Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Ersersin
Ah Muzen Cab
Level 55
God Stats
0W - 2L
1,293 SR
Queue Stats
12W - 24L
1,355 Elo+
Party 3
Sun Wukong
Sun Wukong
Horrorcrow
Sun Wukong
Level 61
God Stats
4W - 5L
1,510 SR
Queue Stats
103W - 97L
1,469 Elo+
Party 4
Baron Samedi
Baron Samedi
WheeZyyuh
Baron Samedi
Level 39
God Stats
31W - 33L
1,533 SR
Queue Stats
125W - 130L
1,499 Elo+
Solo
Geb
Geb
daHorsman
Geb
Level 6
God Stats
2W - 7L
1,500 SR
Queue Stats
12W - 24L
1,355 Elo+
Party 3
Thanatos
Thanatos
wololo1717
Thanatos
Level 15
God Stats
0W - 3L
1,296 SR
Queue Stats
16W - 23L
1,404 Elo+
Party 4
Team Averages
Level 35
1,426 SR
1,416 Elo+

VS

Team Averages
Level 44
1,583 SR
1,408 Elo+
Mercury
Mercury
SteckWet
Mercury
Level 53
God Stats
7W - 4L
1,451 SR
Queue Stats
110W - 101L
1,426 Elo+
Party 2
Ishtar
Ishtar
TheRealRickyBTW
Ishtar
Level 38
God Stats
7W - 5L
1,540 SR
Queue Stats
201W - 227L
1,403 Elo+
Party 1
Guan Yu
Guan Yu
firstplayerr
Guan Yu
Level 35
God Stats
3W - 1L
1,617 SR
Queue Stats
26W - 30L
1,403 Elo+
Party 1
Jormungandr
Jormungandr
mjk156
Jormungandr
Level 49
God Stats
3W - 0L
1,805 SR
Queue Stats
133W - 126L
1,418 Elo+
Party 1
Discordia
Discordia
s3cT0r77
Discordia
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 109L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ersersin
Ah Muzen Cab
18
3 / 7 / 6
12,436
389
33,613
36,768
19,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Horrorcrow
Sun Wukong
20
2 / 3 / 4
14,216
444
24,884
43,635
49,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
WheeZyyuh
Baron Samedi
20
11 / 6 / 4
16,693
522
32,257
26,782
17,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 3 / 9
12,386
387
10,760
27,770
41,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
wololo1717
Thanatos
20
3 / 9 / 3
13,573
424
6,833
32,160
19,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
SteckWet
Mercury
20
16 / 2 / 5
18,477
577
35,027
27,704
17,251
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 4 / 5
15,393
481
19,692
23,568
16,232
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
firstplayerr
Guan Yu
20
3 / 0 / 13
16,436
514
31,259
35,975
61,236
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
mjk156
Jormungandr
20
0 / 6 / 14
14,738
461
19,956
40,223
74,310
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
s3cT0r77
Discordia
20
4 / 7 / 8
15,174
474
18,778
24,488
11,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
73
19
Kills
28
28
Deaths
19
26
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Ersersin
Ah Muzen Cab
3
7
6
0.86
L
Sun Wukong
Horrorcrow
Sun Wukong
2
3
4
1.33
W
Mercury
SteckWet
Mercury
16
2
5
9.25
W
5
4
5
1.88
L
Baron Samedi
WheeZyyuh
Baron Samedi
11
6
4
2.17
L
0
3
9
1.5
W
Guan Yu
firstplayerr
Guan Yu
3
0
13
9.5
W
Jormungandr
mjk156
Jormungandr
0
6
14
1.17
W
Discordia
s3cT0r77
Discordia
4
7
8
1.14
L
Thanatos
wololo1717
Thanatos
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,347
Damage
124,712
167,115
Taken
151,958
146,501
Mitigated
180,702
72,662
Healing
39,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Ersersin
Ah Muzen Cab
33,613
21,116
0
14,731
36,768
19,335
1,928
10,959
25,809
0
132,851
L
Sun Wukong
Horrorcrow
Sun Wukong
24,884
5,772
0
17,703
43,635
49,092
0
5,410
38,225
29
129,841
W
Mercury
SteckWet
Mercury
35,027
23,995
0
8,825
27,704
17,251
3,272
6,729
20,975
0
225,007
W
19,692
11,357
0
2,649
23,568
16,232
5,031
6,642
16,926
0
130,943
L
Baron Samedi
WheeZyyuh
Baron Samedi
32,257
3,266
3,870
12,921
26,782
17,317
1,044
9,325
17,457
151,805
0
L
10,760
1,216
0
1,886
27,770
41,401
216
9,498
18,272
35,809
0
W
Guan Yu
firstplayerr
Guan Yu
31,259
6,034
8,236
16,233
35,975
61,236
2,025
6,528
29,447
0
144,776
W
Jormungandr
mjk156
Jormungandr
19,956
6,102
0
2,513
40,223
74,310
957
11,276
28,947
80,765
0
W
Discordia
s3cT0r77
Discordia
18,778
1,245
0
1,373
24,488
11,673
3,601
11,871
12,617
121,033
0
L
Thanatos
wololo1717
Thanatos
6,833
1,752
0
21,551
32,160
19,356
0
3,542
28,618
0
116,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,304
Gold Earned
80,218
748
Minions Killed
889
0
Camps Cleared
0
2,755,145
Distance Traveled
2,917,757
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,436
389
162
5
0
513,433
0
L
Sun Wukong
14,216
444
201
6
0
582,856
4
W
Mercury
18,477
577
224
7
0
652,076
1
W
Ishtar
15,393
481
215
7
0
531,608
1
L
Baron Samedi
16,693
522
227
7
0
545,260
4
L
Geb
12,386
387
23
1
0
595,797
5
W
Guan Yu
16,436
514
198
6
0
655,516
2
W
Jormungandr
14,738
461
90
3
0
553,404
0
W
Discordia
15,174
474
162
5
0
525,153
0
L
Thanatos
13,573
424
135
4
0
517,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role