Player Matchup

Chaac
Chaac
DaFrOzenWan
Chaac
Level 121
God Stats
0W - 3L
1,176 SR
Queue Stats
11W - 23L
1,324 Elo+
Party 2
Odin
Odin
Deathwish0210
Odin
Level 49
God Stats
0W - 2L
1,317 SR
Queue Stats
2W - 6L
1,311 Elo+
Party 2
King Arthur
King Arthur
YungBlood1616
King Arthur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 119L
1,355 Elo+
Solo
Guan Yu
Guan Yu
iiiBloodThirst
Guan Yu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,414 Elo+
Party 2
Zhong Kui
Zhong Kui
pahkyou
Zhong Kui
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
136W - 167L
1,437 Elo+
Solo
Team Averages
Level 48
1,398 SR
1,368 Elo+

VS

Team Averages
Level 26
1,581 SR
1,443 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Brutus82
Thoth
Level 18
God Stats
2W - 2L
1,726 SR
Queue Stats
53W - 64L
1,453 Elo+
Party 3
Osiris
Osiris
PositivityAndJoy
Osiris
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,301 Elo+
Party 1
Merlin
Merlin
Selengar
Merlin
Level 43
God Stats
1W - 0L
1,681 SR
Queue Stats
2W - 3L
1,474 Elo+
Party 1
Sylvanus
Sylvanus
raddestofman
Sylvanus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 78L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 8
10,701
713
19,978
25,079
27,283
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
2 / 3 / 13
10,084
672
9,393
20,929
19,753
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
YungBlood1616
King Arthur
16
1 / 8 / 11
9,198
613
11,168
23,561
24,524
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 7 / 8
9,869
658
7,653
20,479
18,089
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
pahkyou
Zhong Kui
17
5 / 6 / 10
10,465
698
22,933
16,432
11,780
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 6 / 18
11,421
761
16,514
18,082
9,035
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thoth
Brutus82
Thoth
20
8 / 1 / 17
12,464
831
23,125
8,542
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 4 / 18
11,876
792
19,690
27,856
42,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Selengar
Merlin
19
9 / 5 / 13
12,084
806
23,962
16,138
8,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
raddestofman
Sylvanus
16
1 / 4 / 22
10,997
733
10,925
19,529
28,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
116
19
Kills
28
28
Deaths
20
50
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
6
18
2.17
W
Thoth
Brutus82
Thoth
8
1
17
16.5
L
7
4
8
2.75
L
2
3
13
2.83
W
6
4
18
3.75
W
Merlin
Selengar
Merlin
9
5
13
3.1
L
King Arthur
YungBlood1616
King Arthur
1
8
11
0.81
L
4
7
8
1.14
L
Zhong Kui
pahkyou
Zhong Kui
5
6
10
1.67
W
Sylvanus
raddestofman
Sylvanus
1
4
22
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,125
Damage
94,216
106,480
Taken
90,147
101,429
Mitigated
93,182
35,391
Healing
41,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,514
6,525
2,082
5,260
18,082
9,035
1,855
5,646
12,436
35,175
0
W
Thoth
Brutus82
Thoth
23,125
1,617
1,573
1,748
8,542
4,442
2,455
752
7,790
41,842
0
L
19,978
3,265
1,376
9,410
25,079
27,283
452
16,019
9,060
295
44,599
L
9,393
825
1,098
5,634
20,929
19,753
308
14,526
6,403
0
16,948
W
19,690
5,394
4,676
5,261
27,856
42,839
1,023
6,811
21,045
0
31,625
W
Merlin
Selengar
Merlin
23,962
2,568
920
2,335
16,138
8,311
1,805
3,889
12,249
47,858
0
L
King Arthur
YungBlood1616
King Arthur
11,168
638
1,274
2,680
23,561
24,524
170
16,862
6,699
0
19,410
L
7,653
1,569
4,360
4,101
20,479
18,089
334
15,531
4,948
233
10,820
L
Zhong Kui
pahkyou
Zhong Kui
22,933
704
1,917
3,541
16,432
11,780
668
11,588
4,844
37,564
0
W
Sylvanus
raddestofman
Sylvanus
10,925
1,777
10,680
6,990
19,529
28,555
222
6,292
13,237
19,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,317
Gold Earned
58,842
139
Minions Killed
160
0
Camps Cleared
0
1,372,145
Distance Traveled
1,285,658
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,421
761
37
2
0
236,094
0
W
Thoth
12,464
831
46
3
0
295,231
0
L
Chaac
10,701
713
49
3
0
277,579
0
L
Odin
10,084
672
30
2
0
297,796
0
W
Osiris
11,876
792
20
1
0
266,673
4
W
Merlin
12,084
806
46
3
0
243,593
2
L
King Arthur
9,198
613
12
1
0
278,486
0
L
Guan Yu
9,869
658
5
0
0
270,479
0
L
Zhong Kui
10,465
698
43
3
0
247,805
1
W
Sylvanus
10,997
733
11
1
0
244,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role