Player Matchup

Loki
Loki
Danny3levelsub
Loki
Level 138
God Stats
5W - 1L
1,805 SR
Queue Stats
230W - 234L
1,536 Elo+
Party 1
Anubis
Anubis
Drooply
Anubis
Level 28
God Stats
37W - 32L
1,503 SR
Queue Stats
37W - 32L
1,455 Elo+
Party 1
Horus
Horus
RLlRauL
Horus
Level 48
God Stats
1W - 2L
1,224 SR
Queue Stats
57W - 65L
1,441 Elo+
Solo
Nemesis
Nemesis
THBBIE
Nemesis
Level 100
God Stats
2W - 3L
1,731 SR
Queue Stats
90W - 88L
1,496 Elo+
Party 1
Skadi
Skadi
wolfgaminghdx
Skadi
Level 86
God Stats
5W - 3L
1,565 SR
Queue Stats
41W - 42L
1,477 Elo+
Party 1
Team Averages
Level 80
1,565 SR
1,481 Elo+

VS

Team Averages
Level 75
1,683 SR
1,537 Elo+
Sobek
Sobek
BonusChromosome
Sobek
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
13W - 11L
1,531 Elo+
Party 2
Thor
Thor
LeoKyng
Thor
Level 47
God Stats
0W - 2L
1,719 SR
Queue Stats
12W - 12L
1,596 Elo+
Solo
Ishtar
Ishtar
Truebrionac
Ishtar
Level 44
God Stats
9W - 7L
1,565 SR
Queue Stats
163W - 168L
1,473 Elo+
Solo
King Arthur
King Arthur
kPetty
King Arthur
Level 140
God Stats
3W - 3L
1,727 SR
Queue Stats
199W - 164L
1,542 Elo+
Party 2
Sol
Sol
leonhgmn
Sol
Level 128
God Stats
6W - 4L
1,903 SR
Queue Stats
116W - 72L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
10,813
541
10,257
14,319
10,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Drooply
Anubis
16
2 / 2 / 4
10,005
500
13,943
14,334
9,081
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
RLlRauL
Horus
12
0 / 0 / 3
8,944
447
5,031
16,623
16,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
THBBIE
Nemesis
18
6 / 0 / 3
11,261
563
9,731
14,260
6,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
2 / 1 / 0
11,139
557
7,507
8,210
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
8,182
409
4,294
13,840
15,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
LeoKyng
Thor
14
1 / 4 / 2
8,713
436
5,650
17,344
8,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
13
0 / 5 / 1
8,501
425
11,136
13,233
6,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
kPetty
King Arthur
15
3 / 1 / 1
9,659
483
13,659
11,819
12,696
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 0 / 0
11,179
559
10,264
11,705
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
12
Kills
5
5
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
2
2
3
1.75
W
Anubis
Drooply
Anubis
2
2
4
2
L
Thor
LeoKyng
Thor
1
4
2
0.5
W
Horus
RLlRauL
Horus
0
0
3
1.5
W
Nemesis
THBBIE
Nemesis
6
0
3
7.5
L
Ishtar
0
5
1
0.1
L
King Arthur
kPetty
King Arthur
3
1
1
3.5
L
1
0
0
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,469
Damage
45,003
67,746
Taken
67,941
47,055
Mitigated
47,190
22,795
Healing
21,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,294
359
0
3,096
13,840
15,205
26
3,939
9,901
11,456
0
W
10,257
2,582
0
1,189
14,319
10,813
0
1,493
12,826
0
80,987
W
Anubis
Drooply
Anubis
13,943
949
242
8,043
14,334
9,081
3,733
1,218
13,116
88,450
0
L
Thor
LeoKyng
Thor
5,650
1,332
0
5,266
17,344
8,257
340
2,015
15,329
0
66,528
W
Horus
RLlRauL
Horus
5,031
1,883
4,685
5,567
16,623
16,440
87
4,906
11,371
0
24,060
W
Nemesis
THBBIE
Nemesis
9,731
4,283
0
1,088
14,260
6,907
196
1,575
12,685
0
108,002
L
Ishtar
11,136
5,893
0
2,112
13,233
6,325
0
5,783
7,450
0
81,259
L
King Arthur
kPetty
King Arthur
13,659
1,495
0
1,730
11,819
12,696
0
1,684
10,135
0
73,555
L
10,264
4,264
0
8,997
11,705
4,707
0
522
11,183
135,590
0
W
7,507
2,169
0
1,981
8,210
3,814
3,695
5,849
2,361
0
102,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,162
Gold Earned
46,234
622
Minions Killed
597
0
Camps Cleared
0
2,030,781
Distance Traveled
1,848,101
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,182
409
10
1
0
395,231
0
W
Loki
10,813
541
141
7
0
398,465
2
W
Anubis
10,005
500
120
6
0
329,220
0
L
Thor
8,713
436
117
6
0
341,548
4
W
Horus
8,944
447
23
1
0
423,764
8
W
Nemesis
11,261
563
146
7
0
497,801
3
L
Ishtar
8,501
425
117
6
0
327,389
6
L
King Arthur
9,659
483
120
6
0
402,317
9
L
Sol
11,179
559
233
12
0
381,616
5
W
Skadi
11,139
557
192
10
0
381,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role