Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Beerus18
Merlin
Level 65
God Stats
5W - 8L
1,523 SR
Queue Stats
137W - 135L
1,523 Elo+
Party 1
Susano
Susano
Grangaard
Susano
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 29L
1,561 Elo+
Solo
Bellona
Bellona
NOTAN0THERLIFE
Bellona
Level 18
God Stats
1W - 1L
1,730 SR
Queue Stats
16W - 29L
1,410 Elo+
Party 3
Izanami
Izanami
fearSim0n
Izanami
Level 102
God Stats
11W - 15L
1,426 SR
Queue Stats
252W - 249L
1,545 Elo+
Party 1
Team Averages
Level 66
1,536 SR
1,508 Elo+

VS

Team Averages
Level 87
1,397 SR
1,476 Elo+
Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Annemy
Ishtar
Level 149
God Stats
12W - 15L
1,415 SR
Queue Stats
174W - 178L
1,495 Elo+
Solo
Kukulkan
Kukulkan
namechanged9709
Kukulkan
Level 42
God Stats
1W - 2L
1,220 SR
Queue Stats
85W - 85L
1,525 Elo+
Party 2
Yemoja
Yemoja
oneonemaster
Yemoja
Level 41
God Stats
182W - 153L
1,369 SR
Queue Stats
186W - 156L
1,363 Elo+
Solo
Merlin
Merlin
sexypixuspoebany
Merlin
Level 45
God Stats
4W - 6L
1,481 SR
Queue Stats
116W - 105L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
1 / 2 / 5
10,684
1,068
8,930
19,424
26,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Beerus18
Merlin
15
3 / 2 / 3
10,300
1,030
9,567
7,912
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
Grangaard
Susano
15
3 / 6 / 4
10,074
1,007
14,927
15,444
6,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 4 / 3
10,312
1,031
7,517
20,577
22,488
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
fearSim0n
Izanami
15
0 / 0 / 3
9,171
917
6,351
6,634
2,517
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

207

VS

Team 2 Tickets

254

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
5 / 3 / 5
10,889
1,089
15,555
14,194
5,200
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Annemy
Ishtar
16
1 / 3 / 8
10,209
1,021
14,783
10,868
4,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
16
6 / 1 / 3
10,993
1,099
17,301
10,206
4,214
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
16
1 / 1 / 8
11,126
1,113
2,896
11,843
9,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 0 / 7
9,661
966
15,185
3,667
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
8
Kills
14
14
Deaths
8
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
5
1.75
W
Loki
 
Loki
5
3
5
2.5
W
Ishtar
Annemy
Ishtar
1
3
8
1.67
L
Merlin
Beerus18
Merlin
3
2
3
2.25
L
Susano
Grangaard
Susano
3
6
4
0.83
L
1
4
3
0.63
L
Izanami
fearSim0n
Izanami
0
0
3
1.5
W
Kukulkan
6
1
3
7.5
W
Yemoja
1
1
8
5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,292
Damage
65,720
69,991
Taken
50,778
61,051
Mitigated
25,157
9,852
Healing
14,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,930
695
0
5,592
19,424
26,306
0
10,157
8,805
22,477
0
W
Loki
 
Loki
15,555
4,565
0
0
14,194
5,200
0
4,292
9,902
0
28,604
W
Ishtar
Annemy
Ishtar
14,783
8,449
0
0
10,868
4,764
0
5,165
5,703
0
38,446
L
Merlin
Beerus18
Merlin
9,567
868
0
125
7,912
3,115
0
2,051
5,799
35,282
0
L
Susano
Grangaard
Susano
14,927
2,014
0
0
15,444
6,625
0
7,655
7,585
0
24,167
L
7,517
2,359
1,794
1,897
20,577
22,488
0
10,150
10,020
0
19,542
L
Izanami
fearSim0n
Izanami
6,351
3,862
0
444
6,634
2,517
0
3,922
2,400
0
29,306
W
Kukulkan
17,301
1,611
0
1,215
10,206
4,214
0
3,065
7,141
48,377
0
W
Yemoja
2,896
1,075
7,488
5,001
11,843
9,423
0
5,539
6,304
9,233
0
W
15,185
768
0
566
3,667
1,556
0
436
3,231
24,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,541
Gold Earned
52,878
206
Minions Killed
190
7
Camps Cleared
11
915,635
Distance Traveled
980,403
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,684
1,068
33
3
0
205,561
1
W
Loki
10,889
1,089
27
3
2
191,425
0
W
Ishtar
10,209
1,021
53
5
3
177,216
0
L
Merlin
10,300
1,030
59
6
2
188,147
0
L
Susano
10,074
1,007
18
2
1
182,930
0
L
Bellona
10,312
1,031
30
3
1
200,279
3
L
Izanami
9,171
917
66
7
3
138,718
0
W
Kukulkan
10,993
1,099
73
7
4
213,600
0
W
Yemoja
11,126
1,113
9
1
0
199,024
1
W
Merlin
9,661
966
28
3
2
199,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role