Player Matchup

Izanami
Izanami
Acogg
Izanami
Level 16
God Stats
3W - 5L
1,524 SR
Queue Stats
24W - 23L
1,516 Elo+
Party 1
Sobek
Sobek
FrostyTip
Sobek
Level 98
God Stats
1W - 2L
1,677 SR
Queue Stats
54W - 55L
1,585 Elo+
Party 1
Mulan
Mulan
GronKy12
Mulan
Level 84
God Stats
6W - 6L
1,620 SR
Queue Stats
228W - 178L
1,601 Elo+
Party 1
Ah Puch
Ah Puch
KnowHistory
Ah Puch
Level 105
God Stats
1W - 1L
1,724 SR
Queue Stats
79W - 70L
1,583 Elo+
Party 1
Lancelot
Lancelot
WuIfey
Lancelot
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 227L
1,562 Elo+
Party 1
Team Averages
Level 82
1,609 SR
1,569 Elo+

VS

Team Averages
Level 64
1,544 SR
1,554 Elo+
Sol
Sol
 
Sol
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
ChuchoH3ntai
Osiris
Level 26
God Stats
4W - 8L
1,500 SR
Queue Stats
68W - 49L
1,676 Elo+
Party 2
Sun Wukong
Sun Wukong
K1NGD1
Sun Wukong
Level 60
God Stats
4W - 2L
1,828 SR
Queue Stats
51W - 32L
1,685 Elo+
Party 2
Ares
Ares
MintyPhresh
Ares
Level 107
God Stats
38W - 31L
1,390 SR
Queue Stats
58W - 51L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Acogg
Izanami
14
2 / 6 / 4
9,213
461
5,053
18,449
7,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
FrostyTip
Sobek
13
0 / 5 / 4
8,284
414
4,674
25,509
29,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
GronKy12
Mulan
16
8 / 3 / 2
10,783
539
15,923
20,698
16,864
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
KnowHistory
Ah Puch
15
0 / 4 / 3
9,007
450
13,223
12,111
5,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
WuIfey
Lancelot
12
0 / 7 / 3
8,061
403
4,900
18,677
7,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 1 / 12
11,498
575
19,783
12,228
4,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
 
Merlin
17
8 / 4 / 7
11,246
562
19,484
12,673
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Osiris
17
2 / 1 / 5
10,158
508
5,652
16,760
15,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
K1NGD1
Sun Wukong
16
1 / 3 / 9
9,865
493
9,193
18,321
13,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
9 / 1 / 11
12,061
603
17,609
15,945
20,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
69
10
Kills
25
25
Deaths
10
16
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
12
11
W
Merlin
 
Merlin
8
4
7
2.88
L
Izanami
Acogg
Izanami
2
6
4
0.67
W
Osiris
2
1
5
4.5
L
Sobek
FrostyTip
Sobek
0
5
4
0.4
L
Mulan
GronKy12
Mulan
8
3
2
3
W
Sun Wukong
K1NGD1
Sun Wukong
1
3
9
1.83
L
Ah Puch
KnowHistory
Ah Puch
0
4
3
0.38
W
9
1
11
14.5
L
Lancelot
WuIfey
Lancelot
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,773
Damage
71,721
95,444
Taken
75,927
66,405
Mitigated
60,162
27,365
Healing
21,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,783
8,296
0
8,544
12,228
4,135
4,464
1,900
9,240
89,386
0
W
Merlin
 
Merlin
19,484
1,165
0
500
12,673
6,321
653
4,981
7,692
98,593
0
L
Izanami
Acogg
Izanami
5,053
3,027
0
4,530
18,449
7,389
119
12,067
6,382
0
62,966
W
Osiris
5,652
2,681
0
6,371
16,760
15,825
1,450
1,852
14,908
0
67,761
L
Sobek
FrostyTip
Sobek
4,674
323
2,150
9,103
25,509
29,260
108
19,895
5,614
23,941
0
L
Mulan
GronKy12
Mulan
15,923
2,455
0
7,629
20,698
16,864
0
8,529
12,169
0
67,776
W
Sun Wukong
K1NGD1
Sun Wukong
9,193
2,252
0
1,261
18,321
13,130
849
5,139
13,182
0
83,804
L
Ah Puch
KnowHistory
Ah Puch
13,223
645
0
2,133
12,111
5,608
192
7,018
5,093
83,369
0
W
17,609
500
0
4,638
15,945
20,751
99
4,858
11,087
29,523
0
L
Lancelot
WuIfey
Lancelot
4,900
756
0
1,820
18,677
7,284
0
9,367
8,618
0
55,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,348
Gold Earned
54,828
502
Minions Killed
531
0
Camps Cleared
0
1,903,706
Distance Traveled
1,960,453
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,498
575
126
6
0
377,315
5
W
Merlin
11,246
562
163
8
0
359,116
0
L
Izanami
9,213
461
111
6
0
364,336
2
W
Osiris
10,158
508
113
6
0
396,474
2
L
Sobek
8,284
414
41
2
0
400,850
10
L
Mulan
10,783
539
118
6
0
390,580
1
W
Sun Wukong
9,865
493
107
5
0
430,172
1
L
Ah Puch
9,007
450
136
7
0
367,771
3
W
Ares
12,061
603
22
1
0
397,376
3
L
Lancelot
8,061
403
96
5
0
380,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role