Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Cyber Mentor
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,330 Elo+
Solo
Ishtar
Ishtar
Eternal Rei
Ishtar
Level 18
God Stats
4W - 1L
1,769 SR
Queue Stats
18W - 2L
1,892 Elo+
Party 1
Bacchus
Bacchus
HaxdrusRED20
Bacchus
Level 155
God Stats
2W - 2L
1,545 SR
Queue Stats
930W - 580L
1,588 Elo+
Party 1
Sun Wukong
Sun Wukong
VxntageKnife
Sun Wukong
Level 160
God Stats
1W - 0L
1,663 SR
Queue Stats
18W - 3L
1,905 Elo+
Party 1
Team Averages
Level 99
1,595 SR
1,643 Elo+

VS

Team Averages
Level 49
1,524 SR
1,331 Elo+
He Bo
He Bo
DavidBSC14
He Bo
Level 155
God Stats
1W - 2L
1,437 SR
Queue Stats
108W - 109L
1,471 Elo+
Solo
Izanami
Izanami
GIockboy
Izanami
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,095 Elo+
Party 2
Scylla
Scylla
Sonnehboi
Scylla
Level 25
God Stats
2W - 1L
1,681 SR
Queue Stats
9W - 4L
1,597 Elo+
Party 2
Amaterasu
Amaterasu
TaTeTheDawg
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,189 Elo+
Party 2
Cthulhu
Cthulhu
bshmurdz
Cthulhu
Level 6
God Stats
10W - 9L
1,500 SR
Queue Stats
16W - 18L
1,306 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
12 / 1 / 14
12,835
1,284
24,495
16,568
21,164
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
Cyber Mentor
Ah Puch
18
1 / 1 / 18
11,989
1,199
17,186
7,868
4,287
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
18
8 / 1 / 13
12,075
1,208
18,212
11,667
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
HaxdrusRED20
Bacchus
17
2 / 1 / 16
11,275
1,128
8,323
19,168
30,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
VxntageKnife
Sun Wukong
17
8 / 1 / 15
11,742
1,174
21,796
16,603
23,326
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

272

VS

Team 2 Tickets

77

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
1 / 11 / 2
10,198
1,020
12,986
20,039
9,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
GIockboy
Izanami
16
3 / 3 / 2
10,924
1,092
15,390
12,475
6,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Sonnehboi
Scylla
16
1 / 4 / 3
10,529
1,053
17,284
12,013
5,754
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Amaterasu
TaTeTheDawg
Amaterasu
16
0 / 6 / 4
10,110
1,011
6,794
25,270
27,496
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
bshmurdz
Cthulhu
15
0 / 7 / 3
9,488
949
10,580
24,000
31,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
19
31
Kills
5
5
Deaths
31
76
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
12
1
14
19
W
Ah Puch
Cyber Mentor
Ah Puch
1
1
18
10
L
He Bo
1
11
2
0.18
W
Ishtar
8
1
13
14.5
L
Izanami
GIockboy
Izanami
3
3
2
1.33
W
Bacchus
HaxdrusRED20
Bacchus
2
1
16
10
L
Scylla
Sonnehboi
Scylla
1
4
3
0.63
L
Amaterasu
TaTeTheDawg
Amaterasu
0
6
4
0.33
W
Sun Wukong
VxntageKnife
Sun Wukong
8
1
15
15.5
L
Cthulhu
bshmurdz
Cthulhu
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,012
Damage
63,034
71,874
Taken
93,797
85,382
Mitigated
80,418
14,471
Healing
5,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
24,495
3,677
0
5,839
16,568
21,164
0
8,870
7,485
32,680
0
W
Ah Puch
Cyber Mentor
Ah Puch
17,186
899
0
2,696
7,868
4,287
0
5,015
2,779
64,496
0
L
He Bo
12,986
659
0
160
20,039
9,382
0
9,186
10,853
32,860
0
W
Ishtar
18,212
11,850
0
2,320
11,667
6,122
0
8,137
3,434
0
31,497
L
Izanami
GIockboy
Izanami
15,390
12,436
0
364
12,475
6,678
0
6,331
6,144
0
29,323
W
Bacchus
HaxdrusRED20
Bacchus
8,323
655
579
1,761
19,168
30,483
0
8,263
10,537
14,382
0
L
Scylla
Sonnehboi
Scylla
17,284
2,598
0
529
12,013
5,754
0
4,858
7,155
46,872
0
L
Amaterasu
TaTeTheDawg
Amaterasu
6,794
3,693
531
3,725
25,270
27,496
0
14,523
10,747
0
11,218
W
Sun Wukong
VxntageKnife
Sun Wukong
21,796
3,742
0
1,276
16,603
23,326
0
9,597
6,789
0
30,065
L
Cthulhu
bshmurdz
Cthulhu
10,580
1,477
0
673
24,000
31,108
0
15,106
8,894
16,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,916
Gold Earned
51,249
207
Minions Killed
198
9
Camps Cleared
6
985,976
Distance Traveled
923,374
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,835
1,284
20
2
0
186,574
0
W
Ah Puch
11,989
1,199
124
12
5
202,109
2
L
He Bo
10,198
1,020
43
4
3
186,461
0
W
Ishtar
12,075
1,208
33
3
1
188,015
1
L
Izanami
10,924
1,092
52
5
2
166,788
0
W
Bacchus
11,275
1,128
3
0
0
189,484
0
L
Scylla
10,529
1,053
81
8
1
171,204
0
L
Amaterasu
10,110
1,011
8
1
0
214,308
3
W
Sun Wukong
11,742
1,174
27
3
3
219,794
0
L
Cthulhu
9,488
949
14
1
0
184,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role