Player Matchup

Jormungandr
Jormungandr
ChaosDShadow
Jormungandr
Level 129
God Stats
26W - 22L
1,474 SR
Queue Stats
383W - 380L
1,424 Elo+
Solo
Ravana
Ravana
FearlessFang24
Ravana
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,391 Elo+
Party 1
Achilles
Achilles
LordDolfin
Achilles
Level 69
God Stats
1W - 4L
1,626 SR
Queue Stats
24W - 27L
1,466 Elo+
Party 1
Kukulkan
Kukulkan
SLMDMX6
Kukulkan
Level 65
God Stats
17W - 15L
1,585 SR
Queue Stats
18W - 21L
1,457 Elo+
Party 1
Cernunnos
Cernunnos
Teh Jerbear
Cernunnos
Level 117
God Stats
0W - 3L
1,326 SR
Queue Stats
48W - 60L
1,474 Elo+
Party 1
Team Averages
Level 88
1,502 SR
1,443 Elo+

VS

Team Averages
Level 110
1,643 SR
1,529 Elo+
Scylla
Scylla
CautiousDrip352
Scylla
Level 157
God Stats
6W - 4L
1,660 SR
Queue Stats
346W - 324L
1,572 Elo+
Party 2
Thanatos
Thanatos
Nyckk7336
Thanatos
Level 26
God Stats
6W - 6L
1,395 SR
Queue Stats
72W - 61L
1,534 Elo+
Party 2
Hercules
Hercules
R0CK HARD CANDY
Hercules
Level 87
God Stats
1W - 0L
1,467 SR
Queue Stats
18W - 16L
1,436 Elo+
Party 2
Jormungandr
Jormungandr
SMC Nati
Jormungandr
Level 137
God Stats
9W - 9L
1,686 SR
Queue Stats
84W - 77L
1,569 Elo+
Party 2
Skadi
Skadi
lcalm
Skadi
Level 145
God Stats
8W - 2L
2,007 SR
Queue Stats
345W - 361L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChaosDShadow
Jormungandr
17
1 / 3 / 5
10,146
423
12,054
22,550
22,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 5 / 1
10,992
458
11,336
18,147
10,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
LordDolfin
Achilles
16
1 / 7 / 2
10,283
428
10,159
27,930
22,308
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
SLMDMX6
Kukulkan
17
1 / 7 / 5
11,106
463
16,612
18,383
8,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
Teh Jerbear
Cernunnos
17
2 / 6 / 1
10,773
449
12,407
24,994
10,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 6
12,175
507
20,426
15,578
7,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
Nyckk7336
Thanatos
17
4 / 3 / 10
11,274
470
10,130
16,433
8,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
16
1 / 2 / 12
10,905
454
7,819
25,937
32,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
SMC Nati
Jormungandr
20
10 / 0 / 13
14,286
595
22,716
20,829
21,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
lcalm
Skadi
20
7 / 1 / 5
13,509
563
21,090
13,383
6,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
11
Kills
28
28
Deaths
11
14
Assists
46
Player
Kills
Deaths
Assists
KDA
W
6
5
6
1.8
L
Jormungandr
ChaosDShadow
Jormungandr
1
3
5
1.17
L
6
5
1
1.3
L
Achilles
LordDolfin
Achilles
1
7
2
0.29
W
Thanatos
Nyckk7336
Thanatos
4
3
10
3
W
Hercules
1
2
12
3.5
L
Kukulkan
SLMDMX6
Kukulkan
1
7
5
0.5
W
Jormungandr
SMC Nati
Jormungandr
10
0
13
16.5
L
Cernunnos
Teh Jerbear
Cernunnos
2
6
1
0.42
W
Skadi
lcalm
Skadi
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,568
Damage
82,181
112,004
Taken
92,160
73,111
Mitigated
75,377
31,343
Healing
27,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,426
1,286
0
1,000
15,578
7,162
409
5,902
9,676
103,712
0
L
Jormungandr
ChaosDShadow
Jormungandr
12,054
3,646
363
5,404
22,550
22,203
0
7,871
14,535
83,546
0
L
11,336
3,118
0
4,995
18,147
10,090
0
6,225
11,730
0
93,084
L
Achilles
LordDolfin
Achilles
10,159
1,493
0
8,318
27,930
22,308
0
11,369
16,487
0
65,852
W
Thanatos
Nyckk7336
Thanatos
10,130
2,488
0
13,826
16,433
8,019
845
3,309
13,124
0
61,550
W
Hercules
7,819
2,351
0
7,523
25,937
32,954
0
10,790
15,147
73
34,565
L
Kukulkan
SLMDMX6
Kukulkan
16,612
1,404
0
2,524
18,383
8,427
414
11,887
6,038
97,052
0
W
Jormungandr
SMC Nati
Jormungandr
22,716
8,987
0
1,250
20,829
21,163
1,309
7,252
13,577
117,253
0
L
Cernunnos
Teh Jerbear
Cernunnos
12,407
6,362
0
9,739
24,994
10,083
1,458
4,909
19,999
0
86,212
W
Skadi
lcalm
Skadi
21,090
9,013
0
4,094
13,383
6,079
2,527
2,164
11,219
0
141,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,300
Gold Earned
62,149
645
Minions Killed
646
0
Camps Cleared
0
2,127,159
Distance Traveled
2,348,075
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,175
507
145
6
0
456,434
6
L
Jormungandr
10,146
423
119
5
0
417,187
10
L
Ravana
10,992
458
125
5
0
448,987
0
L
Achilles
10,283
428
131
5
0
454,726
0
W
Thanatos
11,274
470
92
4
0
514,343
0
W
Hercules
10,905
454
29
1
0
475,083
7
L
Kukulkan
11,106
463
153
6
0
403,379
1
W
Jormungandr
14,286
595
173
7
0
439,571
5
L
Cernunnos
10,773
449
117
5
0
402,880
0
W
Skadi
13,509
563
207
9
0
462,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role