Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Gausts
Chaac
Level 79
God Stats
0W - 3L
1,251 SR
Queue Stats
51W - 56L
1,514 Elo+
Party 2
Bakasura
Bakasura
speedukas
Bakasura
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 84L
1,466 Elo+
Party 2
Team Averages
Level 93
1,417 SR
1,494 Elo+

VS

Team Averages
Level 71
1,500 SR
1,624 Elo+
Terra
Terra
 
Terra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
CrossplayHater
Ares
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 0L
1,873 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 8 / 1
5,747
575
7,379
16,820
14,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Gausts
Chaac
9
1 / 5 / 0
5,999
600
8,295
13,791
7,991
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
speedukas
Bakasura
9
0 / 8 / 1
5,779
578
4,516
13,518
8,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
6 / 0 / 14
8,589
859
12,533
13,537
6,267
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
 
Medusa
13
7 / 1 / 10
8,546
855
13,317
9,467
4,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
7 / 0 / 14
9,592
959
14,488
13,863
16,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
58
1
Kills
20
21
Deaths
1
2
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
8
1
0.06
W
Terra
 
Terra
6
0
14
13
W
Medusa
 
Medusa
7
1
10
12
W
7
0
14
14
L
Chaac
Gausts
Chaac
1
5
0
0.2
L
Bakasura
speedukas
Bakasura
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,190
Damage
40,338
44,129
Taken
36,867
30,682
Mitigated
27,500
6,560
Healing
14,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,379
2,482
919
3,490
16,820
14,119
0
9,484
7,336
16,861
4,224
W
Terra
 
Terra
12,533
2,210
1,538
5,968
13,537
6,267
137
2,866
10,559
32,040
0
W
Medusa
 
Medusa
13,317
7,267
0
1,694
9,467
4,702
1,620
1,687
7,770
0
44,440
W
14,488
2,069
0
4,895
13,863
16,531
362
2,654
10,994
20,247
0
L
Chaac
Gausts
Chaac
8,295
629
0
1,873
13,791
7,991
0
8,889
4,902
0
15,754
L
Bakasura
speedukas
Bakasura
4,516
3,165
0
278
13,518
8,572
0
8,850
4,668
0
6,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,525
Gold Earned
26,727
61
Minions Killed
124
1
Camps Cleared
7
474,815
Distance Traveled
608,295
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,747
575
35
4
1
140,361
3
W
Terra
8,589
859
43
4
2
214,747
0
W
Medusa
8,546
855
71
7
4
199,273
3
W
Ares
9,592
959
10
1
1
194,275
4
L
Chaac
5,999
600
10
1
0
174,080
1
L
Bakasura
5,779
578
16
2
0
160,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role