Player Matchup

Nemesis
Nemesis
BadGuys2
Nemesis
Level 63
God Stats
7W - 7L
1,405 SR
Queue Stats
186W - 206L
1,367 Elo+
Solo
Gilgamesh
Gilgamesh
DaffodilGem7386
Gilgamesh
Level 153
God Stats
7W - 9L
1,427 SR
Queue Stats
544W - 574L
1,351 Elo+
Solo
Olorun
Olorun
Mojodaen
Olorun
Level 145
God Stats
6W - 6L
1,426 SR
Queue Stats
269W - 299L
1,418 Elo+
Solo
Bellona
Bellona
ZippierEye9211
Bellona
Level 94
God Stats
5W - 6L
1,447 SR
Queue Stats
81W - 79L
1,385 Elo+
Solo
Discordia
Discordia
turtilyy
Discordia
Level 97
God Stats
9W - 11L
1,386 SR
Queue Stats
168W - 184L
1,346 Elo+
Solo
Team Averages
Level 110
1,418 SR
1,373 Elo+

VS

Team Averages
Level 76
1,436 SR
1,325 Elo+
Zeus
Zeus
InstaDre
Zeus
Level 106
God Stats
27W - 23L
1,527 SR
Queue Stats
97W - 91L
1,350 Elo+
Solo
Cabrakan
Cabrakan
Kap1shi BM
Cabrakan
Level 85
God Stats
14W - 15L
1,398 SR
Queue Stats
95W - 104L
1,290 Elo+
Party 1
Cernunnos
Cernunnos
Rush Hydrone
Cernunnos
Level 42
God Stats
9W - 2L
1,500 SR
Queue Stats
114W - 116L
1,255 Elo+
Party 1
Mulan
Mulan
Tega Nasty
Mulan
Level 63
God Stats
1W - 1L
1,274 SR
Queue Stats
52W - 44L
1,323 Elo+
Solo
Lancelot
Lancelot
carloselocolima7
Lancelot
Level 86
God Stats
12W - 11L
1,482 SR
Queue Stats
42W - 36L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BadGuys2
Nemesis
12
2 / 4 / 1
8,670
434
6,540
16,119
7,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
DaffodilGem7386
Gilgamesh
13
0 / 2 / 1
8,416
421
5,574
15,612
16,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Olorun
Mojodaen
Olorun
13
5 / 3 / 1
9,093
455
10,058
14,177
6,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 3 / 5
7,786
389
5,436
14,629
13,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
turtilyy
Discordia
13
2 / 6 / 2
8,345
417
6,243
11,870
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
7 / 4 / 4
11,322
566
19,901
9,162
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
Kap1shi BM
Cabrakan
12
0 / 3 / 4
9,043
452
4,823
13,914
13,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
Rush Hydrone
Cernunnos
16
5 / 1 / 2
10,719
536
9,761
9,051
3,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
16
2 / 0 / 3
10,947
547
10,896
20,654
15,707
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
4 / 1 / 5
11,375
569
8,849
17,659
8,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
9
Kills
18
18
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BadGuys2
Nemesis
2
4
1
0.63
L
Gilgamesh
DaffodilGem7386
Gilgamesh
0
2
1
0.25
W
Zeus
7
4
4
2.25
W
Cabrakan
Kap1shi BM
Cabrakan
0
3
4
0.67
L
Olorun
Mojodaen
Olorun
5
3
1
1.83
W
Cernunnos
Rush Hydrone
Cernunnos
5
1
2
6
W
Mulan
2
0
3
3.5
L
0
3
5
0.83
W
4
1
5
6.5
L
Discordia
turtilyy
Discordia
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,851
Damage
54,230
72,407
Taken
70,440
49,153
Mitigated
45,136
14,337
Healing
19,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BadGuys2
Nemesis
6,540
2,469
0
2,000
16,119
7,387
203
6,702
8,989
0
35,867
L
Gilgamesh
DaffodilGem7386
Gilgamesh
5,574
1,133
0
1,791
15,612
16,694
0
3,853
11,629
0
46,099
W
Zeus
19,901
1,215
525
746
9,162
3,418
2,610
1,556
7,606
70,466
0
W
Cabrakan
Kap1shi BM
Cabrakan
4,823
813
0
3,495
13,914
13,248
1,076
4,640
9,274
33,770
0
L
Olorun
Mojodaen
Olorun
10,058
5,405
537
7,579
14,177
6,115
2,254
3,800
10,285
66,060
0
W
Cernunnos
Rush Hydrone
Cernunnos
9,761
4,470
0
1,169
9,051
3,927
5,216
4,426
4,625
0
74,108
W
Mulan
10,896
2,742
0
9,299
20,654
15,707
1,445
1,874
17,754
0
84,551
L
5,436
1,247
0
1,890
14,629
13,991
30
3,123
11,396
0
28,453
W
8,849
1,191
0
4,522
17,659
8,836
5,463
3,805
13,854
0
98,935
L
Discordia
turtilyy
Discordia
6,243
582
0
540
11,870
4,966
153
6,058
5,384
49,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,310
Gold Earned
53,406
357
Minions Killed
551
0
Camps Cleared
0
1,579,963
Distance Traveled
1,870,729
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,670
434
55
3
0
330,236
2
L
Gilgamesh
8,416
421
72
4
0
353,704
8
W
Zeus
11,322
566
110
6
0
347,940
1
W
Cabrakan
9,043
452
46
2
0
334,800
1
L
Olorun
9,093
455
108
5
0
254,293
0
W
Cernunnos
10,719
536
123
6
0
368,150
0
W
Mulan
10,947
547
140
7
0
383,223
0
L
Bellona
7,786
389
43
2
0
345,498
1
W
Lancelot
11,375
569
132
7
0
436,616
0
L
Discordia
8,345
417
79
4
0
296,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role