Player Matchup

Baron Samedi
Baron Samedi
AcidTabsBoi
Baron Samedi
Level 125
God Stats
12W - 2L
1,680 SR
Queue Stats
137W - 121L
1,466 Elo+
Party 1
Atlas
Atlas
Ihitthosebro465
Atlas
Level 122
God Stats
28W - 17L
1,545 SR
Queue Stats
85W - 77L
1,464 Elo+
Party 1
Ishtar
Ishtar
TribeCosmo
Ishtar
Level 84
God Stats
1W - 4L
1,415 SR
Queue Stats
62W - 51L
1,505 Elo+
Party 1
Team Averages
Level 110
1,547 SR
1,478 Elo+

VS

Team Averages
Level 81
1,506 SR
1,419 Elo+
Bellona
Bellona
Gryphon3_10
Bellona
Level 78
God Stats
11W - 12L
1,458 SR
Queue Stats
98W - 86L
1,485 Elo+
Solo
Ishtar
Ishtar
MagicGrwol
Ishtar
Level 78
God Stats
3W - 11L
1,517 SR
Queue Stats
48W - 82L
1,348 Elo+
Solo
Ra
Ra
PvtStud
Ra
Level 86
God Stats
14W - 11L
1,544 SR
Queue Stats
72W - 75L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AcidTabsBoi
Baron Samedi
12
2 / 1 / 9
7,955
796
8,826
6,302
4,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 9
8,755
876
8,591
14,289
14,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ishtar
TribeCosmo
Ishtar
13
7 / 0 / 5
8,580
858
11,380
8,205
4,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gryphon3_10
Bellona
11
1 / 5 / 0
6,991
699
5,396
13,954
12,059
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ishtar
MagicGrwol
Ishtar
9
0 / 6 / 0
5,951
595
6,355
12,423
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 0
6,411
641
6,431
6,417
2,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
13
Kills
1
1
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AcidTabsBoi
Baron Samedi
2
1
9
6.5
L
Bellona
Gryphon3_10
Bellona
1
5
0
0.2
W
4
0
9
8.5
L
Ishtar
MagicGrwol
Ishtar
0
6
0
0
L
0
2
0
0
W
Ishtar
TribeCosmo
Ishtar
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,797
Damage
18,182
28,796
Taken
32,794
22,424
Mitigated
19,695
12,229
Healing
3,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AcidTabsBoi
Baron Samedi
8,826
756
3,367
2,304
6,302
4,068
344
964
5,338
22,973
0
L
Bellona
Gryphon3_10
Bellona
5,396
1,123
143
905
13,954
12,059
0
6,331
7,285
0
18,760
W
8,591
3,821
0
3,949
14,289
14,348
116
3,417
10,872
22,830
0
L
Ishtar
MagicGrwol
Ishtar
6,355
3,249
0
512
12,423
4,798
0
6,379
5,675
0
11,142
L
6,431
774
1,455
930
6,417
2,838
0
3,923
2,302
25,282
847
W
Ishtar
TribeCosmo
Ishtar
11,380
7,289
0
2,609
8,205
4,008
1,852
2,069
6,136
0
34,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,290
Gold Earned
19,353
119
Minions Killed
92
8
Camps Cleared
2
575,596
Distance Traveled
562,419
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,955
796
36
4
4
191,574
3
L
Bellona
6,991
699
35
4
1
197,972
4
W
Atlas
8,755
876
18
2
1
214,980
3
L
Ishtar
5,951
595
10
1
1
173,155
3
L
Ra
6,411
641
47
5
0
191,292
1
W
Ishtar
8,580
858
65
7
3
169,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role