Player Matchup

Chronos
Chronos
Blipity
Chronos
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,513 Elo+
Solo
Ganesha
Ganesha
GURAQTINVU
Ganesha
Level 160
God Stats
4W - 2L
1,525 SR
Queue Stats
67W - 56L
1,538 Elo+
Party 1
Anubis
Anubis
Krkss
Anubis
Level 160
God Stats
1W - 0L
1,504 SR
Queue Stats
39W - 40L
1,520 Elo+
Solo
Cabrakan
Cabrakan
Soul2876
Cabrakan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 60L
1,549 Elo+
Party 1
Jing Wei
Jing Wei
Z3K
Jing Wei
Level 90
God Stats
3W - 3L
1,445 SR
Queue Stats
232W - 227L
1,565 Elo+
Solo
Team Averages
Level 127
1,495 SR
1,537 Elo+

VS

Team Averages
Level 120
1,559 SR
1,517 Elo+
Bastet
Bastet
DUHitsDUH
Bastet
Level 69
God Stats
7W - 11L
1,594 SR
Queue Stats
424W - 424L
1,469 Elo+
Solo
Jing Wei
Jing Wei
NurseNeedNerf
Jing Wei
Level 103
God Stats
3W - 1L
1,351 SR
Queue Stats
95W - 78L
1,547 Elo+
Solo
Achilles
Achilles
OMN1BL4z3
Achilles
Level 147
God Stats
1W - 1L
1,739 SR
Queue Stats
150W - 151L
1,521 Elo+
Solo
Bacchus
Bacchus
blockhead1382
Bacchus
Level 143
God Stats
1W - 6L
1,417 SR
Queue Stats
229W - 243L
1,540 Elo+
Solo
Nu Wa
Nu Wa
longjohnsonboy86
Nu Wa
Level 138
God Stats
9W - 10L
1,696 SR
Queue Stats
326W - 358L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Blipity
Chronos
18
7 / 3 / 9
11,240
749
10,544
14,248
7,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
GURAQTINVU
Ganesha
18
0 / 4 / 21
11,430
762
10,394
22,003
34,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Krkss
Anubis
19
7 / 5 / 12
11,882
792
19,802
17,889
12,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Soul2876
Cabrakan
18
4 / 2 / 14
10,524
702
12,977
13,574
11,438
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Z3K
Jing Wei
20
6 / 4 / 15
11,897
793
17,865
15,854
8,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DUHitsDUH
Bastet
17
4 / 6 / 9
10,307
687
17,721
18,636
8,755
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
NurseNeedNerf
Jing Wei
19
3 / 2 / 13
10,889
726
16,052
14,221
8,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
OMN1BL4z3
Achilles
18
7 / 6 / 9
10,949
730
7,430
23,631
32,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
16
2 / 5 / 10
9,942
663
10,511
21,489
28,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
2 / 6 / 10
10,138
676
19,802
14,344
6,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
69
24
Kills
18
18
Deaths
25
71
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Chronos
Blipity
Chronos
7
3
9
3.83
L
Bastet
DUHitsDUH
Bastet
4
6
9
1.42
W
Ganesha
GURAQTINVU
Ganesha
0
4
21
2.63
W
Anubis
Krkss
Anubis
7
5
12
2.6
L
Jing Wei
NurseNeedNerf
Jing Wei
3
2
13
4.75
L
Achilles
OMN1BL4z3
Achilles
7
6
9
1.92
W
Cabrakan
Soul2876
Cabrakan
4
2
14
5.5
W
Jing Wei
Z3K
Jing Wei
6
4
15
3.38
L
Bacchus
2
5
10
1.4
L
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,582
Damage
71,516
83,568
Taken
92,321
73,626
Mitigated
85,790
34,094
Healing
28,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Blipity
Chronos
10,544
4,469
1,169
2,689
14,248
7,159
5,082
5,857
8,280
39,761
0
L
Bastet
DUHitsDUH
Bastet
17,721
3,141
701
5,301
18,636
8,755
1,837
10,617
8,019
0
28,035
W
Ganesha
GURAQTINVU
Ganesha
10,394
971
1,399
2,855
22,003
34,386
430
7,489
14,318
26,128
0
W
Anubis
Krkss
Anubis
19,802
980
5,985
6,958
17,889
12,448
1,678
6,138
11,718
50,441
0
L
Jing Wei
NurseNeedNerf
Jing Wei
16,052
7,260
890
4,064
14,221
8,509
1,373
5,975
8,246
0
47,747
L
Achilles
OMN1BL4z3
Achilles
7,430
1,705
1,319
3,750
23,631
32,926
687
13,670
9,961
629
8,541
W
Cabrakan
Soul2876
Cabrakan
12,977
1,073
2,392
3,469
13,574
11,438
717
5,296
8,123
23,084
0
W
Jing Wei
Z3K
Jing Wei
17,865
9,458
2,523
4,655
15,854
8,195
448
6,094
9,555
0
47,615
L
Bacchus
10,511
676
3,310
6,668
21,489
28,641
600
12,626
8,863
15,017
0
L
19,802
7,800
1,704
1,066
14,344
6,959
612
10,829
3,515
39,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,973
Gold Earned
52,225
240
Minions Killed
138
0
Camps Cleared
0
1,275,701
Distance Traveled
1,226,974
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,240
749
71
5
0
260,515
0
L
Bastet
10,307
687
21
1
0
272,322
4
W
Ganesha
11,430
762
0
0
0
252,317
0
W
Anubis
11,882
792
83
6
0
227,192
2
L
Jing Wei
10,889
726
62
4
0
269,658
0
L
Achilles
10,949
730
11
1
0
235,324
5
W
Cabrakan
10,524
702
23
2
0
263,635
3
W
Jing Wei
11,897
793
63
4
0
272,042
2
L
Bacchus
9,942
663
4
0
0
228,158
0
L
Nu Wa
10,138
676
40
3
0
221,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role