Player Matchup

Sun Wukong
Sun Wukong
BigPoppaCap
Sun Wukong
Level 84
God Stats
6W - 3L
1,711 SR
Queue Stats
304W - 358L
1,444 Elo+
Party 1
Charybdis
Charybdis
GoofyGoober734
Charybdis
Level 43
God Stats
5W - 10L
1,279 SR
Queue Stats
155W - 210L
1,417 Elo+
Party 1
Atlas
Atlas
TheMAGICALJFK
Atlas
Level 160
God Stats
32W - 20L
1,629 SR
Queue Stats
398W - 355L
1,592 Elo+
Solo
Team Averages
Level 96
1,540 SR
1,484 Elo+

VS

Team Averages
Level 120
1,456 SR
1,474 Elo+
Janus
Janus
EaSy x Jimbo
Janus
Level 154
God Stats
21W - 29L
1,567 SR
Queue Stats
149W - 139L
1,544 Elo+
Solo
Charybdis
Charybdis
TyrantFool
Charybdis
Level 101
God Stats
1W - 11L
1,451 SR
Queue Stats
125W - 143L
1,488 Elo+
Solo
Hercules
Hercules
jessethakid1026
Hercules
Level 106
God Stats
25W - 49L
1,349 SR
Queue Stats
94W - 131L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BigPoppaCap
Sun Wukong
18
3 / 2 / 9
12,793
673
16,896
27,580
28,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Charybdis
GoofyGoober734
Charybdis
15
0 / 4 / 7
11,608
611
5,927
16,147
7,188
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
11 / 1 / 2
14,658
771
31,538
21,592
14,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
12,387
652
25,041
18,277
8,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
TyrantFool
Charybdis
17
4 / 7 / 2
11,813
622
17,376
20,328
8,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
14
0 / 4 / 6
10,672
562
6,890
19,986
24,688
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
14
Kills
7
7
Deaths
14
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BigPoppaCap
Sun Wukong
3
2
9
3.75
L
3
3
3
1.5
W
Charybdis
GoofyGoober734
Charybdis
0
4
7
0.88
W
11
1
2
12
L
Charybdis
TyrantFool
Charybdis
4
7
2
0.71
L
Hercules
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,361
Damage
49,307
65,319
Taken
58,591
49,469
Mitigated
42,242
19,817
Healing
9,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BigPoppaCap
Sun Wukong
16,896
1,428
0
9,238
27,580
28,132
0
9,615
17,405
0
47,055
L
25,041
571
0
2,589
18,277
8,772
0
10,450
6,747
69,267
0
W
Charybdis
GoofyGoober734
Charybdis
5,927
3,129
104
1,026
16,147
7,188
1,040
6,443
9,322
0
34,684
W
31,538
8,777
0
9,449
21,592
14,149
1,225
8,254
12,974
81,790
0
L
Charybdis
TyrantFool
Charybdis
17,376
8,885
0
2,549
20,328
8,782
356
10,348
8,830
0
54,909
L
Hercules
6,890
2,203
0
4,323
19,986
24,688
0
9,256
9,726
0
16,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,059
Gold Earned
34,872
215
Minions Killed
221
8
Camps Cleared
8
1,045,763
Distance Traveled
943,106
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,793
673
39
2
3
359,274
0
L
Janus
12,387
652
114
6
5
335,414
1
W
Charybdis
11,608
611
63
3
1
305,516
0
W
Atlas
14,658
771
113
6
4
380,973
2
L
Charybdis
11,813
622
83
4
1
291,513
3
L
Hercules
10,672
562
24
1
2
316,179
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role