Player Matchup

Morgan Le Fay
Morgan Le Fay
ATiredEyedAsian
Morgan Le Fay
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 130L
1,426 Elo+
Solo
Yemoja
Yemoja
Anaconda Slugs
Yemoja
Level 41
God Stats
2W - 1L
1,742 SR
Queue Stats
125W - 105L
1,472 Elo+
Solo
Scylla
Scylla
BaPester
Scylla
Level 23
God Stats
0W - 4L
1,500 SR
Queue Stats
134W - 185L
1,343 Elo+
Solo
Chronos
Chronos
Ethereal Hitman
Chronos
Level 160
God Stats
4W - 9L
1,349 SR
Queue Stats
369W - 358L
1,534 Elo+
Party 1
Izanami
Izanami
Lycan Lich
Izanami
Level 68
God Stats
0W - 2L
1,268 SR
Queue Stats
2W - 4L
1,157 Elo+
Party 1
Team Averages
Level 83
1,472 SR
1,386 Elo+

VS

Team Averages
Level 126
1,446 SR
1,414 Elo+
Ares
Ares
Redlineninja22
Ares
Level 147
God Stats
1W - 0L
1,264 SR
Queue Stats
40W - 50L
1,493 Elo+
Party 2
Fafnir
Fafnir
SDReed2
Fafnir
Level 128
God Stats
2W - 1L
1,456 SR
Queue Stats
68W - 97L
1,337 Elo+
Party 2
Kukulkan
Kukulkan
Sponch_crezy
Kukulkan
Level 83
God Stats
10W - 4L
1,479 SR
Queue Stats
332W - 356L
1,417 Elo+
Solo
Hel
Hel
Woggzzz
Hel
Level 160
God Stats
6W - 10L
1,542 SR
Queue Stats
443W - 507L
1,446 Elo+
Party 2
Izanami
Izanami
gulubu1
Izanami
Level 110
God Stats
2W - 0L
1,487 SR
Queue Stats
95W - 117L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ATiredEyedAsian
Morgan Le Fay
17
2 / 6 / 9
10,023
668
14,551
16,279
9,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 5 / 7
9,293
620
9,335
18,560
24,247
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
BaPester
Scylla
15
1 / 7 / 6
8,654
577
8,029
12,557
6,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 4 / 5
11,615
774
29,105
22,391
12,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Lycan Lich
Izanami
15
1 / 10 / 8
9,335
622
9,158
19,102
9,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 15
12,921
861
17,448
30,352
45,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fafnir
SDReed2
Fafnir
16
0 / 1 / 18
10,678
712
2,800
16,247
20,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
Sponch_crezy
Kukulkan
20
8 / 3 / 16
13,575
905
28,612
17,551
10,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
17
2 / 1 / 22
10,510
701
8,673
10,183
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
gulubu1
Izanami
19
9 / 5 / 11
12,119
808
19,357
23,712
13,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
112
14
Kills
30
32
Deaths
14
35
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ATiredEyedAsian
Morgan Le Fay
2
6
9
1.08
L
1
5
7
0.9
L
Scylla
BaPester
Scylla
1
7
6
0.57
L
9
4
5
2.88
L
Izanami
Lycan Lich
Izanami
1
10
8
0.5
W
11
4
15
4.63
W
Fafnir
SDReed2
Fafnir
0
1
18
9
W
Kukulkan
Sponch_crezy
Kukulkan
8
3
16
5.33
W
Hel
2
1
22
13
W
Izanami
gulubu1
Izanami
9
5
11
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,178
Damage
76,890
88,889
Taken
98,045
62,937
Mitigated
95,674
25,346
Healing
55,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ATiredEyedAsian
Morgan Le Fay
14,551
2,858
806
2,640
16,279
9,236
180
11,895
4,384
25,577
0
L
9,335
2,060
4,867
1,835
18,560
24,247
56
13,067
5,493
20,637
0
L
Scylla
BaPester
Scylla
8,029
433
1,728
1,054
12,557
6,701
0
9,022
3,535
17,943
0
L
29,105
9,671
1,294
8,419
22,391
12,958
0
10,543
11,848
47,358
3,374
L
Izanami
Lycan Lich
Izanami
9,158
6,825
420
2,283
19,102
9,795
396
13,006
6,096
0
21,422
W
17,448
1,002
653
6,966
30,352
45,261
377
14,831
15,521
21,250
0
W
Fafnir
SDReed2
Fafnir
2,800
373
2,091
4,517
16,247
20,399
962
7,157
9,090
6,891
0
W
Kukulkan
Sponch_crezy
Kukulkan
28,612
524
1,060
2,802
17,551
10,514
659
12,380
5,171
73,322
0
W
Hel
8,673
934
21,690
7,218
10,183
6,488
1,157
8,557
1,626
15,195
0
W
Izanami
gulubu1
Izanami
19,357
12,650
2,356
5,989
23,712
13,012
5,779
15,672
8,040
0
44,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,920
Gold Earned
59,803
139
Minions Killed
170
0
Camps Cleared
0
1,102,772
Distance Traveled
1,463,546
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,023
668
22
1
0
216,185
0
L
Yemoja
9,293
620
22
1
0
217,652
0
L
Scylla
8,654
577
16
1
0
227,813
0
L
Chronos
11,615
774
51
3
0
245,676
1
L
Izanami
9,335
622
28
2
0
195,446
0
W
Ares
12,921
861
2
0
0
277,212
1
W
Fafnir
10,678
712
8
1
0
286,452
0
W
Kukulkan
13,575
905
96
6
0
290,915
1
W
Hel
10,510
701
11
1
0
341,668
5
W
Izanami
12,119
808
53
4
0
267,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role