Player Matchup

Geb
Geb
Aquarius
Geb
Level 160
God Stats
0W - 1L
1,745 SR
Queue Stats
6W - 6L
1,782 Elo+
Party 2
Khepri
Khepri
Cubic
Khepri
Level 149
God Stats
0W - 2L
1,203 SR
Queue Stats
12W - 12L
1,598 Elo+
Party 2
Fenrir
Fenrir
DoctorBozo
Fenrir
Level 160
God Stats
0W - 1L
1,847 SR
Queue Stats
2W - 2L
1,782 Elo+
Party 2
Zeus
Zeus
Plazma
Zeus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,551 Elo+
Party 2
Xing Tian
Xing Tian
Wolp
Xing Tian
Level 160
God Stats
0W - 1L
1,754 SR
Queue Stats
54W - 53L
1,645 Elo+
Party 2
Team Averages
Level 158
1,610 SR
1,671 Elo+

VS

Team Averages
Level 152
1,585 SR
1,671 Elo+
The Morrigan
The Morrigan
DarkNaivek
The Morrigan
Level 160
God Stats
14W - 25L
1,432 SR
Queue Stats
729W - 757L
1,604 Elo+
Party 3
Guan Yu
Guan Yu
Maightt
Guan Yu
Level 160
God Stats
4W - 0L
1,750 SR
Queue Stats
267W - 198L
1,682 Elo+
Party 1
Cernunnos
Cernunnos
NSyde
Cernunnos
Level 157
God Stats
27W - 20L
1,671 SR
Queue Stats
180W - 152L
1,716 Elo+
Party 1
Nemesis
Nemesis
SnekBurrito
Nemesis
Level 160
God Stats
3W - 0L
1,514 SR
Queue Stats
353W - 304L
1,737 Elo+
Party 1
Hades
Hades
TarikJN
Hades
Level 125
God Stats
8W - 4L
1,556 SR
Queue Stats
378W - 398L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 9
14,760
476
19,551
28,329
28,738
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Cubic
Khepri
18
2 / 6 / 7
12,759
412
8,601
23,968
33,248
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
DoctorBozo
Fenrir
20
10 / 10 / 5
14,621
472
20,069
34,137
16,954
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
Plazma
Zeus
20
3 / 6 / 10
14,013
452
32,790
23,014
10,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Wolp
Xing Tian
20
4 / 5 / 10
14,444
466
19,781
34,660
35,812
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DarkNaivek
The Morrigan
20
6 / 9 / 8
17,639
569
22,774
17,610
7,609
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Maightt
Guan Yu
20
4 / 4 / 16
16,795
542
14,593
39,663
48,344
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
NSyde
Cernunnos
20
6 / 3 / 14
17,853
576
28,007
28,769
14,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
SnekBurrito
Nemesis
20
8 / 5 / 7
19,372
625
20,229
29,177
15,464
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
TarikJN
Hades
20
7 / 2 / 11
18,446
595
27,468
25,400
13,239
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
87
23
Kills
31
31
Deaths
23
41
Assists
56
Player
Kills
Deaths
Assists
KDA
L
4
4
9
2.13
L
Khepri
Cubic
Khepri
2
6
7
0.92
W
The Morrigan
DarkNaivek
The Morrigan
6
9
8
1.11
L
Fenrir
DoctorBozo
Fenrir
10
10
5
1.25
W
Guan Yu
Maightt
Guan Yu
4
4
16
3
W
Cernunnos
NSyde
Cernunnos
6
3
14
4.33
L
Zeus
Plazma
Zeus
3
6
10
1.33
W
Nemesis
SnekBurrito
Nemesis
8
5
7
2.3
W
Hades
TarikJN
Hades
7
2
11
6.25
L
Xing Tian
Wolp
Xing Tian
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,792
Damage
113,071
144,108
Taken
140,619
124,807
Mitigated
99,171
27,975
Healing
70,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,551
2,391
0
5,015
28,329
28,738
0
12,703
15,619
127,645
0
L
Khepri
Cubic
Khepri
8,601
1,052
0
1,874
23,968
33,248
0
10,084
13,814
59,855
0
W
The Morrigan
DarkNaivek
The Morrigan
22,774
3,702
71
1,226
17,610
7,609
1,627
9,069
8,037
136,371
3,402
L
Fenrir
DoctorBozo
Fenrir
20,069
11,418
0
10,830
34,137
16,954
0
11,788
22,349
0
133,827
W
Guan Yu
Maightt
Guan Yu
14,593
1,999
13,253
18,821
39,663
48,344
187
23,478
15,264
0
51,154
W
Cernunnos
NSyde
Cernunnos
28,007
15,467
0
12,895
28,769
14,515
6,888
17,387
11,294
0
190,250
L
Zeus
Plazma
Zeus
32,790
2,935
0
5,870
23,014
10,055
0
4,486
18,458
182,437
0
W
Nemesis
SnekBurrito
Nemesis
20,229
9,698
0
11,306
29,177
15,464
5,874
12,961
16,044
0
202,973
W
Hades
TarikJN
Hades
27,468
2,528
900
11,988
25,400
13,239
4,706
17,518
7,455
160,567
0
L
Xing Tian
Wolp
Xing Tian
19,781
1,551
0
4,386
34,660
35,812
0
9,085
25,435
125,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,597
Gold Earned
90,105
841
Minions Killed
958
0
Camps Cleared
0
2,897,087
Distance Traveled
3,092,182
17
Wards Purchased
50
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
14,760
476
238
8
0
619,270
1
L
Khepri
12,759
412
66
2
0
534,675
2
W
The Morrigan
17,639
569
213
7
0
562,764
4
L
Fenrir
14,621
472
147
5
0
556,083
5
W
Guan Yu
16,795
542
53
2
0
658,501
14
W
Cernunnos
17,853
576
218
7
0
581,110
10
L
Zeus
14,013
452
202
7
0
569,758
2
W
Nemesis
19,372
625
233
8
0
655,569
14
W
Hades
18,446
595
241
8
0
634,238
8
L
Xing Tian
14,444
466
188
6
0
617,301
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role