Player Matchup

Ganesha
Ganesha
PanChamm
Ganesha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,300 Elo+
Party 3
Guan Yu
Guan Yu
Talanarr
Guan Yu
Level 158
God Stats
2W - 3L
1,608 SR
Queue Stats
657W - 583L
1,573 Elo+
Party 4
Thanatos
Thanatos
Triperko
Thanatos
Level 151
God Stats
5W - 6L
1,325 SR
Queue Stats
1,002W - 933L
1,541 Elo+
Party 4
Tiamat
Tiamat
WeirdKidd
Tiamat
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,300 Elo+
Party 3
Scylla
Scylla
XxAssasin xXPL
Scylla
Level 128
God Stats
0W - 2L
1,297 SR
Queue Stats
69W - 65L
1,527 Elo+
Solo
Team Averages
Level 130
1,446 SR
1,448 Elo+

VS

Team Averages
Level 153
1,639 SR
1,546 Elo+
Sol
Sol
Brogba
Sol
Level 160
God Stats
9W - 1L
1,948 SR
Queue Stats
223W - 234L
1,529 Elo+
Party 2
Chronos
Chronos
PahPuch
Chronos
Level 160
God Stats
1W - 0L
1,433 SR
Queue Stats
79W - 72L
1,576 Elo+
Party 1
Jing Wei
Jing Wei
Uragos
Jing Wei
Level 153
God Stats
3W - 3L
1,396 SR
Queue Stats
211W - 223L
1,522 Elo+
Party 2
Nu Wa
Nu Wa
maka0
Nu Wa
Level 152
God Stats
9W - 5L
1,641 SR
Queue Stats
475W - 505L
1,544 Elo+
Solo
Guan Yu
Guan Yu
vanomana
Guan Yu
Level 141
God Stats
3W - 0L
1,775 SR
Queue Stats
64W - 54L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
PanChamm
Ganesha
20
0 / 6 / 22
13,339
635
12,115
34,628
57,360
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Talanarr
Guan Yu
17
0 / 7 / 11
11,196
533
8,595
38,128
50,901
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Triperko
Thanatos
20
10 / 6 / 11
14,086
671
26,044
27,932
20,066
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
WeirdKidd
Tiamat
20
10 / 5 / 16
14,552
693
24,711
26,320
21,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 5 / 11
14,281
680
24,571
20,095
13,312
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Brogba
Sol
20
11 / 6 / 12
15,910
758
31,304
23,632
8,840
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
PahPuch
Chronos
20
9 / 6 / 14
15,896
757
32,156
30,598
12,506
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jing Wei
Uragos
Jing Wei
20
3 / 6 / 18
13,467
641
21,975
19,755
6,609
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
maka0
Nu Wa
20
3 / 6 / 15
13,036
621
22,421
14,011
5,111
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
vanomana
Guan Yu
20
3 / 8 / 16
12,926
616
14,491
26,540
34,937
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
104
30
Kills
29
29
Deaths
32
71
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Sol
Brogba
Sol
11
6
12
2.83
W
Chronos
PahPuch
Chronos
9
6
14
2.67
L
Ganesha
PanChamm
Ganesha
0
6
22
1.83
L
Guan Yu
Talanarr
Guan Yu
0
7
11
0.79
L
Thanatos
Triperko
Thanatos
10
6
11
2.58
W
Jing Wei
Uragos
Jing Wei
3
6
18
2
L
Tiamat
WeirdKidd
Tiamat
10
5
16
3.6
L
10
5
11
3.1
W
Nu Wa
maka0
Nu Wa
3
6
15
1.75
W
Guan Yu
vanomana
Guan Yu
3
8
16
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,036
Damage
122,347
147,103
Taken
114,536
163,538
Mitigated
68,003
60,085
Healing
38,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Brogba
Sol
31,304
12,033
468
7,035
23,632
8,840
2,726
10,231
13,401
67,075
0
W
Chronos
PahPuch
Chronos
32,156
13,639
2,229
9,689
30,598
12,506
4,893
17,641
12,957
55,970
0
L
Ganesha
PanChamm
Ganesha
12,115
373
979
2,868
34,628
57,360
63
19,258
15,370
29,041
0
L
Guan Yu
Talanarr
Guan Yu
8,595
460
10,040
11,815
38,128
50,901
747
22,627
15,501
0
25,798
L
Thanatos
Triperko
Thanatos
26,044
3,083
4,378
17,444
27,932
20,066
1,881
15,149
12,783
0
56,898
W
Jing Wei
Uragos
Jing Wei
21,975
14,179
2,379
5,113
19,755
6,609
256
14,080
5,675
0
41,721
L
Tiamat
WeirdKidd
Tiamat
24,711
1,087
1,379
6,221
26,320
21,899
749
16,295
10,025
53,686
0
L
24,571
1,473
2,160
2,801
20,095
13,312
3,483
12,552
7,543
64,270
0
W
Nu Wa
maka0
Nu Wa
22,421
4,880
1,874
1,343
14,011
5,111
952
7,767
6,244
50,292
0
W
Guan Yu
vanomana
Guan Yu
14,491
1,156
4,014
4,193
26,540
34,937
34
11,678
14,862
0
21,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,454
Gold Earned
71,235
259
Minions Killed
207
0
Camps Cleared
0
1,809,170
Distance Traveled
1,756,756
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,910
758
64
3
0
339,558
5
W
Chronos
15,896
757
66
3
0
380,087
0
L
Ganesha
13,339
635
9
0
0
367,161
1
L
Guan Yu
11,196
533
31
1
0
359,860
0
L
Thanatos
14,086
671
66
3
0
352,449
4
W
Jing Wei
13,467
641
28
1
0
371,884
2
L
Tiamat
14,552
693
70
3
0
364,203
0
L
Scylla
14,281
680
83
4
0
365,497
1
W
Nu Wa
13,036
621
31
1
0
305,104
0
W
Guan Yu
12,926
616
18
1
0
360,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role