Player Matchup

Fafnir
Fafnir
ImBrainDead420
Fafnir
Level 81
God Stats
10W - 10L
1,370 SR
Queue Stats
139W - 149L
1,486 Elo+
Party 1
Hun Batz
Hun Batz
Kuzenbroke
Hun Batz
Level 26
God Stats
1W - 3L
1,387 SR
Queue Stats
31W - 30L
1,500 Elo+
Party 1
Scylla
Scylla
LazyCaveman
Scylla
Level 88
God Stats
1W - 3L
1,316 SR
Queue Stats
207W - 254L
1,426 Elo+
Party 3
Charybdis
Charybdis
ThirstyWaterBoy
Charybdis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anubis
Anubis
dragonslayerdm
Anubis
Level 26
God Stats
1W - 8L
1,165 SR
Queue Stats
11W - 31L
1,231 Elo+
Party 3
Team Averages
Level 46
1,348 SR
1,429 Elo+

VS

Team Averages
Level 99
1,562 SR
1,585 Elo+
Apollo
Apollo
BlueRaider2012
Apollo
Level 142
God Stats
4W - 3L
1,662 SR
Queue Stats
228W - 180L
1,652 Elo+
Party 2
Eset
Eset
Liacan
Eset
Level 91
God Stats
4W - 1L
1,500 SR
Queue Stats
159W - 155L
1,409 Elo+
Solo
Lancelot
Lancelot
Rimenocerous22
Lancelot
Level 109
God Stats
6W - 7L
1,441 SR
Queue Stats
184W - 166L
1,564 Elo+
Party 2
Atlas
Atlas
SpySharkUwU
Atlas
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,674 Elo+
Party 2
Anubis
Anubis
jayjaytherocker
Anubis
Level 149
God Stats
30W - 18L
1,705 SR
Queue Stats
423W - 368L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 2
5,311
531
1,088
6,239
4,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Kuzenbroke
Hun Batz
11
5 / 1 / 0
6,703
670
3,368
6,152
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
9
0 / 3 / 0
4,560
456
1,609
4,977
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
ThirstyWaterBoy
Charybdis
9
0 / 0 / 0
4,736
474
1,249
4,379
1,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
2 / 5 / 3
5,358
536
8,367
8,820
4,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,577
558
3,068
4,186
1,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
Liacan
Eset
9
1 / 3 / 1
5,298
530
2,706
6,718
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
10
4 / 3 / 1
5,987
599
4,924
6,896
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 3
5,789
579
3,523
6,133
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
3 / 1 / 1
6,692
669
3,865
5,697
2,530
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
9
9
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
0
0
2
1
L
Hun Batz
Kuzenbroke
Hun Batz
5
1
0
5
L
Scylla
0
3
0
0
W
Eset
Liacan
Eset
1
3
1
0.5
W
Lancelot
4
3
1
1.5
W
1
0
3
2.5
L
Charybdis
ThirstyWaterBoy
Charybdis
0
0
0
0
L
2
5
3
0.7
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,681
Damage
18,086
30,567
Taken
29,630
13,399
Mitigated
12,462
10,702
Healing
11,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,068
2,034
0
1,365
4,186
1,441
25
286
3,900
0
45,983
L
1,088
249
0
1,900
6,239
4,419
85
2,355
3,884
10,233
0
L
Hun Batz
Kuzenbroke
Hun Batz
3,368
1,460
0
2,874
6,152
2,226
0
943
5,209
0
43,532
L
Scylla
1,609
254
0
805
4,977
1,453
0
3,635
1,342
25,536
0
W
Eset
Liacan
Eset
2,706
643
245
1,390
6,718
2,094
0
4,088
2,630
28,153
0
W
Lancelot
4,924
1,709
0
2,269
6,896
2,941
0
1,358
5,538
0
42,256
W
3,523
1,361
0
2,344
6,133
3,456
0
3,723
2,410
15,312
0
L
Charybdis
ThirstyWaterBoy
Charybdis
1,249
982
0
2,617
4,379
1,274
0
560
3,819
0
24,104
L
8,367
990
91
2,415
8,820
4,027
287
2,601
6,219
27,794
0
W
3,865
534
0
3,391
5,697
2,530
84
1,609
4,088
49,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,668
Gold Earned
29,343
242
Minions Killed
342
0
Camps Cleared
0
860,887
Distance Traveled
941,589
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,577
558
89
9
0
178,322
5
L
Fafnir
5,311
531
13
1
0
182,188
1
L
Hun Batz
6,703
670
95
10
0
204,036
0
L
Scylla
4,560
456
41
4
0
170,061
2
W
Eset
5,298
530
60
6
0
178,002
0
W
Lancelot
5,987
599
71
7
0
219,742
4
W
Atlas
5,789
579
24
2
0
185,610
3
L
Charybdis
4,736
474
51
5
0
167,802
3
L
Anubis
5,358
536
42
4
0
136,800
1
W
Anubis
6,692
669
98
10
0
179,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role