Player Matchup

Jing Wei
Jing Wei
Gold V
DEVASTATOR 6666
Jing Wei
Gold V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,587 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
Japples_126
Nu Wa
Bronze IV
Level 129
God Stats
0W - 2L
1,482 SR
Queue Stats
8W - 9L
1,570 MMR
Party 2
Horus
Horus
Bronze V
Nibs09
Horus
Bronze V
Level 96
God Stats
0W - 3L
1,570 SR
Queue Stats
6W - 7L
1,549 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,517 SR
1,569 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 110
1,679 SR
1,557 MMR
Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold I
D3athWish187209
Athena
Gold I
Level 43
God Stats
16W - 8L
1,784 SR
Queue Stats
69W - 71L
1,614 MMR
Party 1
Janus
Janus
Silver I
Zexrey
Janus
Silver I
Level 160
God Stats
3W - 0L
1,753 SR
Queue Stats
48W - 13L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
1 / 7 / 1
8,680
620
13,345
18,669
8,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 5 / 1
8,477
606
18,369
12,088
5,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Nibs09
Horus
12
0 / 3 / 1
7,796
557
8,437
16,120
13,612
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AwilixAtlasHadesAh Muzen CabCabrakan

VS

Bans
ShivaKukulkanGilgameshScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 1 / 9
10,730
766
13,070
21,548
27,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 1 / 12
10,983
785
8,324
19,973
31,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Zexrey
Janus
18
8 / 0 / 4
11,344
810
21,671
12,916
5,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
15
15
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
1
9
9.5
W
2
1
12
8
L
Jing Wei
1
7
1
0.21
L
1
5
1
0.3
L
Horus
Nibs09
Horus
0
3
1
0.17
W
Janus
Zexrey
Janus
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,151
Damage
43,065
46,877
Taken
54,437
27,560
Mitigated
64,548
11,621
Healing
14,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,070
3,631
660
8,173
21,548
27,487
762
7,758
13,790
0
23,512
W
8,324
1,718
325
4,187
19,973
31,160
412
5,393
14,580
27,817
0
L
Jing Wei
13,345
9,865
0
1,944
18,669
8,324
134
11,595
6,657
0
37,705
L
18,369
4,665
0
757
12,088
5,624
36
7,985
3,847
42,510
0
L
Horus
Nibs09
Horus
8,437
2,689
3,983
4,937
16,120
13,612
0
9,398
6,356
0
14,336
W
Janus
Zexrey
Janus
21,671
842
0
1,127
12,916
5,901
1,152
5,726
7,190
80,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,953
Gold Earned
33,057
129
Minions Killed
204
1
Camps Cleared
13
775,838
Distance Traveled
911,373
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,730
766
26
2
3
284,132
4
W
Athena
10,983
785
27
2
1
301,375
4
L
Jing Wei
8,680
620
53
4
1
265,552
2
L
Nu Wa
8,477
606
67
5
0
237,226
2
L
Horus
7,796
557
9
1
0
273,060
6
W
Janus
11,344
810
151
11
9
325,866
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role