Player Matchup

Kukulkan
Kukulkan
DEATHP00L
Kukulkan
Level 89
God Stats
2W - 3L
1,595 SR
Queue Stats
20W - 30L
1,284 Elo+
Party 1
Cthulhu
Cthulhu
DefNotACop
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Nebzinger
Jing Wei
Level 33
God Stats
0W - 1L
1,268 SR
Queue Stats
9W - 12L
1,464 Elo+
Party 1
King Arthur
King Arthur
Squirrelador
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,309 Elo+
Party 1
Arachne
Arachne
WaffleFrie
Arachne
Level 81
God Stats
2W - 4L
1,794 SR
Queue Stats
19W - 28L
1,309 Elo+
Party 1
Team Averages
Level 62
1,531 SR
1,373 Elo+

VS

Team Averages
Level 90
1,425 SR
1,350 Elo+
Hou Yi
Hou Yi
Hickman21
Hou Yi
Level 69
God Stats
3W - 4L
1,288 SR
Queue Stats
180W - 190L
1,390 Elo+
Solo
Kumbhakarna
Kumbhakarna
Layonel666
Kumbhakarna
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
214W - 271L
1,362 Elo+
Solo
Amaterasu
Amaterasu
Pretynhu
Amaterasu
Level 31
God Stats
4W - 4L
1,500 SR
Queue Stats
48W - 58L
1,156 Elo+
Solo
Arachne
Arachne
creeeeeeemy
Arachne
Level 93
God Stats
17W - 20L
1,464 SR
Queue Stats
98W - 95L
1,479 Elo+
Solo
Eset
Eset
juliankoncer117
Eset
Level 116
God Stats
5W - 12L
1,375 SR
Queue Stats
184W - 235L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DEATHP00L
Kukulkan
12
0 / 6 / 2
7,608
448
8,252
10,046
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
DefNotACop
Cthulhu
11
3 / 8 / 3
8,080
475
6,613
22,390
16,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Nebzinger
Jing Wei
12
2 / 3 / 4
7,860
462
9,190
10,049
3,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Squirrelador
King Arthur
11
1 / 6 / 2
7,400
435
7,107
18,672
15,742
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
WaffleFrie
Arachne
14
5 / 7 / 2
9,246
544
9,848
16,716
6,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Hickman21
Hou Yi
15
9 / 1 / 2
9,848
579
19,583
12,174
6,374
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
Layonel666
Kumbhakarna
12
1 / 2 / 15
8,970
528
5,678
18,596
19,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
Pretynhu
Amaterasu
16
5 / 1 / 7
10,356
609
6,088
9,093
6,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
creeeeeeemy
Arachne
15
10 / 6 / 7
10,175
599
13,751
18,999
9,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 1 / 4
10,097
594
10,141
10,169
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
11
Kills
30
30
Deaths
11
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DEATHP00L
Kukulkan
0
6
2
0.17
L
Cthulhu
DefNotACop
Cthulhu
3
8
3
0.56
W
Hou Yi
Hickman21
Hou Yi
9
1
2
10
W
Kumbhakarna
Layonel666
Kumbhakarna
1
2
15
4.25
L
Jing Wei
Nebzinger
Jing Wei
2
3
4
1.33
W
Amaterasu
Pretynhu
Amaterasu
5
1
7
8.5
L
King Arthur
Squirrelador
King Arthur
1
6
2
0.33
L
Arachne
WaffleFrie
Arachne
5
7
2
0.86
W
Arachne
creeeeeeemy
Arachne
10
6
7
2.25
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,010
Damage
55,241
77,873
Taken
69,031
47,803
Mitigated
45,726
15,469
Healing
23,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DEATHP00L
Kukulkan
8,252
379
0
15
10,046
4,733
66
3,379
6,305
59,470
0
L
Cthulhu
DefNotACop
Cthulhu
6,613
1,216
343
5,446
22,390
16,803
0
3,964
18,348
19,684
0
W
Hou Yi
Hickman21
Hou Yi
19,583
11,168
444
7,773
12,174
6,374
3,506
2,996
9,178
0
70,693
W
Kumbhakarna
Layonel666
Kumbhakarna
5,678
1,454
443
2,576
18,596
19,158
154
4,421
14,175
30,105
0
L
Jing Wei
Nebzinger
Jing Wei
9,190
7,008
0
3,934
10,049
3,910
0
2,855
7,114
0
46,511
W
Amaterasu
Pretynhu
Amaterasu
6,088
2,322
159
3,842
9,093
6,032
1,430
1,909
7,184
0
68,418
L
King Arthur
Squirrelador
King Arthur
7,107
1,356
81
3,196
18,672
15,742
0
2,399
16,179
0
35,735
L
Arachne
WaffleFrie
Arachne
9,848
7,234
0
2,454
16,716
6,615
0
2,524
14,108
0
52,528
W
Arachne
creeeeeeemy
Arachne
13,751
8,672
0
4,080
18,999
9,457
0
2,592
16,407
0
86,444
W
10,141
1,030
274
4,337
10,169
4,705
869
3,724
6,445
69,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,194
Gold Earned
49,446
329
Minions Killed
492
0
Camps Cleared
0
1,614,534
Distance Traveled
1,635,374
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,608
448
109
6
0
310,448
1
L
Cthulhu
8,080
475
17
1
0
300,182
1
W
Hou Yi
9,848
579
95
6
0
314,921
1
W
Kumbhakarna
8,970
528
39
2
0
311,347
6
L
Jing Wei
7,860
462
78
5
0
332,713
4
W
Amaterasu
10,356
609
121
7
0
344,613
4
L
King Arthur
7,400
435
51
3
0
342,892
3
L
Arachne
9,246
544
74
4
0
328,299
6
W
Arachne
10,175
599
106
6
0
321,084
2
W
Eset
10,097
594
131
8
0
343,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role