Player Matchup

Ymir
Ymir
AnarquyFz
Ymir
Level 58
God Stats
5W - 12L
1,256 SR
Queue Stats
97W - 152L
1,335 Elo+
Party 1
Ra
Ra
BR-UXO
Ra
Level 83
God Stats
5W - 10L
1,415 SR
Queue Stats
234W - 309L
1,371 Elo+
Party 1
Ullr
Ullr
FacersSMITE
Ullr
Level 54
God Stats
1W - 1L
1,339 SR
Queue Stats
13W - 11L
1,332 Elo+
Party 3
Cthulhu
Cthulhu
SlaterGaMer
Cthulhu
Level 47
God Stats
7W - 4L
1,477 SR
Queue Stats
72W - 96L
1,383 Elo+
Party 1
Lancelot
Lancelot
Xboxonekiller13
Lancelot
Level 118
God Stats
4W - 5L
1,587 SR
Queue Stats
63W - 53L
1,531 Elo+
Party 3
Team Averages
Level 72
1,415 SR
1,390 Elo+

VS

Team Averages
Level 76
1,438 SR
1,359 Elo+
Sylvanus
Sylvanus
NakedChicken37
Sylvanus
Level 99
God Stats
2W - 3L
1,552 SR
Queue Stats
27W - 29L
1,454 Elo+
Solo
Loki
Loki
SrNagH
Loki
Level 40
God Stats
7W - 26L
1,200 SR
Queue Stats
85W - 114L
1,238 Elo+
Party 2
Heimdallr
Heimdallr
TonyCam
Heimdallr
Level 147
God Stats
3W - 2L
1,330 SR
Queue Stats
231W - 231L
1,443 Elo+
Solo
Medusa
Medusa
Yoann4
Medusa
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 49L
1,194 Elo+
Party 2
Ra
Ra
marvmarvdadragon
Ra
Level 64
God Stats
4W - 5L
1,609 SR
Queue Stats
186W - 194L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 1 / 4
9,689
484
2,149
11,148
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ra
16
5 / 3 / 2
10,349
517
9,187
11,824
6,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 3
9,254
463
7,374
18,834
7,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
SlaterGaMer
Cthulhu
16
2 / 0 / 7
10,019
501
9,357
11,709
9,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
16
6 / 5 / 2
10,360
518
11,715
15,187
7,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 2 / 6
9,406
470
8,090
11,198
12,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
SrNagH
Loki
14
1 / 2 / 3
8,660
433
4,939
13,277
5,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
TonyCam
Heimdallr
16
4 / 3 / 2
9,844
492
13,818
13,679
6,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Medusa
Yoann4
Medusa
16
5 / 4 / 1
9,163
458
10,456
12,844
6,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 5 / 0
7,818
391
4,034
9,298
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
15
Kills
12
13
Deaths
16
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
1
4
3
W
Ra
5
3
2
2
W
1
4
3
0.63
L
Sylvanus
2
2
6
2.5
W
Cthulhu
SlaterGaMer
Cthulhu
2
0
7
5.5
L
Loki
SrNagH
Loki
1
2
3
1.25
L
Heimdallr
TonyCam
Heimdallr
4
3
2
1.67
W
Lancelot
6
5
2
1.4
L
Medusa
Yoann4
Medusa
5
4
1
1.38
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,782
Damage
41,337
68,702
Taken
60,296
41,107
Mitigated
34,747
19,713
Healing
12,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,149
156
0
2,300
11,148
9,857
112
3,271
7,877
22,675
0
W
Ra
9,187
847
1,255
2,624
11,824
6,167
165
1,490
10,334
106,887
0
W
7,374
4,317
0
8,852
18,834
7,539
1,020
1,715
17,119
0
66,297
L
Sylvanus
8,090
3,467
1,192
3,073
11,198
12,670
0
3,719
7,309
31,697
0
W
Cthulhu
SlaterGaMer
Cthulhu
9,357
502
54
2,935
11,709
9,856
302
4,176
7,533
57,352
0
L
Loki
SrNagH
Loki
4,939
1,052
0
750
13,277
5,557
0
4,726
8,391
0
67,005
L
Heimdallr
TonyCam
Heimdallr
13,818
6,361
0
3,780
13,679
6,536
0
456
13,223
0
79,851
W
Lancelot
11,715
1,373
0
1,693
15,187
7,688
184
1,472
13,715
0
76,716
L
Medusa
Yoann4
Medusa
10,456
4,711
0
1,309
12,844
6,236
100
5,978
6,748
0
67,980
L
4,034
578
244
1,928
9,298
3,748
0
4,814
3,932
47,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,671
Gold Earned
44,891
566
Minions Killed
481
0
Camps Cleared
0
1,982,147
Distance Traveled
1,688,088
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,689
484
31
2
0
385,073
1
W
Ra
10,349
517
175
9
0
381,989
8
W
Ullr
9,254
463
112
6
0
364,234
5
L
Sylvanus
9,406
470
53
3
0
341,795
8
W
Cthulhu
10,019
501
135
7
0
379,957
6
L
Loki
8,660
433
104
5
0
407,809
2
L
Heimdallr
9,844
492
127
6
0
346,568
4
W
Lancelot
10,360
518
113
6
0
470,894
2
L
Medusa
9,163
458
102
5
0
377,668
4
L
Ra
7,818
391
95
5
0
214,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role