Player Matchup

Tyr
Tyr
Nerøn
Tyr
Level 147
God Stats
3W - 3L
1,486 SR
Queue Stats
21W - 14L
1,668 Elo+
Party 2
Hun Batz
Hun Batz
Pancho__0604_
Hun Batz
Level 75
God Stats
2W - 3L
1,507 SR
Queue Stats
123W - 198L
1,348 Elo+
Party 2
He Bo
He Bo
Thechata46
He Bo
Level 149
God Stats
9W - 2L
1,831 SR
Queue Stats
107W - 95L
1,615 Elo+
Party 2
Team Averages
Level 124
1,608 SR
1,544 Elo+

VS

Team Averages
Level 115
1,595 SR
1,403 Elo+
Vamana
Vamana
JahTheCreeper
Vamana
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,209 Elo+
Party 1
Yu Huang
Yu Huang
Jamule051
Yu Huang
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bastet
Bastet
swat3
Bastet
Level 147
God Stats
13W - 8L
1,786 SR
Queue Stats
210W - 239L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Nerøn
Tyr
14
11 / 1 / 2
8,895
890
13,810
9,328
9,912
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hun Batz
Pancho__0604_
Hun Batz
11
0 / 1 / 9
7,032
703
4,755
8,294
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
13
5 / 1 / 4
8,064
806
10,290
5,508
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,350
635
5,857
14,301
11,475
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Jamule051
Yu Huang
10
1 / 6 / 1
6,698
670
4,949
8,217
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
swat3
Bastet
11
1 / 5 / 1
7,092
709
4,012
10,570
4,412
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
16
Kills
3
3
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Yu Huang
Jamule051
Yu Huang
1
6
1
0.25
W
Tyr
Nerøn
Tyr
11
1
2
12
W
Hun Batz
Pancho__0604_
Hun Batz
0
1
9
4.5
W
He Bo
5
1
4
7
L
Bastet
swat3
Bastet
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,855
Damage
14,818
23,130
Taken
33,088
15,061
Mitigated
19,384
5,506
Healing
6,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,857
3,129
137
4,333
14,301
11,475
0
5,632
8,313
0
11,871
L
Yu Huang
Jamule051
Yu Huang
4,949
456
0
250
8,217
3,497
0
1,746
6,335
15,503
0
W
Tyr
Nerøn
Tyr
13,810
1,626
0
3,534
9,328
9,912
0
2,302
7,026
0
24,759
W
Hun Batz
Pancho__0604_
Hun Batz
4,755
969
0
1,222
8,294
3,196
0
1,797
6,497
0
12,361
W
He Bo
10,290
121
0
750
5,508
1,953
98
963
4,545
36,562
0
L
Bastet
swat3
Bastet
4,012
1,249
0
1,721
10,570
4,412
0
2,881
7,525
0
15,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,991
Gold Earned
20,140
121
Minions Killed
66
8
Camps Cleared
2
638,287
Distance Traveled
502,483
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,350
635
9
1
0
170,408
1
L
Yu Huang
6,698
670
28
3
0
166,012
2
W
Tyr
8,895
890
27
3
4
222,395
0
W
Hun Batz
7,032
703
16
2
1
215,747
1
W
He Bo
8,064
806
78
8
3
200,145
5
L
Bastet
7,092
709
29
3
2
166,063
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role