Player Matchup

Scylla
Scylla
BLOODYAYY NULL
Scylla
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
247W - 255L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
Protoype22
Sun Wukong
Level 106
God Stats
2W - 2L
1,439 SR
Queue Stats
66W - 72L
1,497 Elo+
Solo
Yemoja
Yemoja
Versability
Yemoja
Level 157
God Stats
4W - 6L
1,398 SR
Queue Stats
793W - 848L
1,467 Elo+
Solo
Artemis
Artemis
c00lsroybro
Artemis
Level 148
God Stats
12W - 8L
1,507 SR
Queue Stats
1,068W - 1,146L
1,426 Elo+
Solo
Fenrir
Fenrir
xBANGBUZZx
Fenrir
Level 109
God Stats
1W - 0L
1,515 SR
Queue Stats
107W - 130L
1,434 Elo+
Solo
Team Averages
Level 133
1,472 SR
1,450 Elo+

VS

Team Averages
Level 69
1,453 SR
1,433 Elo+
Hel
Hel
ADXxxWrld
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 130L
1,477 Elo+
Solo
Vamana
Vamana
BruhhhhMoment
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,468 Elo+
Solo
Anhur
Anhur
DoUGiE_FrESh20
Anhur
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,423 Elo+
Solo
Scylla
Scylla
Sukmyprecious
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 35L
1,398 Elo+
Party 1
Geb
Geb
SupremeOstrich
Geb
Level 114
God Stats
0W - 2L
1,265 SR
Queue Stats
55W - 66L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 10
15,862
755
58,533
15,183
8,214
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Protoype22
Sun Wukong
20
1 / 4 / 17
13,101
624
21,301
54,314
54,722
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
20
2 / 4 / 13
12,724
606
4,956
29,751
36,066
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
c00lsroybro
Artemis
20
6 / 4 / 11
13,917
663
36,207
21,875
13,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
xBANGBUZZx
Fenrir
17
4 / 10 / 12
12,338
588
12,051
25,084
23,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 13
11,390
542
15,961
23,951
19,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 7 / 9
13,830
659
40,056
38,442
44,506
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
3 / 4 / 12
12,036
573
23,653
25,955
13,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 5 / 8
12,799
609
25,007
28,225
15,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
2 / 4 / 12
11,061
527
16,453
31,198
45,779
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
76
25
Kills
22
23
Deaths
25
63
Assists
54
Player
Kills
Deaths
Assists
KDA
L
2
5
13
1.7
W
12
1
10
17
L
9
7
9
1.93
L
3
4
12
2.25
W
Sun Wukong
Protoype22
Sun Wukong
1
4
17
2.38
L
6
5
8
2
L
2
4
12
2
W
Yemoja
2
4
13
2.13
W
Artemis
c00lsroybro
Artemis
6
4
11
2.88
W
Fenrir
xBANGBUZZx
Fenrir
4
10
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,048
Damage
121,130
146,207
Taken
147,771
136,729
Mitigated
138,644
74,252
Healing
59,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,961
2,710
19,308
8,748
23,951
19,387
118
11,832
11,888
31,251
0
W
58,533
3,522
1,648
962
15,183
8,214
2,154
5,523
9,660
94,913
0
L
40,056
24,047
1,641
8,431
38,442
44,506
0
12,038
26,173
0
61,153
L
23,653
10,199
1,467
5,593
25,955
13,945
177
11,604
14,175
0
50,679
W
Sun Wukong
Protoype22
Sun Wukong
21,301
3,657
643
21,749
54,314
54,722
1,076
17,758
36,556
0
44,834
L
25,007
2,610
5,325
6,396
28,225
15,027
624
14,861
13,136
50,804
0
L
16,453
1,636
1,281
1,337
31,198
45,779
164
13,498
17,633
27,458
0
W
Yemoja
4,956
2,250
25,189
12,732
29,751
36,066
2,261
14,852
14,899
19,266
0
W
Artemis
c00lsroybro
Artemis
36,207
11,241
2,195
4,619
21,875
13,775
3,627
9,631
12,244
0
69,376
W
Fenrir
xBANGBUZZx
Fenrir
12,051
812
1,226
3,289
25,084
23,952
0
9,657
15,427
344
15,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,942
Gold Earned
61,116
213
Minions Killed
214
0
Camps Cleared
0
1,807,494
Distance Traveled
1,764,795
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,390
542
38
2
0
348,991
3
W
Scylla
15,862
755
86
4
0
401,917
0
L
Vamana
13,830
659
39
2
0
344,400
0
L
Anhur
12,036
573
54
3
0
350,819
1
W
Sun Wukong
13,101
624
32
2
0
401,467
0
L
Scylla
12,799
609
70
3
0
341,218
0
L
Geb
11,061
527
13
1
0
379,367
1
W
Yemoja
12,724
606
30
1
0
325,332
5
W
Artemis
13,917
663
59
3
0
322,012
0
W
Fenrir
12,338
588
6
0
0
356,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role