Player Matchup

Hades
Hades
HyPnOs x Vik
Hades
Level 42
God Stats
7W - 2L
1,685 SR
Queue Stats
56W - 61L
1,383 Elo+
Solo
Tyr
Tyr
RyuChanEXP
Tyr
Level 30
God Stats
16W - 14L
1,447 SR
Queue Stats
129W - 158L
1,485 Elo+
Solo
Fenrir
Fenrir
THEAnormalboy
Fenrir
Level 102
God Stats
2W - 3L
1,263 SR
Queue Stats
37W - 47L
1,321 Elo+
Solo
Team Averages
Level 58
1,465 SR
1,396 Elo+

VS

Team Averages
Level 64
1,390 SR
1,362 Elo+
Bacchus
Bacchus
Lord_White_Wlf
Bacchus
Level 44
God Stats
0W - 3L
1,290 SR
Queue Stats
57W - 67L
1,352 Elo+
Solo
Set
Set
XxRazielxX1986
Set
Level 48
God Stats
29W - 42L
1,441 SR
Queue Stats
291W - 465L
1,340 Elo+
Solo
Zeus
Zeus
frisay_33
Zeus
Level 100
God Stats
5W - 3L
1,438 SR
Queue Stats
98W - 92L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 15
10,417
744
10,409
13,263
9,368
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
6 / 1 / 12
10,752
768
9,893
13,355
14,625
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
10 / 1 / 7
11,516
823
14,295
16,894
10,730
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
8,675
620
6,757
21,212
21,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 5 / 3
7,949
568
1,854
6,990
4,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
14
3 / 7 / 1
10,170
726
16,622
13,579
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
19
Kills
3
4
Deaths
19
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
15
5.25
L
0
7
3
0.21
W
6
1
12
12
W
10
1
7
13.5
L
0
5
3
0.3
L
Zeus
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,597
Damage
25,233
43,512
Taken
41,781
34,723
Mitigated
29,990
17,105
Healing
4,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,409
1,225
673
8,494
13,263
9,368
1,259
9,014
4,249
46,949
0
L
6,757
1,263
1,193
2,982
21,212
21,031
0
4,698
16,514
15,736
0
W
9,893
2,259
0
1,563
13,355
14,625
512
6,948
6,407
0
24,680
W
14,295
6,003
0
6,375
16,894
10,730
765
8,575
7,835
0
40,006
L
1,854
916
0
403
6,990
4,213
0
2,137
4,853
0
7,186
L
Zeus
16,622
1,888
0
0
13,579
4,746
0
4,061
9,518
42,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,685
Gold Earned
26,794
156
Minions Killed
91
9
Camps Cleared
3
726,382
Distance Traveled
475,140
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,417
744
83
6
4
202,357
0
L
Bacchus
8,675
620
14
1
0
225,346
3
W
Tyr
10,752
768
28
2
1
260,304
1
W
Fenrir
11,516
823
45
3
4
263,721
0
L
Set
7,949
568
10
1
2
71,133
0
L
Zeus
10,170
726
67
5
1
178,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role