Player Matchup

Medusa
Medusa
Favarooooo
Medusa
Level 160
God Stats
19W - 3L
1,753 SR
Queue Stats
1,102W - 401L
1,750 Elo+
Party 1
Vulcan
Vulcan
GrimBubblez
Vulcan
Level 156
God Stats
2W - 0L
1,526 SR
Queue Stats
220W - 65L
1,807 Elo+
Party 1
Fenrir
Fenrir
L8M87
Fenrir
Level 160
God Stats
17W - 10L
1,758 SR
Queue Stats
704W - 214L
1,761 Elo+
Party 1
Bastet
Bastet
MickeyMadMouse
Bastet
Level 160
God Stats
4W - 2L
1,395 SR
Queue Stats
994W - 409L
1,627 Elo+
Party 1
Bacchus
Bacchus
MonkeyBoySte
Bacchus
Level 160
God Stats
31W - 6L
1,880 SR
Queue Stats
916W - 291L
1,764 Elo+
Party 1
Team Averages
Level 159
1,663 SR
1,742 Elo+

VS

Team Averages
Level 148
1,530 SR
1,576 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Poolu-
Geb
Level 157
God Stats
3W - 3L
1,650 SR
Queue Stats
183W - 171L
1,575 Elo+
Solo
Izanami
Izanami
Reggaejunkie
Izanami
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 45L
1,706 Elo+
Solo
Chernobog
Chernobog
neBelochka
Chernobog
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 126L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Favarooooo
Medusa
16
9 / 3 / 8
9,427
943
17,984
12,823
6,741
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
16
6 / 0 / 11
9,511
951
12,444
8,752
5,998
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
L8M87
Fenrir
13
2 / 2 / 4
7,610
761
2,403
8,042
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 2 / 12
8,618
862
8,111
11,716
9,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
MonkeyBoySte
Bacchus
15
2 / 1 / 15
9,247
925
5,719
11,875
16,783
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 3 / 2
8,119
812
9,705
5,769
2,387
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
 
Cu Chulainn
14
0 / 4 / 6
7,254
725
8,648
11,229
9,083
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Geb
Poolu-
Geb
11
0 / 6 / 5
6,836
684
4,600
14,817
13,641
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Reggaejunkie
Izanami
11
1 / 5 / 4
6,749
675
4,864
9,897
4,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
neBelochka
Chernobog
15
2 / 3 / 5
7,607
761
7,262
7,759
4,049
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
21
Kills
7
8
Deaths
21
50
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
3
2
1.67
L
Cu Chulainn
 
Cu Chulainn
0
4
6
0.75
W
Medusa
Favarooooo
Medusa
9
3
8
4.33
W
Vulcan
6
0
11
11.5
W
Fenrir
L8M87
Fenrir
2
2
4
2
W
2
2
12
4
W
Bacchus
MonkeyBoySte
Bacchus
2
1
15
9.5
L
Geb
Poolu-
Geb
0
6
5
0.42
L
Izanami
Reggaejunkie
Izanami
1
5
4
0.6
L
Chernobog
neBelochka
Chernobog
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,661
Damage
35,079
53,208
Taken
49,471
44,128
Mitigated
33,308
14,898
Healing
4,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,705
43
0
506
5,769
2,387
0
1,576
4,193
20,254
0
L
Cu Chulainn
 
Cu Chulainn
8,648
1,360
911
357
11,229
9,083
0
3,402
7,827
0
21,989
W
Medusa
Favarooooo
Medusa
17,984
8,606
0
4,340
12,823
6,741
1,635
4,226
8,597
0
35,504
W
Vulcan
12,444
4,109
758
1,661
8,752
5,998
1,666
2,654
6,098
32,037
0
W
Fenrir
L8M87
Fenrir
2,403
813
2,321
2,199
8,042
5,141
587
1,393
6,649
0
4,938
W
8,111
1,214
0
1,517
11,716
9,465
660
2,885
8,831
0
11,900
W
Bacchus
MonkeyBoySte
Bacchus
5,719
871
0
2,102
11,875
16,783
73
3,147
8,728
8,554
0
L
Geb
Poolu-
Geb
4,600
546
318
733
14,817
13,641
0
7,228
7,589
6,922
0
L
Izanami
Reggaejunkie
Izanami
4,864
3,650
0
922
9,897
4,148
0
2,551
7,346
0
13,670
L
Chernobog
neBelochka
Chernobog
7,262
2,828
0
590
7,759
4,049
0
3,406
4,353
0
16,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,413
Gold Earned
36,565
115
Minions Killed
118
0
Camps Cleared
0
993,255
Distance Traveled
821,310
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,119
812
38
4
0
185,665
3
L
Cu Chulainn
7,254
725
27
3
0
158,309
5
W
Medusa
9,427
943
36
4
0
173,714
0
W
Vulcan
9,511
951
62
6
0
218,840
2
W
Fenrir
7,610
761
5
1
0
198,782
1
W
Bastet
8,618
862
5
1
0
202,801
0
W
Bacchus
9,247
925
7
1
0
199,118
0
L
Geb
6,836
684
4
0
0
153,522
1
L
Izanami
6,749
675
22
2
0
159,174
0
L
Chernobog
7,607
761
27
3
0
164,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role