Player Matchup

Amaterasu
Amaterasu
Asimes
Amaterasu
Level 41
God Stats
20W - 15L
1,684 SR
Queue Stats
35W - 32L
1,467 Elo+
Party 1
Izanami
Izanami
HilfMirDoch
Izanami
Level 27
God Stats
18W - 7L
1,701 SR
Queue Stats
29W - 28L
1,465 Elo+
Party 1
Ah Puch
Ah Puch
Бабуган
Ah Puch
Level 136
God Stats
56W - 65L
1,386 SR
Queue Stats
202W - 254L
1,396 Elo+
Solo
Team Averages
Level 68
1,590 SR
1,443 Elo+

VS

Team Averages
Level 38
1,420 SR
1,374 Elo+
Scylla
Scylla
Appllees
Scylla
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,270 Elo+
Party 2
Kuzenbo
Kuzenbo
KMCL10
Kuzenbo
Level 28
God Stats
0W - 2L
1,261 SR
Queue Stats
90W - 77L
1,465 Elo+
Party 2
Fenrir
Fenrir
KingMattSlater
Fenrir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 110L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Asimes
Amaterasu
15
8 / 4 / 4
11,594
725
13,027
16,101
11,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
HilfMirDoch
Izanami
18
6 / 3 / 10
12,247
765
18,307
12,489
5,685
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
3 / 0 / 11
11,866
742
13,897
7,124
4,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Appllees
Scylla
14
3 / 7 / 4
10,586
662
10,461
13,563
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
KMCL10
Kuzenbo
14
3 / 4 / 3
10,436
652
12,732
20,165
19,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 6 / 5
10,125
633
4,777
17,297
20,163
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
17
Kills
6
7
Deaths
17
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
Appllees
Scylla
3
7
4
0.71
W
Amaterasu
Asimes
Amaterasu
8
4
4
2.5
W
Izanami
HilfMirDoch
Izanami
6
3
10
3.67
L
Kuzenbo
KMCL10
Kuzenbo
3
4
3
1.13
L
0
6
5
0.42
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,231
Damage
27,970
35,714
Taken
51,025
21,291
Mitigated
45,505
10,186
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Appllees
Scylla
10,461
785
311
1,839
13,563
5,414
0
3,246
10,317
34,548
0
W
Amaterasu
Asimes
Amaterasu
13,027
5,308
0
2,339
16,101
11,312
0
10,178
5,923
0
36,158
W
Izanami
HilfMirDoch
Izanami
18,307
12,606
0
2,377
12,489
5,685
1,439
9,413
3,076
0
60,506
L
Kuzenbo
KMCL10
Kuzenbo
12,732
4,241
468
4,903
20,165
19,928
0
6,478
13,687
37,683
0
L
4,777
1,401
0
3,054
17,297
20,163
0
4,398
12,899
0
10,520
W
13,897
603
0
5,470
7,124
4,294
487
4,010
3,114
56,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,707
Gold Earned
31,147
217
Minions Killed
134
10
Camps Cleared
3
889,611
Distance Traveled
750,340
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,586
662
61
4
0
210,038
2
W
Amaterasu
11,594
725
28
2
6
290,716
4
W
Izanami
12,247
765
100
6
1
251,375
1
L
Kuzenbo
10,436
652
57
4
3
285,246
3
L
Fenrir
10,125
633
16
1
0
255,056
4
W
Ah Puch
11,866
742
89
6
3
347,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role