Player Matchup

Jing Wei
Jing Wei
Alamaesta
Jing Wei
Level 56
God Stats
42W - 61L
1,433 SR
Queue Stats
205W - 243L
1,455 Elo+
Solo
Ne Zha
Ne Zha
Connor Crompton
Ne Zha
Level 160
God Stats
3W - 0L
1,766 SR
Queue Stats
43W - 37L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
Lucas
Gilgamesh
Level 160
God Stats
1W - 0L
1,773 SR
Queue Stats
48W - 37L
1,613 Elo+
Party 1
Cthulhu
Cthulhu
Morkial
Cthulhu
Level 156
God Stats
1W - 2L
1,121 SR
Queue Stats
36W - 43L
1,520 Elo+
Party 1
Eset
Eset
WheelBarowBallz
Eset
Level 84
God Stats
4W - 1L
1,538 SR
Queue Stats
49W - 43L
1,509 Elo+
Solo
Team Averages
Level 123
1,526 SR
1,537 Elo+

VS

Team Averages
Level 110
1,396 SR
1,478 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
LonLinEss7017
Aphrodite
Level 139
God Stats
12W - 15L
1,562 SR
Queue Stats
1,069W - 1,160L
1,504 Elo+
Solo
Chaac
Chaac
Reticulum7568
Chaac
Level 83
God Stats
7W - 11L
1,340 SR
Queue Stats
675W - 670L
1,465 Elo+
Solo
Izanami
Izanami
m0ggs
Izanami
Level 52
God Stats
2W - 7L
1,081 SR
Queue Stats
105W - 113L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alamaesta
Jing Wei
17
2 / 0 / 9
11,200
1,018
8,181
6,024
3,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 3 / 6
11,975
1,089
24,571
13,911
10,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Lucas
Gilgamesh
17
1 / 0 / 11
11,286
1,026
18,899
20,161
19,582
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Morkial
Cthulhu
17
3 / 0 / 9
12,261
1,115
12,604
12,640
18,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 0 / 8
11,094
1,009
13,524
7,110
3,637
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

263

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 0 / 0
10,660
969
9,181
8,412
3,004
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
 
Janus
16
0 / 6 / 3
10,481
953
11,371
14,854
7,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
LonLinEss7017
Aphrodite
16
0 / 3 / 2
9,861
896
7,893
14,083
7,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
1 / 4 / 2
10,534
958
12,872
26,181
23,097
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
m0ggs
Izanami
15
0 / 3 / 1
9,696
881
8,176
18,085
6,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
16
Kills
3
3
Deaths
16
43
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
0
0
2
L
Janus
 
Janus
0
6
3
0.25
W
Jing Wei
Alamaesta
Jing Wei
2
0
9
6.5
W
7
3
6
3.33
L
Aphrodite
LonLinEss7017
Aphrodite
0
3
2
0.33
W
Gilgamesh
Lucas
Gilgamesh
1
0
11
6.5
W
Cthulhu
Morkial
Cthulhu
3
0
9
7.5
L
1
4
2
0.5
W
3
0
8
7
L
Izanami
m0ggs
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,779
Damage
49,493
59,846
Taken
81,615
55,678
Mitigated
47,792
15,424
Healing
21,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,181
2,935
912
483
8,412
3,004
0
1,748
6,664
24,776
0
L
Janus
 
Janus
11,371
323
0
487
14,854
7,775
0
4,827
10,027
40,688
0
W
Jing Wei
Alamaesta
Jing Wei
8,181
6,438
0
2,643
6,024
3,125
0
2,738
3,214
0
45,120
W
24,571
6,360
0
3,179
13,911
10,706
0
7,402
6,330
0
46,034
L
Aphrodite
LonLinEss7017
Aphrodite
7,893
666
7,241
5,728
14,083
7,403
0
4,893
9,190
16,218
0
W
Gilgamesh
Lucas
Gilgamesh
18,899
6,054
1,866
1,834
20,161
19,582
0
7,672
12,128
1,839
31,034
W
Cthulhu
Morkial
Cthulhu
12,604
593
470
1,754
12,640
18,628
0
6,082
6,311
31,235
0
L
12,872
3,105
0
5,361
26,181
23,097
0
10,670
15,511
0
34,324
W
13,524
715
1,518
2,160
7,110
3,637
0
3,546
3,418
31,720
0
L
Izanami
m0ggs
Izanami
8,176
6,438
0
892
18,085
6,513
0
5,663
12,422
0
19,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,816
Gold Earned
51,232
248
Minions Killed
211
9
Camps Cleared
5
1,091,072
Distance Traveled
1,010,512
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,660
969
28
3
3
201,715
0
L
Janus
10,481
953
87
8
2
196,460
0
W
Jing Wei
11,200
1,018
87
8
2
218,712
0
W
Ne Zha
11,975
1,089
30
3
5
205,097
0
L
Aphrodite
9,861
896
14
1
0
215,852
0
W
Gilgamesh
11,286
1,026
27
2
1
227,724
2
W
Cthulhu
12,261
1,115
50
5
0
207,962
0
L
Chaac
10,534
958
46
4
0
222,969
0
W
Eset
11,094
1,009
54
5
1
231,577
0
L
Izanami
9,696
881
36
3
0
173,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role