Player Matchup

Nu Wa
Nu Wa
AlenDelonNy
Nu Wa
Level 91
God Stats
2W - 3L
1,461 SR
Queue Stats
157W - 129L
1,609 Elo+
Solo
Vulcan
Vulcan
Caconym
Vulcan
Level 105
God Stats
6W - 6L
1,414 SR
Queue Stats
710W - 712L
1,513 Elo+
Solo
Fenrir
Fenrir
Geckolord78
Fenrir
Level 148
God Stats
0W - 3L
1,207 SR
Queue Stats
198W - 200L
1,488 Elo+
Party 3
Ullr
Ullr
NiallLambo
Ullr
Level 126
God Stats
4W - 9L
1,398 SR
Queue Stats
205W - 191L
1,546 Elo+
Party 3
Hun Batz
Hun Batz
martibg
Hun Batz
Level 119
God Stats
3W - 2L
1,892 SR
Queue Stats
171W - 147L
1,575 Elo+
Solo
Team Averages
Level 118
1,474 SR
1,546 Elo+

VS

Team Averages
Level 123
1,460 SR
1,446 Elo+
Mulan
Mulan
 
Mulan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
AndyBrandi
Ah Muzen Cab
Level 115
God Stats
9W - 5L
1,509 SR
Queue Stats
453W - 423L
1,459 Elo+
Party 2
Kali
Kali
CLAPHIPCHERRY
Kali
Level 155
God Stats
1W - 1L
1,277 SR
Queue Stats
64W - 61L
1,578 Elo+
Party 1
Tiamat
Tiamat
HeromanEx
Tiamat
Level 106
God Stats
14W - 13L
1,515 SR
Queue Stats
329W - 299L
1,507 Elo+
Party 2
Thoth
Thoth
lilwill666
Thoth
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 8
10,705
669
23,601
14,507
7,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Caconym
Vulcan
19
5 / 7 / 7
11,681
730
16,782
16,875
8,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
17
1 / 6 / 10
10,560
660
5,945
19,128
25,597
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 5 / 5
9,794
612
5,121
15,647
7,156
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
martibg
Hun Batz
19
5 / 6 / 4
11,250
703
18,782
22,580
11,186
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
7 / 3 / 16
12,487
780
16,601
23,817
34,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
AndyBrandi
Ah Muzen Cab
19
7 / 3 / 11
12,062
754
22,311
16,952
8,649
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
6 / 5 / 14
13,178
824
14,740
26,773
23,013
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
HeromanEx
Tiamat
19
3 / 1 / 14
11,374
711
11,149
13,373
9,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
19
5 / 4 / 10
12,130
758
16,297
12,998
6,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
93
15
Kills
28
28
Deaths
16
34
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
3
16
5
L
3
4
8
1.75
W
Ah Muzen Cab
AndyBrandi
Ah Muzen Cab
7
3
11
4.17
W
6
5
14
2.6
L
Vulcan
Caconym
Vulcan
5
7
7
1.21
L
Fenrir
1
6
10
1
W
Tiamat
HeromanEx
Tiamat
3
1
14
10
L
1
5
5
0.7
W
Thoth
5
4
10
2.5
L
Hun Batz
martibg
Hun Batz
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,231
Damage
81,098
88,737
Taken
93,913
59,796
Mitigated
83,199
26,278
Healing
33,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
16,601
1,260
3,299
6,376
23,817
34,941
578
8,691
15,126
0
32,467
L
23,601
7,739
1,531
4,092
14,507
7,061
205
4,579
9,928
43,614
0
W
Ah Muzen Cab
AndyBrandi
Ah Muzen Cab
22,311
3,339
729
3,140
16,952
8,649
3,612
7,783
9,169
0
63,591
W
14,740
5,950
2,861
6,393
26,773
23,013
1,803
12,259
14,514
1,840
24,257
L
Vulcan
Caconym
Vulcan
16,782
4,827
2,292
2,467
16,875
8,796
340
5,824
11,051
39,401
0
L
Fenrir
5,945
1,868
832
2,065
19,128
25,597
0
6,869
12,259
0
6,670
W
Tiamat
HeromanEx
Tiamat
11,149
115
3,374
4,740
13,373
9,729
482
6,321
7,052
33,659
0
L
5,121
2,298
0
1,467
15,647
7,156
894
5,972
9,675
0
16,321
W
Thoth
16,297
420
1,245
1,572
12,998
6,867
969
5,329
7,669
58,836
0
L
Hun Batz
martibg
Hun Batz
18,782
2,190
4,315
7,217
22,580
11,186
0
5,669
16,911
0
34,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,990
Gold Earned
61,231
194
Minions Killed
252
0
Camps Cleared
0
1,359,801
Distance Traveled
1,580,155
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,487
780
32
2
0
334,787
8
L
Nu Wa
10,705
669
53
3
0
269,967
1
W
Ah Muzen Cab
12,062
754
76
5
0
305,214
2
W
Kali
13,178
824
16
1
0
323,584
0
L
Vulcan
11,681
730
58
4
0
272,378
0
L
Fenrir
10,560
660
17
1
0
287,306
5
W
Tiamat
11,374
711
38
2
0
321,418
1
L
Ullr
9,794
612
23
1
0
244,579
0
W
Thoth
12,130
758
90
6
0
295,152
0
L
Hun Batz
11,250
703
43
3
0
285,571
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role