Player Matchup

Tyr
Tyr
Davman30
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 4L
2,141 Elo+
Party 1
Vulcan
Vulcan
Hamus11
Vulcan
Level 145
God Stats
3W - 0L
1,933 SR
Queue Stats
314W - 15L
2,152 Elo+
Party 1
Hercules
Hercules
IloveJoePolhamus
Hercules
Level 125
God Stats
33W - 6L
2,017 SR
Queue Stats
275W - 23L
2,029 Elo+
Party 1
Team Averages
Level 100
1,817 SR
2,107 Elo+

VS

Team Averages
Level 103
1,614 SR
1,612 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
MrSuckPunch
Hun Batz
Level 137
God Stats
2W - 1L
1,706 SR
Queue Stats
198W - 155L
1,655 Elo+
Party 2
Geb
Geb
Zenethe
Geb
Level 124
God Stats
1W - 4L
1,636 SR
Queue Stats
22W - 18L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 7
8,528
853
10,324
9,685
4,816
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Hamus11
Vulcan
12
3 / 3 / 9
7,649
765
8,978
6,699
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 10
8,306
831
7,439
8,354
6,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 8 / 3
6,384
638
5,054
9,792
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
MrSuckPunch
Hun Batz
12
5 / 4 / 0
7,843
784
9,129
8,463
6,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
10
0 / 4 / 3
6,906
691
3,517
12,342
11,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
16
Kills
5
5
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
8
3
0.19
W
8
1
7
11.5
W
Vulcan
Hamus11
Vulcan
3
3
9
2.5
W
5
1
10
10
L
Hun Batz
MrSuckPunch
Hun Batz
5
4
0
1.25
L
Geb
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
17,700
24,738
Taken
30,597
14,103
Mitigated
20,849
6,072
Healing
2,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,054
1,145
0
0
9,792
2,862
83
1,912
7,880
17,006
0
W
10,324
1,859
0
2,816
9,685
4,816
0
3,483
6,202
0
20,988
W
Vulcan
Hamus11
Vulcan
8,978
2,664
0
500
6,699
2,640
0
2,288
4,411
37,307
0
W
7,439
2,431
345
2,411
8,354
6,647
0
3,253
5,101
0
18,170
L
Hun Batz
MrSuckPunch
Hun Batz
9,129
2,655
0
270
8,463
6,116
0
2,132
6,331
0
22,789
L
Geb
3,517
550
373
2,269
12,342
11,871
24
5,118
7,224
9,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,483
Gold Earned
21,133
108
Minions Killed
80
7
Camps Cleared
2
616,513
Distance Traveled
508,364
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,384
638
34
3
1
132,774
2
W
Tyr
8,528
853
17
2
3
218,312
0
W
Vulcan
7,649
765
65
7
2
190,450
3
W
Hercules
8,306
831
26
3
2
207,751
0
L
Hun Batz
7,843
784
31
3
1
189,354
2
L
Geb
6,906
691
15
2
0
186,236
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role