Player Matchup

Rama
Rama
BougeyMonster
Rama
Level 147
God Stats
1W - 5L
1,364 SR
Queue Stats
114W - 108L
1,574 Elo+
Party 1
Hercules
Hercules
Macypro32
Hercules
Level 108
God Stats
14W - 21L
1,748 SR
Queue Stats
415W - 382L
1,518 Elo+
Party 3
Kali
Kali
PandaBeats11
Kali
Level 106
God Stats
1W - 3L
1,539 SR
Queue Stats
61W - 62L
1,545 Elo+
Party 1
Janus
Janus
Pineappleracer69
Janus
Level 125
God Stats
4W - 13L
1,087 SR
Queue Stats
611W - 561L
1,548 Elo+
Party 3
Chaac
Chaac
XxKaosPhoenix
Chaac
Level 121
God Stats
18W - 6L
1,732 SR
Queue Stats
388W - 345L
1,469 Elo+
Party 3
Team Averages
Level 121
1,494 SR
1,531 Elo+

VS

Team Averages
Level 121
1,536 SR
1,541 Elo+
Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Bonesmohr
Sun Wukong
Level 117
God Stats
31W - 20L
1,648 SR
Queue Stats
89W - 78L
1,527 Elo+
Solo
Skadi
Skadi
TeoTactico
Skadi
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
252W - 236L
1,592 Elo+
Party 2
Loki
Loki
fredimonster
Loki
Level 141
God Stats
2W - 5L
1,534 SR
Queue Stats
132W - 135L
1,523 Elo+
Party 2
He Bo
He Bo
gcarlini45
He Bo
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,412
467
2,567
12,159
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Macypro32
Hercules
13
2 / 4 / 3
7,797
433
7,943
16,891
15,710
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 3 / 1
8,009
445
3,341
15,582
7,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 3 / 2
8,781
488
7,026
8,650
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 4 / 3
9,791
544
16,549
18,544
15,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 3 / 3
9,160
509
7,129
16,626
14,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Bonesmohr
Sun Wukong
17
4 / 1 / 3
10,541
586
11,176
16,587
12,192
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Skadi
19
6 / 0 / 2
11,370
632
13,595
9,600
3,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 4
9,007
500
5,068
13,246
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
14
3 / 3 / 5
9,205
511
12,777
10,277
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
18
18
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
3
3
1.5
W
Sun Wukong
Bonesmohr
Sun Wukong
4
1
3
5.5
L
0
4
0
0
L
Hercules
Macypro32
Hercules
2
4
3
0.88
L
1
3
1
0.5
L
2
3
2
1
W
Skadi
6
0
2
7
L
3
4
3
1.13
W
2
1
4
4
W
He Bo
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,426
Damage
49,745
71,826
Taken
66,336
46,472
Mitigated
41,184
18,387
Healing
23,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,129
594
0
5,639
16,626
14,744
0
2,194
14,324
30,109
0
W
Sun Wukong
Bonesmohr
Sun Wukong
11,176
1,826
0
9,710
16,587
12,192
1,349
367
16,196
0
83,593
L
2,567
2,098
0
4,175
12,159
3,254
0
569
11,590
0
69,505
L
Hercules
Macypro32
Hercules
7,943
1,493
512
3,581
16,891
15,710
0
7,796
9,095
0
37,727
L
3,341
993
0
2,985
15,582
7,986
0
3,456
12,126
0
66,704
L
7,026
191
0
500
8,650
3,789
0
4,218
4,432
81,980
0
W
Skadi
13,595
5,661
0
733
9,600
3,878
1,056
451
9,107
0
115,348
L
16,549
3,862
0
6,634
18,544
15,733
0
3,867
14,677
0
78,966
W
5,068
840
0
6,116
13,246
5,750
0
615
12,579
0
73,456
W
He Bo
12,777
503
0
955
10,277
4,620
0
2,983
7,104
73,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,790
Gold Earned
49,283
589
Minions Killed
650
0
Camps Cleared
0
1,791,258
Distance Traveled
1,767,890
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,160
509
36
2
0
357,167
5
W
Sun Wukong
10,541
586
163
9
0
337,853
4
L
Rama
8,412
467
130
7
0
325,052
4
L
Hercules
7,797
433
57
3
0
359,187
3
L
Kali
8,009
445
96
5
0
391,345
2
L
Janus
8,781
488
153
9
0
369,958
1
W
Skadi
11,370
632
203
11
0
360,110
5
L
Chaac
9,791
544
153
9
0
345,716
5
W
Loki
9,007
500
109
6
0
385,422
0
W
He Bo
9,205
511
139
8
0
327,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role