Player Matchup

Bacchus
Bacchus
MrTickleusCage
Bacchus
Level 27
God Stats
14W - 5L
1,525 SR
Queue Stats
126W - 135L
1,428 Elo+
Party 2
Mercury
Mercury
Ryumane
Mercury
Level 75
God Stats
3W - 1L
1,280 SR
Queue Stats
113W - 102L
1,491 Elo+
Party 2
Tiamat
Tiamat
Spankmykack
Tiamat
Level 39
God Stats
3W - 8L
1,114 SR
Queue Stats
33W - 37L
1,363 Elo+
Party 2
Skadi
Skadi
TwoFingersdp
Skadi
Level 127
God Stats
1W - 1L
1,477 SR
Queue Stats
72W - 67L
1,563 Elo+
Solo
Hercules
Hercules
dankhelp
Hercules
Level 143
God Stats
4W - 7L
1,522 SR
Queue Stats
164W - 188L
1,464 Elo+
Party 2
Team Averages
Level 82
1,384 SR
1,462 Elo+

VS

Team Averages
Level 54
1,611 SR
1,578 Elo+
Mulan
Mulan
 
Mulan
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
DefiantJester
Nox
Level 121
God Stats
5W - 5L
1,683 SR
Queue Stats
11W - 14L
1,549 Elo+
Solo
Chaac
Chaac
EELEEITKILLER
Chaac
Level 18
God Stats
1W - 1L
1,687 SR
Queue Stats
6W - 5L
1,597 Elo+
Party 1
Nemesis
Nemesis
MrMilkshake23
Nemesis
Level 55
God Stats
4W - 6L
1,687 SR
Queue Stats
39W - 36L
1,658 Elo+
Party 1
Rama
Rama
PogNation
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
6,666
513
3,896
8,216
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
Ryumane
Mercury
11
6 / 2 / 0
6,937
534
5,283
10,251
3,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
11
2 / 0 / 3
6,622
509
5,152
7,253
4,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 2 / 1
7,735
595
7,995
7,281
2,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
dankhelp
Hercules
13
5 / 1 / 2
8,024
617
9,503
10,350
8,486
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 4 / 0
6,074
467
3,497
10,726
5,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 0
6,981
537
3,624
6,326
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 6 / 0
6,002
462
5,791
13,228
7,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
9
0 / 3 / 1
5,478
421
7,011
10,612
3,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rama
9
0 / 5 / 3
5,616
432
6,447
7,592
2,628
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
19
Kills
5
5
Deaths
19
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
4
0
0.25
L
3
1
0
3
L
1
6
0
0.17
L
Nemesis
0
3
1
0.17
W
1
0
5
3.5
L
Rama
0
5
3
0.3
W
Mercury
Ryumane
Mercury
6
2
0
3
W
Tiamat
2
0
3
3.5
W
5
2
1
2.75
W
Hercules
dankhelp
Hercules
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,829
Damage
26,370
43,351
Taken
48,484
26,855
Mitigated
22,729
5,340
Healing
8,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,497
435
0
2,263
10,726
5,838
460
1,670
9,056
0
30,332
L
3,624
385
0
813
6,326
3,227
498
2,652
3,674
36,208
3,924
L
5,791
1,603
0
3,161
13,228
7,159
0
236
12,992
0
28,880
L
Nemesis
7,011
3,265
0
1,433
10,612
3,877
84
2,858
7,754
0
33,491
W
3,896
519
0
646
8,216
7,738
0
0
8,216
17,742
0
L
Rama
6,447
5,353
0
950
7,592
2,628
1,496
1,632
5,960
0
18,233
W
Mercury
Ryumane
Mercury
5,283
2,642
0
0
10,251
3,632
0
1,103
9,148
0
41,280
W
Tiamat
5,152
395
0
2,401
7,253
4,418
51
2,240
5,013
31,559
0
W
7,995
4,714
0
500
7,281
2,581
3,116
149
7,132
0
57,396
W
Hercules
dankhelp
Hercules
9,503
3,846
0
1,793
10,350
8,486
132
0
10,350
0
55,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,984
Gold Earned
30,151
341
Minions Killed
253
0
Camps Cleared
0
1,235,829
Distance Traveled
1,224,808
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,074
467
54
4
0
233,581
0
L
Nox
6,981
537
73
6
0
253,193
4
L
Chaac
6,002
462
50
4
0
231,779
0
L
Nemesis
5,478
421
43
3
0
284,069
2
W
Bacchus
6,666
513
27
2
0
263,559
7
L
Rama
5,616
432
33
3
0
222,186
1
W
Mercury
6,937
534
65
5
0
292,842
0
W
Tiamat
6,622
509
54
4
0
218,212
1
W
Skadi
7,735
595
98
8
0
225,256
5
W
Hercules
8,024
617
97
7
0
235,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role