Player Matchup

Ishtar
Ishtar
Berzerker143
Ishtar
Level 157
God Stats
1W - 1L
1,449 SR
Queue Stats
104W - 83L
1,572 Elo+
Party 2
Da Ji
Da Ji
EdU4rrd0RGX
Da Ji
Level 111
God Stats
0W - 1L
1,932 SR
Queue Stats
21W - 15L
1,657 Elo+
Party 2
He Bo
He Bo
II Sorrow XI
He Bo
Level 145
God Stats
1W - 1L
1,544 SR
Queue Stats
93W - 112L
1,505 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Shot Injection
Ah Muzen Cab
Level 124
God Stats
1W - 3L
1,497 SR
Queue Stats
49W - 58L
1,472 Elo+
Party 1
Bakasura
Bakasura
xVBAlexD
Bakasura
Level 160
God Stats
1W - 2L
1,596 SR
Queue Stats
73W - 59L
1,632 Elo+
Party 2
Team Averages
Level 139
1,603 SR
1,567 Elo+

VS

Team Averages
Level 125
1,594 SR
1,539 Elo+
Osiris
Osiris
Propheton
Osiris
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,632 Elo+
Solo
Erlang Shen
Erlang Shen
ProtoFiend
Erlang Shen
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 127L
1,491 Elo+
Solo
Chiron
Chiron
ThicnVeiny
Chiron
Level 72
God Stats
5W - 5L
1,610 SR
Queue Stats
156W - 154L
1,496 Elo+
Solo
Hercules
Hercules
ticklemeelmo940
Hercules
Level 155
God Stats
2W - 5L
1,534 SR
Queue Stats
153W - 136L
1,515 Elo+
Solo
Awilix
Awilix
zReaps
Awilix
Level 110
God Stats
2W - 1L
1,825 SR
Queue Stats
304W - 277L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
19
8 / 5 / 7
11,867
791
18,598
16,998
9,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
2 / 7 / 8
10,344
690
10,626
15,623
9,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 7 / 9
10,871
725
15,818
13,569
5,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Shot Injection
Ah Muzen Cab
18
2 / 3 / 10
10,581
705
13,163
10,455
5,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
xVBAlexD
Bakasura
17
2 / 5 / 7
10,158
677
15,616
17,350
18,099
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Propheton
Osiris
19
7 / 1 / 15
12,553
837
12,701
11,126
13,377
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Erlang Shen
ProtoFiend
Erlang Shen
18
3 / 6 / 18
11,921
795
11,280
22,234
21,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
ThicnVeiny
Chiron
18
4 / 3 / 16
11,515
768
19,297
15,749
6,769
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
18
4 / 5 / 18
11,334
756
9,255
31,873
30,069
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Awilix
zReaps
Awilix
19
9 / 6 / 9
11,643
776
13,564
15,727
7,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
103
18
Kills
27
27
Deaths
21
41
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Ishtar
8
5
7
2.3
L
2
7
8
0.86
L
4
7
9
1.21
W
Osiris
Propheton
Osiris
7
1
15
14.5
W
Erlang Shen
ProtoFiend
Erlang Shen
3
6
18
2
L
Ah Muzen Cab
Shot Injection
Ah Muzen Cab
2
3
10
2.33
W
Chiron
ThicnVeiny
Chiron
4
3
16
4
W
Hercules
4
5
18
2.6
L
Bakasura
xVBAlexD
Bakasura
2
5
7
1.1
W
Awilix
zReaps
Awilix
9
6
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,821
Damage
66,097
73,995
Taken
96,709
47,630
Mitigated
79,355
22,368
Healing
41,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
18,598
9,234
1,377
5,025
16,998
9,243
1,627
529
16,469
0
44,739
L
10,626
2,082
0
2,218
15,623
9,495
432
454
15,169
0
17,211
L
15,818
1,470
1,135
1,657
13,569
5,727
740
63
13,506
19,842
0
W
Osiris
Propheton
Osiris
12,701
1,404
2,360
2,865
11,126
13,377
1,062
2,156
7,784
2,353
17,413
W
Erlang Shen
ProtoFiend
Erlang Shen
11,280
4,869
3,720
5,430
22,234
21,932
1,480
1,814
19,619
132
19,262
L
Ah Muzen Cab
Shot Injection
Ah Muzen Cab
13,163
4,206
1,494
2,604
10,455
5,066
1,006
343
10,112
0
27,862
W
Chiron
ThicnVeiny
Chiron
19,297
7,042
2,359
6,406
15,749
6,769
3,193
2,667
12,452
0
49,178
W
Hercules
9,255
1,357
1,953
13,519
31,873
30,069
370
3,363
25,567
80
16,026
L
Bakasura
xVBAlexD
Bakasura
15,616
9,217
1,736
5,122
17,350
18,099
846
54
17,296
0
14,281
W
Awilix
zReaps
Awilix
13,564
2,932
1,606
923
15,727
7,208
2,048
4,761
9,966
0
28,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,821
Gold Earned
58,966
146
Minions Killed
187
0
Camps Cleared
0
1,381,503
Distance Traveled
1,428,290
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
11,867
791
69
5
0
262,579
0
L
Da Ji
10,344
690
18
1
0
245,805
0
L
He Bo
10,871
725
7
0
0
242,782
0
W
Osiris
12,553
837
20
1
0
339,628
0
W
Erlang Shen
11,921
795
29
2
0
269,465
0
L
Ah Muzen Cab
10,581
705
29
2
0
304,502
2
W
Chiron
11,515
768
87
6
0
259,985
1
W
Hercules
11,334
756
18
1
0
293,464
0
L
Bakasura
10,158
677
23
2
0
325,835
0
W
Awilix
11,643
776
33
2
0
265,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role