Player Matchup

Guan Yu
Guan Yu
Diamond II
Dåedalus
Guan Yu
Diamond II
Level 157
God Stats
13W - 18L
1,286 SR
Queue Stats
541W - 532L
2,475 MMR
Solo
Ne Zha
Ne Zha
Masters
Sŋowie
Ne Zha
Masters
Level 68
God Stats
17W - 9L
1,774 SR
Queue Stats
248W - 202L
2,976 MMR
Party 1
Nu Wa
Nu Wa
Diamond III
Vulcoh
Nu Wa
Diamond III
Level 158
God Stats
2W - 2L
1,709 SR
Queue Stats
105W - 96L
2,391 MMR
Solo
Artemis
Artemis
Masters
middleudder
Artemis
Masters
Level 122
God Stats
10W - 6L
1,705 SR
Queue Stats
91W - 59L
2,813 MMR
Party 1
Lancelot
Lancelot
Diamond II
muggalul
Lancelot
Diamond II
Level 128
God Stats
1W - 3L
1,456 SR
Queue Stats
189W - 175L
2,311 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,586 SR
2,593 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,576 SR
2,422 MMR
Jormungandr
Jormungandr
Diamond II
 
Jormungandr
Diamond II
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
PacSki
Hachiman
Masters
Level 159
God Stats
12W - 14L
1,532 SR
Queue Stats
597W - 586L
2,670 MMR
Solo
Set
Set
Masters
Stëwie
Set
Masters
Level 157
God Stats
5W - 11L
1,454 SR
Queue Stats
459W - 435L
2,885 MMR
Solo
Cabrakan
Cabrakan
Diamond III
redchoo
Cabrakan
Diamond III
Level 147
God Stats
24W - 8L
1,738 SR
Queue Stats
608W - 591L
2,219 MMR
Solo
Shiva
Shiva
Masters
v8toyotacorolla
Shiva
Masters
Level 160
God Stats
17W - 15L
1,654 SR
Queue Stats
607W - 546L
2,833 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dåedalus
Guan Yu
18
3 / 2 / 3
12,232
510
7,789
23,724
31,134
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
Sŋowie
Ne Zha
17
4 / 5 / 7
11,466
478
11,148
23,362
29,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Vulcoh
Nu Wa
18
2 / 4 / 6
11,292
471
16,390
12,690
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
middleudder
Artemis
19
5 / 6 / 4
12,898
537
17,845
18,330
9,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
muggalul
Lancelot
19
4 / 2 / 8
12,265
511
14,280
22,981
16,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
HadesDa JiYu HuangNemesis

VS

Bans
LokiAh Muzen CabAresYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
4 / 2 / 9
13,425
559
16,607
23,258
13,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
PacSki
Hachiman
20
6 / 7 / 5
14,204
592
12,843
22,372
10,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
20
8 / 2 / 5
14,507
604
13,240
21,172
13,019
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
redchoo
Cabrakan
20
0 / 4 / 8
13,910
580
14,258
20,193
21,571
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

19
1 / 3 / 14
12,798
533
20,076
23,668
30,896
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
60
18
Kills
19
19
Deaths
18
28
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
2
9
4.25
L
Guan Yu
Dåedalus
Guan Yu
3
2
3
2.25
W
Hachiman
PacSki
Hachiman
6
7
5
1.21
W
Set
8
2
5
5.25
L
Ne Zha
Sŋowie
Ne Zha
4
5
7
1.5
L
Nu Wa
Vulcoh
Nu Wa
2
4
6
1.25
L
Artemis
middleudder
Artemis
5
6
4
1.17
L
Lancelot
muggalul
Lancelot
4
2
8
4
W
Cabrakan
redchoo
Cabrakan
0
4
8
1
W
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,452
Damage
77,024
101,087
Taken
110,663
92,982
Mitigated
89,020
25,768
Healing
34,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
16,607
2,595
492
6,884
23,258
13,479
1,477
7,387
15,871
123,732
0
L
Guan Yu
Dåedalus
Guan Yu
7,789
712
2,072
9,287
23,724
31,134
136
10,128
13,596
170
86,493
W
Hachiman
PacSki
Hachiman
12,843
5,604
0
5,341
22,372
10,055
1,126
1,860
20,512
0
133,762
W
Set
13,240
5,808
0
5,281
21,172
13,019
5,950
3,205
17,967
27
152,731
L
Ne Zha
Sŋowie
Ne Zha
11,148
1,985
0
4,616
23,362
29,935
78
5,461
17,901
0
37,131
L
Nu Wa
Vulcoh
Nu Wa
16,390
3,348
0
2,836
12,690
5,820
902
5,299
7,391
112,656
0
L
Artemis
middleudder
Artemis
17,845
9,646
0
5,807
18,330
9,272
1,446
2,066
16,264
0
119,198
L
Lancelot
muggalul
Lancelot
14,280
4,809
0
1,150
22,981
16,821
0
9,119
13,862
0
128,971
W
Cabrakan
redchoo
Cabrakan
14,258
1,726
0
7,650
20,193
21,571
4,083
3,334
16,859
119,930
0
W
20,076
2,718
724
8,041
23,668
30,896
103
3,559
19,591
738
54,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,153
Gold Earned
68,844
687
Minions Killed
846
0
Camps Cleared
0
2,285,449
Distance Traveled
2,166,841
33
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,425
559
203
8
0
465,797
5
L
Guan Yu
12,232
510
151
6
0
458,876
4
W
Hachiman
14,204
592
201
8
0
380,848
5
W
Set
14,507
604
180
8
0
487,713
6
L
Ne Zha
11,466
478
20
1
0
487,220
7
L
Nu Wa
11,292
471
152
6
0
422,591
10
L
Artemis
12,898
537
198
8
0
393,576
6
L
Lancelot
12,265
511
166
7
0
523,186
6
W
Cabrakan
13,910
580
222
9
0
382,168
6
W
Shiva
12,798
533
40
2
0
450,315
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role