Player Matchup

Horus
Horus
 
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FARGODOME
Sol
Level 98
God Stats
22W - 35L
1,316 SR
Queue Stats
710W - 765L
1,470 Elo+
Solo
Kukulkan
Kukulkan
FizGuy
Kukulkan
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,409 Elo+
Party 2
Artemis
Artemis
ShadowLugiaXD
Artemis
Level 112
God Stats
4W - 4L
1,887 SR
Queue Stats
178W - 171L
1,495 Elo+
Party 2
Anubis
Anubis
snowbearNL
Anubis
Level 155
God Stats
0W - 3L
1,342 SR
Queue Stats
371W - 382L
1,464 Elo+
Solo
Team Averages
Level 117
1,509 SR
1,468 Elo+

VS

Team Averages
Level 120
1,575 SR
1,498 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BillyBillz
Bellona
Level 108
God Stats
4W - 1L
1,689 SR
Queue Stats
94W - 82L
1,522 Elo+
Solo
Sol
Sol
DokterKutjong
Sol
Level 128
God Stats
5W - 3L
1,820 SR
Queue Stats
12W - 9L
1,528 Elo+
Solo
Kumbhakarna
Kumbhakarna
Rahnvald
Kumbhakarna
Level 105
God Stats
1W - 0L
1,296 SR
Queue Stats
95W - 78L
1,487 Elo+
Party 1
Arachne
Arachne
Лодиков
Arachne
Level 98
God Stats
24W - 18L
1,571 SR
Queue Stats
102W - 93L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 2 / 2
4,802
480
4,545
6,580
5,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 4 / 0
5,659
566
2,268
8,476
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
FizGuy
Kukulkan
7
0 / 5 / 1
4,551
455
1,753
6,447
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
7
1 / 6 / 1
4,788
479
7,518
8,829
2,372
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
snowbearNL
Anubis
8
0 / 2 / 0
4,839
484
2,781
5,624
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 0 / 3
6,499
650
5,597
4,082
3,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
BillyBillz
Bellona
11
7 / 1 / 3
6,389
639
8,004
10,043
6,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 2 / 5
6,082
608
6,887
5,701
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
Rahnvald
Kumbhakarna
9
0 / 0 / 10
5,932
593
2,697
8,733
6,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
6 / 0 / 3
6,583
658
3,727
6,306
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
19
19
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
2
1
W
Zhong Kui
 
Zhong Kui
2
0
3
3.5
W
Bellona
BillyBillz
Bellona
7
1
3
8.5
W
4
2
5
3.25
L
1
4
0
0.25
L
Kukulkan
FizGuy
Kukulkan
0
5
1
0.1
W
Kumbhakarna
Rahnvald
Kumbhakarna
0
0
10
5
L
Artemis
1
6
1
0.25
L
Anubis
snowbearNL
Anubis
0
2
0
0
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,865
Damage
26,912
35,956
Taken
34,865
16,697
Mitigated
21,660
7,446
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,545
2,825
606
1,390
6,580
5,657
43
2,179
4,401
0
17,249
W
Zhong Kui
 
Zhong Kui
5,597
514
0
2,986
4,082
3,784
0
1,949
2,133
38,034
0
W
Bellona
BillyBillz
Bellona
8,004
3,392
0
3,455
10,043
6,276
0
740
9,303
195
38,325
W
6,887
2,445
0
1,736
5,701
1,948
2,146
1,661
4,040
32,093
0
L
2,268
1,068
0
1,506
8,476
3,350
552
5,225
3,251
37,515
0
L
Kukulkan
FizGuy
Kukulkan
1,753
282
0
250
6,447
2,681
0
4,071
2,376
20,025
0
W
Kumbhakarna
Rahnvald
Kumbhakarna
2,697
660
0
1,289
8,733
6,960
0
867
7,866
15,768
0
L
Artemis
7,518
4,807
0
1,335
8,829
2,372
150
2,225
6,604
0
25,413
L
Anubis
snowbearNL
Anubis
2,781
252
20
2,339
5,624
2,637
0
1,626
3,998
31,800
0
W
3,727
2,583
0
2,542
6,306
2,692
912
1,585
4,721
0
37,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
31,485
228
Minions Killed
260
0
Camps Cleared
0
909,085
Distance Traveled
1,032,466
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,802
480
19
2
0
192,419
5
W
Zhong Kui
6,499
650
67
7
0
175,185
6
W
Bellona
6,389
639
58
6
0
218,288
5
W
Sol
6,082
608
45
5
0
184,808
2
L
Sol
5,659
566
73
7
0
170,921
2
L
Kukulkan
4,551
455
41
4
0
191,733
2
W
Kumbhakarna
5,932
593
13
1
0
202,731
0
L
Artemis
4,788
479
34
3
0
178,003
0
L
Anubis
4,839
484
61
6
0
176,009
0
W
Arachne
6,583
658
77
8
0
251,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role