Player Matchup

King Arthur
King Arthur
FuriouslyFrosty
King Arthur
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,475 Elo+
Solo
Thoth
Thoth
GimmeUrTots213
Thoth
Level 124
God Stats
3W - 6L
1,543 SR
Queue Stats
318W - 329L
1,434 Elo+
Solo
Susano
Susano
Laski Pallero99
Susano
Level 137
God Stats
0W - 1L
1,518 SR
Queue Stats
21W - 26L
1,419 Elo+
Solo
Cernunnos
Cernunnos
MKchronic
Cernunnos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 85L
1,400 Elo+
Solo
Charybdis
Charybdis
juancho213
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,148 Elo+
Solo
Team Averages
Level 101
1,512 SR
1,375 Elo+

VS

Team Averages
Level 61
1,473 SR
1,412 Elo+
Sol
Sol
MrNinjaPredator
Sol
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
173W - 143L
1,496 Elo+
Party 1
Khepri
Khepri
OSWI
Khepri
Level 74
God Stats
5W - 2L
1,559 SR
Queue Stats
107W - 108L
1,490 Elo+
Party 1
Anhur
Anhur
Thejudgeman2428
Anhur
Level 108
God Stats
9W - 12L
1,305 SR
Queue Stats
435W - 449L
1,467 Elo+
Solo
Anubis
Anubis
Yungts
Anubis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,275 Elo+
Solo
Hercules
Hercules
tentonkin
Hercules
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 78L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FuriouslyFrosty
King Arthur
12
0 / 8 / 4
6,698
670
3,590
13,736
8,092
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 3 / 2
8,061
806
15,205
7,883
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 3 / 4
7,670
767
11,976
9,224
5,942
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
MKchronic
Cernunnos
15
1 / 3 / 4
7,649
765
7,277
9,669
4,272
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
juancho213
Charybdis
10
0 / 2 / 3
6,571
657
2,038
3,413
1,090
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 7
9,698
970
10,391
7,511
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
OSWI
Khepri
14
1 / 2 / 14
9,046
905
6,081
12,793
10,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 1 / 12
8,800
880
8,973
7,827
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Yungts
Anubis
16
5 / 2 / 9
9,156
916
7,400
10,962
5,574
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
tentonkin
Hercules
15
2 / 2 / 15
9,046
905
5,070
15,038
13,016
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
76
9
Kills
19
19
Deaths
9
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FuriouslyFrosty
King Arthur
0
8
4
0.25
L
5
3
2
2
L
3
3
4
1.67
L
Cernunnos
MKchronic
Cernunnos
1
3
4
1
W
8
2
7
5.75
W
Khepri
OSWI
Khepri
1
2
14
4
W
3
1
12
9
W
Anubis
Yungts
Anubis
5
2
9
4.75
L
Charybdis
juancho213
Charybdis
0
2
3
0.75
W
Hercules
tentonkin
Hercules
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,086
Damage
37,915
43,925
Taken
54,131
22,736
Mitigated
35,310
9,345
Healing
28,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FuriouslyFrosty
King Arthur
3,590
642
592
392
13,736
8,092
238
8,781
4,955
0
7,624
L
15,205
486
890
1,646
7,883
3,340
400
3,402
4,481
23,229
0
L
11,976
1,399
456
595
9,224
5,942
149
3,770
5,454
0
20,415
L
Cernunnos
MKchronic
Cernunnos
7,277
2,098
1,292
3,232
9,669
4,272
0
6,671
2,998
0
16,691
W
10,391
3,797
2,722
2,583
7,511
2,825
4,148
1,821
5,518
24,885
0
W
Khepri
OSWI
Khepri
6,081
507
3,049
3,396
12,793
10,417
405
3,407
9,010
10,687
0
W
8,973
3,628
729
2,646
7,827
3,478
1,159
1,827
5,804
0
22,064
W
Anubis
Yungts
Anubis
7,400
283
692
5,419
10,962
5,574
1,371
2,987
7,604
21,728
0
L
Charybdis
juancho213
Charybdis
2,038
782
0
250
3,413
1,090
0
1,307
2,106
0
5,766
W
Hercules
tentonkin
Hercules
5,070
1,305
588
6,321
15,038
13,016
1,439
3,630
10,990
59
8,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,649
Gold Earned
45,746
73
Minions Killed
112
0
Camps Cleared
0
835,941
Distance Traveled
954,240
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,698
670
7
1
0
149,377
0
L
Thoth
8,061
806
23
2
0
209,067
0
L
Susano
7,670
767
20
2
0
186,392
0
L
Cernunnos
7,649
765
17
2
0
203,233
2
W
Sol
9,698
970
28
3
0
188,919
0
W
Khepri
9,046
905
12
1
0
213,650
1
W
Anhur
8,800
880
27
3
0
170,587
0
W
Anubis
9,156
916
33
3
0
174,939
1
L
Charybdis
6,571
657
6
1
0
87,872
0
W
Hercules
9,046
905
12
1
0
206,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role