Player Matchup

Mulan
Mulan
AlikLuchador
Mulan
Level 85
God Stats
20W - 11L
1,708 SR
Queue Stats
265W - 215L
1,557 Elo+
Party 4
Sol
Sol
Kaligo_Krios
Sol
Level 51
God Stats
163W - 128L
1,623 SR
Queue Stats
203W - 168L
1,536 Elo+
Party 4
Cerberus
Cerberus
Sailor_Rainer
Cerberus
Level 145
God Stats
6W - 7L
1,480 SR
Queue Stats
426W - 349L
1,540 Elo+
Party 4
Mercury
Mercury
TheNumber862232
Mercury
Level 95
God Stats
3W - 2L
1,913 SR
Queue Stats
212W - 208L
1,509 Elo+
Party 3
Hades
Hades
UptightSword1
Hades
Level 127
God Stats
3W - 2L
1,573 SR
Queue Stats
219W - 201L
1,500 Elo+
Party 3
Team Averages
Level 101
1,659 SR
1,528 Elo+

VS

Team Averages
Level 127
1,544 SR
1,519 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
N4shyFlexTh4Face
Hera
Level 157
God Stats
8W - 5L
1,652 SR
Queue Stats
639W - 576L
1,529 Elo+
Party 1
Fenrir
Fenrir
genjo shimurder
Fenrir
Level 75
God Stats
117W - 112L
1,573 SR
Queue Stats
120W - 116L
1,549 Elo+
Party 2
Erlang Shen
Erlang Shen
iRevxn
Erlang Shen
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 58L
1,532 Elo+
Party 2
Ishtar
Ishtar
valS_madneSS
Ishtar
Level 160
God Stats
24W - 41L
1,497 SR
Queue Stats
655W - 551L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,717
551
5,945
5,957
5,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 5
6,903
493
8,602
10,843
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Sailor_Rainer
Cerberus
13
2 / 2 / 0
8,101
579
7,178
13,707
5,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 3
7,523
537
2,533
10,078
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
7 / 2 / 2
8,787
628
11,935
13,241
8,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 2 / 1
7,505
536
8,025
11,533
6,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 4 / 2
6,732
481
8,167
8,166
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 0
6,530
466
4,785
13,472
8,640
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
iRevxn
Erlang Shen
11
3 / 4 / 2
7,127
509
5,642
10,968
5,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
12
0 / 2 / 0
6,284
449
5,405
7,722
2,861
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
6
6
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
2
1
0.75
W
3
0
1
3.5
W
0
1
5
2.5
L
0
4
2
0.25
W
Cerberus
Sailor_Rainer
Cerberus
2
2
0
1
W
1
1
3
2.5
W
7
2
2
4
L
2
1
0
2
L
Erlang Shen
iRevxn
Erlang Shen
3
4
2
1
L
Ishtar
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,193
Damage
32,024
53,826
Taken
51,861
26,300
Mitigated
27,231
23,318
Healing
15,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
8,025
1,204
314
5,103
11,533
6,790
0
6,235
4,718
0
61,756
W
5,945
900
0
2,660
5,957
5,029
0
482
5,475
0
36,226
W
8,602
2,314
0
6,268
10,843
3,443
1,518
0
10,843
63,645
0
L
8,167
2,540
0
675
8,166
3,635
0
6,077
2,089
58,930
0
W
Cerberus
Sailor_Rainer
Cerberus
7,178
1,082
0
6,086
13,707
5,597
0
0
13,707
63,203
0
W
2,533
1,595
0
730
10,078
3,823
0
958
9,120
0
61,464
W
11,935
1,533
179
7,395
13,241
8,408
252
6,727
6,514
74,343
0
L
4,785
1,525
192
3,657
13,472
8,640
0
6,319
7,133
0
17,033
L
Erlang Shen
iRevxn
Erlang Shen
5,642
2,737
0
3,107
10,968
5,305
0
5,447
5,490
0
41,566
L
Ishtar
5,405
3,555
0
2,424
7,722
2,861
0
3,006
4,716
0
56,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,031
Gold Earned
34,178
576
Minions Killed
388
0
Camps Cleared
0
1,357,644
Distance Traveled
1,317,159
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,505
536
116
8
0
268,192
3
W
Mulan
7,717
551
62
4
0
283,552
5
W
Sol
6,903
493
97
7
0
261,530
3
L
Hera
6,732
481
87
6
0
255,165
4
W
Cerberus
8,101
579
180
13
0
259,000
3
W
Mercury
7,523
537
98
7
0
303,974
3
W
Hades
8,787
628
139
10
0
249,588
5
L
Fenrir
6,530
466
27
2
0
282,900
4
L
Erlang Shen
7,127
509
65
5
0
284,571
0
L
Ishtar
6,284
449
93
7
0
226,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role