Player Matchup

Ymir
Ymir
BAN_anos
Ymir
Level 62
God Stats
3W - 2L
1,660 SR
Queue Stats
250W - 220L
1,530 Elo+
Party 2
Cupid
Cupid
Blurrymemes
Cupid
Level 62
God Stats
5W - 3L
1,738 SR
Queue Stats
253W - 251L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
Dark_Chayanne666
Baron Samedi
Level 69
God Stats
2W - 4L
1,398 SR
Queue Stats
283W - 280L
1,537 Elo+
Party 2
Odin
Odin
Klassiox
Odin
Level 87
God Stats
4W - 4L
1,412 SR
Queue Stats
591W - 569L
1,548 Elo+
Party 2
Mercury
Mercury
ttv-dushkeb
Mercury
Level 102
God Stats
18W - 20L
1,426 SR
Queue Stats
819W - 859L
1,489 Elo+
Party 2
Team Averages
Level 76
1,527 SR
1,531 Elo+

VS

Team Averages
Level 115
1,484 SR
1,527 Elo+
Medusa
Medusa
GlaZe Viip3rZ
Medusa
Level 116
God Stats
3W - 2L
1,582 SR
Queue Stats
219W - 199L
1,530 Elo+
Party 1
Tiamat
Tiamat
Hasheh
Tiamat
Level 116
God Stats
0W - 1L
1,173 SR
Queue Stats
53W - 47L
1,547 Elo+
Party 3
Cthulhu
Cthulhu
Paradigm7x
Cthulhu
Level 125
God Stats
0W - 2L
1,531 SR
Queue Stats
110W - 97L
1,531 Elo+
Party 3
Arachne
Arachne
iiEclipze
Arachne
Level 87
God Stats
15W - 13L
1,606 SR
Queue Stats
163W - 137L
1,514 Elo+
Party 1
Achilles
Achilles
xITSTURTLE
Achilles
Level 133
God Stats
1W - 5L
1,530 SR
Queue Stats
390W - 390L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
3 / 0 / 8
12,083
503
11,182
17,945
24,239
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 2 / 6
11,469
478
13,700
16,291
8,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Dark_Chayanne666
Baron Samedi
20
6 / 3 / 4
12,294
512
14,611
19,341
13,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
20
2 / 0 / 5
12,999
542
25,419
25,050
35,565
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
ttv-dushkeb
Mercury
18
3 / 4 / 4
11,805
492
12,443
24,481
12,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 4
10,101
421
13,740
16,085
9,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Hasheh
Tiamat
17
1 / 5 / 2
10,835
451
11,776
17,704
12,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Paradigm7x
Cthulhu
15
1 / 5 / 3
9,127
380
14,050
22,085
23,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
iiEclipze
Arachne
20
6 / 2 / 1
12,803
533
18,749
25,246
16,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
xITSTURTLE
Achilles
20
1 / 2 / 2
12,394
516
16,372
28,462
44,689
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
18
Kills
9
9
Deaths
18
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
0
8
7
W
4
2
6
3.5
W
Baron Samedi
Dark_Chayanne666
Baron Samedi
6
3
4
2.67
L
0
4
4
0.5
L
Tiamat
Hasheh
Tiamat
1
5
2
0.4
W
Odin
2
0
5
4.5
L
Cthulhu
Paradigm7x
Cthulhu
1
5
3
0.5
L
Arachne
iiEclipze
Arachne
6
2
1
3.25
W
Mercury
ttv-dushkeb
Mercury
3
4
4
1.25
L
Achilles
xITSTURTLE
Achilles
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,355
Damage
74,687
103,108
Taken
109,582
94,132
Mitigated
106,417
21,597
Healing
23,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
11,182
2,788
0
3,028
17,945
24,239
0
6,577
10,337
64,845
0
W
13,700
7,669
1,713
6,002
16,291
8,399
2,443
3,262
12,676
0
100,020
W
Baron Samedi
Dark_Chayanne666
Baron Samedi
14,611
1,580
1,871
3,011
19,341
13,438
300
6,813
11,865
89,690
0
L
13,740
4,220
0
2,441
16,085
9,247
359
3,541
12,544
0
94,755
L
Tiamat
Hasheh
Tiamat
11,776
1,164
0
3,374
17,704
12,808
184
6,622
11,082
72,338
0
W
Odin
25,419
6,765
0
2,660
25,050
35,565
0
3,488
21,327
0
121,306
L
Cthulhu
Paradigm7x
Cthulhu
14,050
392
340
750
22,085
23,463
0
7,651
14,434
51,812
0
L
Arachne
iiEclipze
Arachne
18,749
10,446
0
10,933
25,246
16,210
0
6,541
18,705
0
143,806
W
Mercury
ttv-dushkeb
Mercury
12,443
6,444
0
3,312
24,481
12,491
0
3,072
21,077
0
126,062
L
Achilles
xITSTURTLE
Achilles
16,372
5,602
0
5,676
28,462
44,689
39
1,438
27,024
0
105,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,650
Gold Earned
55,260
719
Minions Killed
739
0
Camps Cleared
0
2,352,428
Distance Traveled
2,299,177
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,083
503
75
3
0
446,437
8
W
Cupid
11,469
478
184
8
0
479,192
1
W
Baron Samedi
12,294
512
126
5
0
419,379
2
L
Medusa
10,101
421
150
6
0
444,243
5
L
Tiamat
10,835
451
127
5
0
432,352
8
W
Odin
12,999
542
193
8
0
483,630
4
L
Cthulhu
9,127
380
66
3
0
452,402
9
L
Arachne
12,803
533
209
9
0
528,739
6
W
Mercury
11,805
492
141
6
0
523,790
3
L
Achilles
12,394
516
187
8
0
441,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role