Player Matchup

Hachiman
Hachiman
Ari6690
Hachiman
Level 41
God Stats
8W - 3L
1,576 SR
Queue Stats
326W - 271L
1,594 Elo+
Solo
Fenrir
Fenrir
Nadd7
Fenrir
Level 146
God Stats
3W - 4L
1,548 SR
Queue Stats
275W - 267L
1,585 Elo+
Solo
Cerberus
Cerberus
NotSoWolf
Cerberus
Level 156
God Stats
1W - 3L
1,568 SR
Queue Stats
104W - 88L
1,625 Elo+
Solo
Ravana
Ravana
Pobuhenk
Ravana
Level 149
God Stats
2W - 5L
1,505 SR
Queue Stats
315W - 302L
1,554 Elo+
Solo
Hel
Hel
alexlasombra
Hel
Level 158
God Stats
4W - 2L
1,442 SR
Queue Stats
190W - 190L
1,559 Elo+
Solo
Team Averages
Level 130
1,528 SR
1,583 Elo+

VS

Team Averages
Level 149
1,560 SR
1,545 Elo+
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
FlexRip
Cabrakan
Level 147
God Stats
0W - 3L
1,523 SR
Queue Stats
57W - 45L
1,616 Elo+
Solo
Sol
Sol
neBelochka
Sol
Level 122
God Stats
4W - 2L
1,777 SR
Queue Stats
158W - 126L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ari6690
Hachiman
19
4 / 3 / 9
11,210
659
27,504
18,839
10,711
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
Nadd7
Fenrir
18
4 / 5 / 12
11,149
656
12,183
18,514
21,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
NotSoWolf
Cerberus
20
3 / 1 / 15
11,694
688
22,026
21,465
19,825
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
Pobuhenk
Ravana
20
6 / 1 / 12
12,271
722
17,261
20,683
23,072
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
1 / 2 / 16
11,114
654
15,284
23,056
25,049
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
19
2 / 3 / 7
11,495
676
22,228
26,780
40,073
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
 
Jing Wei
18
5 / 3 / 5
11,149
656
17,391
16,438
9,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
 
Hel
16
2 / 4 / 5
10,280
605
12,643
18,755
19,839
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cabrakan
FlexRip
Cabrakan
16
0 / 5 / 8
10,854
638
12,526
29,355
53,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
2 / 3 / 5
11,004
647
22,871
21,489
13,054
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
41
18
Kills
11
12
Deaths
18
64
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
3
7
1.83
L
Jing Wei
 
Jing Wei
5
3
5
2.5
L
Hel
 
Hel
2
4
5
1.13
W
Hachiman
Ari6690
Hachiman
4
3
9
2.83
L
Cabrakan
FlexRip
Cabrakan
0
5
8
0.8
W
Fenrir
Nadd7
Fenrir
4
5
12
2
W
Cerberus
NotSoWolf
Cerberus
3
1
15
10.5
W
Ravana
Pobuhenk
Ravana
6
1
12
12
W
1
2
16
4.5
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,258
Damage
87,659
102,557
Taken
112,817
99,789
Mitigated
135,874
66,374
Healing
46,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
22,228
8,251
763
4,245
26,780
40,073
317
8,990
17,790
46,956
0
L
Jing Wei
 
Jing Wei
17,391
13,160
2,632
2,745
16,438
9,807
1,628
7,626
8,812
0
29,630
L
Hel
 
Hel
12,643
852
18,552
7,236
18,755
19,839
512
5,895
12,860
26,037
0
W
Hachiman
Ari6690
Hachiman
27,504
7,421
1,388
505
18,839
10,711
901
15,721
3,118
0
61,584
L
Cabrakan
FlexRip
Cabrakan
12,526
1,379
2,193
3,466
29,355
53,101
0
7,713
21,642
16,464
0
W
Fenrir
Nadd7
Fenrir
12,183
2,542
1,419
1,904
18,514
21,132
1,925
11,807
6,707
0
18,740
W
Cerberus
NotSoWolf
Cerberus
22,026
1,281
1,285
7,779
21,465
19,825
931
13,828
7,637
38,826
0
W
Ravana
Pobuhenk
Ravana
17,261
3,525
5,059
5,825
20,683
23,072
2,832
12,796
7,887
4,218
28,085
W
15,284
1,451
24,764
16,446
23,056
25,049
1,260
16,116
6,940
35,909
0
L
22,871
7,791
0
4,464
21,489
13,054
2,149
9,267
12,222
47,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,438
Gold Earned
54,782
203
Minions Killed
171
0
Camps Cleared
0
1,575,232
Distance Traveled
1,427,715
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,495
676
46
3
0
278,071
0
L
Jing Wei
11,149
656
35
2
0
292,391
5
L
Hel
10,280
605
24
1
0
315,073
1
W
Hachiman
11,210
659
60
4
0
269,367
4
L
Cabrakan
10,854
638
3
0
0
276,585
5
W
Fenrir
11,149
656
14
1
0
320,205
5
W
Cerberus
11,694
688
53
3
0
344,672
4
W
Ravana
12,271
722
20
1
0
332,037
0
W
Hel
11,114
654
56
3
0
308,951
1
L
Sol
11,004
647
63
4
0
265,595
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role