42
4
0
237,617
4
W
Horus
8,514
710
26
2
0
273,525
5
W
Ravana
9,436
786
8
1
0
280,336
1
L
Zeus
7,451
621
28
2
0
205,447
0
W
Janus
9,586
799
76
6
0
266,126
1
W
Lancelot
8,387
699
17
1
0
277,614
0
L
Odin
7,602
634
18
2
0
240,986
1
L
Charybdis
8,783
732
47
4
0
226,982
6
W
Mulan
9,071
756
60
5
0
211,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role