Player Matchup

Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Alexblueblood
Achilles
Level 92
God Stats
26W - 30L
1,427 SR
Queue Stats
507W - 510L
1,410 Elo+
Party 1
Chang'e
Chang'e
DJcooper20
Chang'e
Level 126
God Stats
2W - 0L
1,306 SR
Queue Stats
458W - 430L
1,408 Elo+
Party 1
Nox
Nox
IxIslayIxI
Nox
Level 66
God Stats
40W - 43L
1,489 SR
Queue Stats
391W - 396L
1,389 Elo+
Solo
Ne Zha
Ne Zha
Viqah_
Ne Zha
Level 129
God Stats
3W - 4L
1,232 SR
Queue Stats
306W - 325L
1,486 Elo+
Solo
Team Averages
Level 114
1,391 SR
1,439 Elo+

VS

Team Averages
Level 101
1,476 SR
1,423 Elo+
Ymir
Ymir
Grimmwulfe
Ymir
Level 90
God Stats
2W - 3L
1,374 SR
Queue Stats
60W - 69L
1,421 Elo+
Party 3
Medusa
Medusa
HDawood
Medusa
Level 99
God Stats
0W - 2L
1,348 SR
Queue Stats
5W - 7L
1,402 Elo+
Party 2
Kuzenbo
Kuzenbo
Silenthunter295
Kuzenbo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,402 Elo+
Party 2
Arachne
Arachne
bestjinder
Arachne
Level 106
God Stats
108W - 74L
1,573 SR
Queue Stats
277W - 278L
1,482 Elo+
Solo
Eset
Eset
robcg001
Eset
Level 101
God Stats
1W - 2L
1,586 SR
Queue Stats
51W - 76L
1,406 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 0 / 3
8,039
618
9,381
8,410
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Alexblueblood
Achilles
14
2 / 0 / 0
8,344
642
5,882
9,963
6,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chang'e
DJcooper20
Chang'e
13
7 / 1 / 2
8,161
628
7,448
7,591
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
3 / 1 / 5
7,792
599
6,308
7,284
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Viqah_
Ne Zha
13
3 / 1 / 5
7,927
610
6,293
11,405
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,061
466
1,868
14,107
6,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
HDawood
Medusa
8
0 / 4 / 1
5,642
434
4,867
10,308
3,354
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 0
6,692
515
3,129
8,932
8,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
bestjinder
Arachne
12
3 / 4 / 0
7,289
561
5,214
11,786
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
10
0 / 5 / 0
5,826
448
5,505
7,900
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
19
Kills
3
3
Deaths
20
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
3
5.5
W
Achilles
Alexblueblood
Achilles
2
0
0
2
W
Chang'e
DJcooper20
Chang'e
7
1
2
8
L
0
5
2
0.2
L
Medusa
HDawood
Medusa
0
4
1
0.13
W
3
1
5
5.5
L
0
2
0
0
W
Ne Zha
Viqah_
Ne Zha
3
1
5
5.5
L
Arachne
bestjinder
Arachne
3
4
0
0.75
L
Eset
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,312
Damage
20,583
44,653
Taken
53,033
21,497
Mitigated
26,703
22,628
Healing
11,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,381
6,620
0
4,389
8,410
3,030
3,009
683
7,727
0
79,238
W
Achilles
Alexblueblood
Achilles
5,882
894
0
6,141
9,963
6,922
0
3,129
6,834
0
55,266
W
Chang'e
DJcooper20
Chang'e
7,448
732
1,010
3,934
7,591
2,981
264
3,223
4,368
44,835
0
L
1,868
819
1,266
2,071
14,107
6,627
144
3,563
10,544
16,658
0
L
Medusa
HDawood
Medusa
4,867
1,213
0
1,320
10,308
3,354
495
3,309
6,999
0
29,095
W
6,308
869
0
2,141
7,284
4,198
295
2,250
5,034
25,601
0
L
3,129
1,349
0
2,675
8,932
8,170
0
0
8,932
37,098
0
W
Ne Zha
Viqah_
Ne Zha
6,293
2,386
0
5,013
11,405
4,366
0
1,217
10,188
0
55,408
L
Arachne
bestjinder
Arachne
5,214
3,528
72
3,485
11,786
5,450
0
3,695
8,091
0
47,679
L
Eset
5,505
901
0
575
7,900
3,102
0
3,189
4,711
37,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,263
Gold Earned
31,510
457
Minions Killed
271
0
Camps Cleared
0
1,243,122
Distance Traveled
1,260,573
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,039
618
123
9
0
214,329
6
W
Achilles
8,344
642
101
8
0
263,580
1
W
Chang'e
8,161
628
86
7
0
240,764
2
L
Ymir
6,061
466
27
2
0
236,679
3
L
Medusa
5,642
434
38
3
0
235,229
2
W
Nox
7,792
599
47
4
0
239,781
2
L
Kuzenbo
6,692
515
74
6
0
258,310
0
W
Ne Zha
7,927
610
100
8
0
284,668
5
L
Arachne
7,289
561
71
5
0
294,277
0
L
Eset
5,826
448
61
5
0
236,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role