Player Matchup

Anhur
Anhur
Inbowned
Anhur
Level 160
God Stats
8W - 5L
1,869 SR
Queue Stats
124W - 67L
1,725 Elo+
Party 2
Osiris
Osiris
Jigann
Osiris
Level 123
God Stats
4W - 3L
1,590 SR
Queue Stats
276W - 148L
1,662 Elo+
Party 2
Merlin
Merlin
Str8 Mario
Merlin
Level 149
God Stats
13W - 9L
1,454 SR
Queue Stats
706W - 528L
1,608 Elo+
Party 2
Kuzenbo
Kuzenbo
windsurfa
Kuzenbo
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
189W - 78L
1,647 Elo+
Party 2
Ullr
Ullr
worstofwildlife7
Ullr
Level 124
God Stats
1W - 0L
1,281 SR
Queue Stats
12W - 6L
1,618 Elo+
Party 2
Team Averages
Level 116
1,539 SR
1,652 Elo+

VS

Team Averages
Level 92
1,416 SR
1,445 Elo+
Atlas
Atlas
Foxy543219
Atlas
Level 89
God Stats
2W - 1L
1,565 SR
Queue Stats
28W - 24L
1,516 Elo+
Solo
Fenrir
Fenrir
Rogue ST4Tuz
Fenrir
Level 67
God Stats
18W - 30L
1,386 SR
Queue Stats
43W - 44L
1,479 Elo+
Party 1
Medusa
Medusa
Taylor61795
Medusa
Level 64
God Stats
1W - 2L
1,443 SR
Queue Stats
34W - 62L
1,356 Elo+
Party 1
Sol
Sol
WielderOfNarsil
Sol
Level 140
God Stats
3W - 10L
1,441 SR
Queue Stats
162W - 182L
1,458 Elo+
Party 1
Bellona
Bellona
xYondaimeHokage
Bellona
Level 99
God Stats
0W - 3L
1,244 SR
Queue Stats
43W - 74L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Inbowned
Anhur
20
10 / 1 / 14
12,878
859
37,552
16,403
7,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
Jigann
Osiris
20
7 / 1 / 17
12,462
831
20,288
19,944
18,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Str8 Mario
Merlin
20
9 / 0 / 10
13,126
875
42,397
18,214
10,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
windsurfa
Kuzenbo
16
1 / 2 / 14
11,263
751
12,068
26,087
39,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
6 / 3 / 9
11,958
797
14,625
18,830
10,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
16
0 / 6 / 5
10,344
690
12,896
31,259
40,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
17
5 / 8 / 2
10,789
719
7,743
24,036
12,097
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
14
1 / 10 / 3
9,206
614
8,235
25,545
10,253
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 5 / 3
10,293
686
21,141
29,521
12,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
0 / 4 / 5
9,353
624
8,979
27,482
29,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
25
33
Kills
7
7
Deaths
33
64
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
0
6
5
0.42
W
Anhur
Inbowned
Anhur
10
1
14
17
W
Osiris
Jigann
Osiris
7
1
17
15.5
L
Fenrir
5
8
2
0.75
W
Merlin
Str8 Mario
Merlin
9
0
10
14
L
Medusa
1
10
3
0.25
L
1
5
3
0.5
W
Kuzenbo
windsurfa
Kuzenbo
1
2
14
4
W
6
3
9
3.5
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,930
Damage
58,994
99,478
Taken
137,843
85,353
Mitigated
104,879
37,093
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
12,896
5,239
0
1,782
31,259
40,174
0
12,802
17,325
33,560
0
W
Anhur
Inbowned
Anhur
37,552
17,168
0
6,374
16,403
7,039
1,039
6,208
7,955
0
72,370
W
Osiris
Jigann
Osiris
20,288
5,054
0
3,672
19,944
18,839
1,240
7,062
12,882
0
39,605
L
Fenrir
7,743
1,730
31
837
24,036
12,097
0
9,398
14,290
0
14,950
W
Merlin
Str8 Mario
Merlin
42,397
1,422
375
11,942
18,214
10,242
1,666
5,221
12,993
93,578
0
L
Medusa
8,235
3,707
0
1,671
25,545
10,253
0
9,240
15,991
0
20,147
L
21,141
7,904
355
6,483
29,521
12,622
0
10,963
17,845
61,439
5,297
W
Kuzenbo
windsurfa
Kuzenbo
12,068
3,589
470
7,116
26,087
39,168
91
7,041
17,849
21,515
0
W
14,625
5,784
0
7,144
18,830
10,065
2,712
6,258
12,572
0
53,255
L
8,979
2,459
0
2,481
27,482
29,733
0
10,013
16,576
127
27,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,687
Gold Earned
49,985
312
Minions Killed
214
0
Camps Cleared
0
1,677,370
Distance Traveled
1,252,724
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,344
690
36
2
0
293,641
5
W
Anhur
12,878
859
88
6
0
349,142
4
W
Osiris
12,462
831
40
3
0
386,096
1
L
Fenrir
10,789
719
17
1
0
223,156
0
W
Merlin
13,126
875
107
7
0
338,279
3
L
Medusa
9,206
614
33
2
0
238,772
2
L
Sol
10,293
686
91
6
0
273,326
2
W
Kuzenbo
11,263
751
8
1
0
307,034
0
W
Ullr
11,958
797
69
5
0
296,819
0
L
Bellona
9,353
624
37
2
0
223,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role