Player Matchup

Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond V
 
Sobek
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum I
 
Pele
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Merlin
Merlin
Platinum II
Manhate
Merlin
Platinum II
Level 68
God Stats
4W - 3L
1,805 SR
Queue Stats
282W - 286L
1,802 MMR
Party 3
Charybdis
Charybdis
Platinum II
nyyyft
Charybdis
Platinum II
Level 121
God Stats
1W - 5L
1,588 SR
Queue Stats
213W - 197L
1,919 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 117
1,579 SR
1,644 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,644 SR
1,893 MMR
Cliodhna
Cliodhna
Gold III
Amuel
Cliodhna
Gold III
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 19L
1,821 MMR
Solo
Skadi
Skadi
Platinum I
Narrow
Skadi
Platinum I
Level 136
God Stats
1W - 1L
1,737 SR
Queue Stats
47W - 33L
1,999 MMR
Party 1
Atlas
Atlas
Platinum I
Psychosarin
Atlas
Platinum I
Level 147
God Stats
9W - 3L
1,695 SR
Queue Stats
56W - 43L
2,001 MMR
Party 1
Vulcan
Vulcan
Platinum I
TheEndOfDayz
Vulcan
Platinum I
Level 131
God Stats
5W - 4L
1,717 SR
Queue Stats
528W - 537L
1,853 MMR
Party 2
Ravana
Ravana
Gold II
domim
Ravana
Gold II
Level 126
God Stats
4W - 1L
1,569 SR
Queue Stats
76W - 72L
1,789 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 1 / 0
3,978
568
2,595
6,478
2,894
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
 
Sobek
5
0 / 1 / 1
3,845
549
1,570
6,597
4,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pele
 
Pele
4
0 / 0 / 0
3,392
485
80
2,454
650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Manhate
Merlin
8
1 / 0 / 0
4,564
652
1,387
1,641
500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
nyyyft
Charybdis
7
0 / 1 / 1
3,933
562
3,091
4,562
1,291
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LancelotNemesisKhepriShiva

VS

Bans
Guan YuCupidKaliYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Amuel
Cliodhna
9
1 / 0 / 0
5,012
716
4,075
5,244
1,603
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
Narrow
Skadi
7
0 / 0 / 2
4,046
578
3,622
3,638
1,092
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 1
4,066
581
3,106
4,786
1,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
7
0 / 0 / 0
4,186
598
360
1,971
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ravana
domim
Ravana
7
2 / 0 / 0
4,326
618
1,091
997
378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
1
Kills
3
3
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Sobek
 
Sobek
0
1
1
0.5
L
Pele
 
Pele
0
0
0
0
W
Cliodhna
Amuel
Cliodhna
1
0
0
1
L
Merlin
Manhate
Merlin
1
0
0
1
W
Skadi
Narrow
Skadi
0
0
2
1
W
0
1
1
0.5
W
Vulcan
0
0
0
0
W
Ravana
domim
Ravana
2
0
0
2
L
Charybdis
nyyyft
Charybdis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,723
Damage
12,254
21,732
Taken
16,636
9,442
Mitigated
5,559
8,257
Healing
6,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,595
479
0
2,098
6,478
2,894
0
0
6,478
0
22,821
L
Sobek
 
Sobek
1,570
155
0
3,108
6,597
4,107
0
2,038
4,559
11,193
0
L
Pele
 
Pele
80
0
0
541
2,454
650
0
0
2,454
0
12,090
W
Cliodhna
Amuel
Cliodhna
4,075
892
0
1,894
5,244
1,603
0
0
5,244
0
30,906
L
Merlin
Manhate
Merlin
1,387
75
0
500
1,641
500
0
457
1,184
31,290
0
W
Skadi
Narrow
Skadi
3,622
1,650
0
500
3,638
1,092
0
995
2,643
0
28,047
W
3,106
1,259
822
1,680
4,786
1,801
0
1,252
3,534
11,745
0
W
Vulcan
360
183
0
615
1,971
685
0
605
1,366
26,348
0
W
Ravana
domim
Ravana
1,091
268
0
699
997
378
0
105
892
0
19,977
L
Charybdis
nyyyft
Charybdis
3,091
2,168
0
2,010
4,562
1,291
0
971
3,591
0
26,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,712
Gold Earned
21,636
202
Minions Killed
253
0
Camps Cleared
0
588,783
Distance Traveled
764,319
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,978
568
43
6
0
129,244
0
L
Sobek
3,845
549
20
3
0
146,574
2
L
Pele
3,392
485
29
4
0
76,617
1
W
Cliodhna
5,012
716
66
9
0
156,408
1
L
Merlin
4,564
652
61
9
0
121,862
2
W
Skadi
4,046
578
53
8
0
145,308
0
W
Atlas
4,066
581
16
2
0
139,437
1
W
Vulcan
4,186
598
61
9
0
150,534
3
W
Ravana
4,326
618
57
8
0
172,632
1
L
Charybdis
3,933
562
49
7
0
114,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role