Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold III
Native_thugg818
Aphrodite
Gold III
Level 108
God Stats
48W - 54L
1,456 SR
Queue Stats
725W - 766L
1,423 MMR
Solo
Fenrir
Fenrir
Silver I
PapaCornbread44
Fenrir
Silver I
Level 145
God Stats
2W - 6L
1,470 SR
Queue Stats
48W - 50L
1,410 MMR
Solo
Guan Yu
Guan Yu
Silver I
Xexal Power
Guan Yu
Silver I
Level 112
God Stats
1W - 0L
1,751 SR
Queue Stats
15W - 17L
1,507 MMR
Solo
Merlin
Merlin
Gold IV
Xx_-Bryan_93-_xX
Merlin
Gold IV
Level 146
God Stats
24W - 28L
1,517 SR
Queue Stats
307W - 312L
1,510 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,539 SR
1,470 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,441 SR
1,452 MMR
Mercury
Mercury
Gold V
MetalCraz39
Mercury
Gold V
Level 152
God Stats
1W - 4L
1,399 SR
Queue Stats
316W - 321L
1,404 MMR
Solo
Hades
Hades
Gold V
Storm_Shadow298
Hades
Gold V
Level 139
God Stats
4W - 3L
1,507 SR
Queue Stats
45W - 40L
1,426 MMR
Solo
Cupid
Cupid
Bronze V
Yooble
Cupid
Bronze V
Level 153
God Stats
0W - 1L
1,465 SR
Queue Stats
6W - 4L
1,500 MMR
Solo
Yemoja
Yemoja
Gold IV
ferryemilio
Yemoja
Gold IV
Level 158
God Stats
1W - 3L
1,335 SR
Queue Stats
165W - 176L
1,417 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze V
temp-347117
Cu Chulainn
Bronze V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
9 / 1 / 9
15,137
582
20,472
18,852
9,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
Native_thugg818
Aphrodite
19
5 / 1 / 11
13,030
501
9,834
14,319
11,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
7 / 2 / 9
14,118
543
17,974
24,341
11,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Xexal Power
Guan Yu
20
2 / 1 / 11
14,016
539
17,796
26,393
40,534
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
3 / 1 / 11
14,046
540
19,458
18,883
9,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AthenaShivaLancelotKaliPoseidon

VS

Bans
SkadiThanatosKing ArthurCthulhuCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MetalCraz39
Mercury
20
0 / 6 / 1
12,418
478
5,758
22,428
9,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
2 / 5 / 4
13,748
529
16,001
26,471
14,231
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cupid
Yooble
Cupid
20
3 / 6 / 0
13,392
515
10,384
21,231
9,214
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
17
1 / 6 / 3
11,156
429
9,981
26,055
20,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cu Chulainn
temp-347117
Cu Chulainn
20
0 / 3 / 5
13,590
523
18,157
28,517
30,310
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
19
26
Kills
6
6
Deaths
26
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
9
13.5
L
Mercury
MetalCraz39
Mercury
0
6
1
0.08
W
Aphrodite
Native_thugg818
Aphrodite
5
1
11
10.5
W
7
2
9
5.75
L
2
5
4
0.8
W
Guan Yu
Xexal Power
Guan Yu
2
1
11
7.5
W
3
1
11
8.5
L
Cupid
Yooble
Cupid
3
6
0
0.5
L
Yemoja
1
6
3
0.42
L
Cu Chulainn
temp-347117
Cu Chulainn
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,534
Damage
60,281
102,788
Taken
124,702
83,136
Mitigated
83,328
63,354
Healing
28,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,472
8,792
0
11,873
18,852
9,094
5,610
6,204
12,648
123,677
13,524
L
Mercury
MetalCraz39
Mercury
5,758
1,682
0
2,289
22,428
9,375
396
7,599
14,829
0
132,707
W
Aphrodite
Native_thugg818
Aphrodite
9,834
947
9,298
8,951
14,319
11,603
1,619
3,308
11,011
61,406
0
W
17,974
5,470
0
6,977
24,341
11,907
3,073
7,839
16,296
0
115,479
L
16,001
1,420
571
10,388
26,471
14,231
570
9,810
16,661
109,840
0
W
Guan Yu
Xexal Power
Guan Yu
17,796
2,446
5,325
12,852
26,393
40,534
1,368
4,404
21,989
0
104,323
W
19,458
950
0
8,078
18,883
9,998
2,132
7,826
11,057
137,786
0
L
Cupid
Yooble
Cupid
10,384
5,888
320
7,821
21,231
9,214
5,850
8,734
12,497
0
128,167
L
Yemoja
9,981
931
1,283
2,260
26,055
20,198
662
13,610
12,445
68,431
0
L
Cu Chulainn
temp-347117
Cu Chulainn
18,157
3,186
263
3,409
28,517
30,310
604
7,853
20,664
0
128,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,347
Gold Earned
64,304
725
Minions Killed
833
0
Camps Cleared
0
2,565,898
Distance Traveled
2,352,462
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,137
582
169
7
0
459,355
2
L
Mercury
12,418
478
182
7
0
572,276
6
W
Aphrodite
13,030
501
77
3
0
529,128
11
W
Fenrir
14,118
543
136
5
0
568,190
10
L
Hades
13,748
529
168
6
0
446,838
7
W
Guan Yu
14,016
539
155
6
0
525,055
2
W
Merlin
14,046
540
188
7
0
484,170
3
L
Cupid
13,392
515
180
7
0
440,355
5
L
Yemoja
11,156
429
102
4
0
460,299
2
L
Cu Chulainn
13,590
523
201
8
0
432,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role