Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JOHNHANCCK
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,347 Elo+
Solo
Sol
Sol
Lynkeste
Sol
Level 126
God Stats
3W - 5L
1,600 SR
Queue Stats
122W - 155L
1,403 Elo+
Solo
Ao Kuang
Ao Kuang
OutAbsentia
Ao Kuang
Level 156
God Stats
2W - 7L
1,304 SR
Queue Stats
294W - 435L
1,328 Elo+
Party 2
Team Averages
Level 114
1,481 SR
1,416 Elo+

VS

Team Averages
Level 130
1,541 SR
1,471 Elo+
Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DankKenpachi866
Cthulhu
Level 144
God Stats
22W - 24L
1,452 SR
Queue Stats
125W - 151L
1,421 Elo+
Party 1
Agni
Agni
GalaxyJumper446
Agni
Level 27
God Stats
5W - 4L
1,518 SR
Queue Stats
48W - 52L
1,467 Elo+
Party 1
Erlang Shen
Erlang Shen
Jonni Joestar
Erlang Shen
Level 160
God Stats
13W - 9L
1,665 SR
Queue Stats
540W - 518L
1,540 Elo+
Party 1
Ratatoskr
Ratatoskr
LichBarDoc
Ratatoskr
Level 160
God Stats
4W - 0L
1,570 SR
Queue Stats
191W - 221L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
5 / 4 / 1
8,431
766
7,952
14,783
7,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
 
Charybdis
14
1 / 5 / 4
8,019
729
6,837
11,836
5,404
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
JOHNHANCCK
Bacchus
14
1 / 3 / 7
8,503
773
7,687
13,520
16,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 5 / 9
8,149
741
7,943
11,239
4,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
OutAbsentia
Ao Kuang
17
6 / 3 / 0
9,590
872
8,079
15,100
7,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
3 / 1 / 2
8,701
791
6,984
8,229
3,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 4 / 8
8,233
748
10,065
11,741
12,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
6 / 3 / 12
9,606
873
16,720
10,209
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Jonni Joestar
Erlang Shen
16
6 / 4 / 8
9,213
838
10,976
15,337
9,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
LichBarDoc
Ratatoskr
16
4 / 2 / 7
9,283
844
9,008
15,552
12,306
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
13
Kills
20
20
Deaths
14
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
4
1
1.38
L
Charybdis
 
Charybdis
1
5
4
0.6
W
Charybdis
 
Charybdis
3
1
2
4
W
1
4
8
1.25
W
6
3
12
4
L
Bacchus
JOHNHANCCK
Bacchus
1
3
7
1.5
W
Erlang Shen
Jonni Joestar
Erlang Shen
6
4
8
2.5
W
Ratatoskr
LichBarDoc
Ratatoskr
4
2
7
3.75
L
0
5
9
0.9
L
Ao Kuang
OutAbsentia
Ao Kuang
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,498
Damage
53,753
66,478
Taken
61,068
41,456
Mitigated
42,822
14,427
Healing
13,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,952
1,678
0
2,556
14,783
7,933
0
5,303
9,348
0
18,302
L
Charybdis
 
Charybdis
6,837
3,749
319
870
11,836
5,404
498
3,042
8,681
0
18,404
W
Charybdis
 
Charybdis
6,984
4,194
0
1,246
8,229
3,514
2,616
1,508
6,721
0
34,623
W
10,065
999
380
604
11,741
12,443
0
5,042
6,699
25,120
0
W
16,720
3,345
0
1,379
10,209
4,685
92
5,127
5,082
28,547
0
L
Bacchus
JOHNHANCCK
Bacchus
7,687
1,026
0
663
13,520
16,115
66
7,105
6,326
12,123
0
W
Erlang Shen
Jonni Joestar
Erlang Shen
10,976
6,440
0
4,460
15,337
9,874
11
6,334
9,003
0
28,685
W
Ratatoskr
LichBarDoc
Ratatoskr
9,008
2,601
455
5,265
15,552
12,306
297
5,698
9,854
0
31,935
L
7,943
2,394
0
3,147
11,239
4,790
1,101
4,851
6,169
30,226
0
L
Ao Kuang
OutAbsentia
Ao Kuang
8,079
1,204
0
6,872
15,100
7,214
601
5,701
9,169
38,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,692
Gold Earned
45,036
181
Minions Killed
217
0
Camps Cleared
0
1,044,342
Distance Traveled
1,157,191
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,431
766
28
3
0
202,581
4
L
Charybdis
8,019
729
33
3
0
187,819
0
W
Charybdis
8,701
791
61
6
0
188,804
3
W
Cthulhu
8,233
748
34
3
0
248,025
0
W
Agni
9,606
873
53
5
0
230,105
0
L
Bacchus
8,503
773
18
2
0
216,494
0
W
Erlang Shen
9,213
838
26
2
0
236,556
3
W
Ratatoskr
9,283
844
43
4
0
253,701
3
L
Sol
8,149
741
44
4
0
220,676
1
L
Ao Kuang
9,590
872
58
5
0
216,772
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role