Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Furbyballs
Jing Wei
Level 129
God Stats
1W - 4L
1,306 SR
Queue Stats
108W - 112L
1,518 Elo+
Solo
Achilles
Achilles
OdinsDirtyBeard
Achilles
Level 47
God Stats
22W - 13L
1,694 SR
Queue Stats
92W - 67L
1,531 Elo+
Party 4
Sobek
Sobek
Zuluwho4517
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,520 Elo+
Party 1
Ravana
Ravana
x FaTaL BeRZeRk
Ravana
Level 156
God Stats
6W - 4L
1,428 SR
Queue Stats
89W - 58L
1,571 Elo+
Party 4
Team Averages
Level 102
1,486 SR
1,528 Elo+

VS

Team Averages
Level 51
1,486 SR
1,488 Elo+
King Arthur
King Arthur
Env Aura6
King Arthur
Level 41
God Stats
22W - 13L
1,580 SR
Queue Stats
45W - 50L
1,535 Elo+
Party 2
Merlin
Merlin
NoFeedingPlease
Merlin
Level 106
God Stats
1W - 3L
1,385 SR
Queue Stats
54W - 62L
1,480 Elo+
Party 3
Mercury
Mercury
TrulyDisgusting
Mercury
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Sobek
Sobek
X I3 O I3 X
Sobek
Level 49
God Stats
0W - 1L
1,467 SR
Queue Stats
29W - 31L
1,523 Elo+
Party 2
Medusa
Medusa
Z_Silver98
Medusa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 1 / 4
8,477
530
9,010
7,427
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Furbyballs
Jing Wei
15
5 / 0 / 3
9,174
573
8,442
10,210
4,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
15
0 / 0 / 0
8,547
534
8,986
8,600
6,894
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 0 / 7
8,323
520
4,983
12,894
14,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 0 / 5
8,453
528
8,203
6,917
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Env Aura6
King Arthur
13
0 / 0 / 0
7,755
485
6,337
14,000
14,474
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 0
8,094
506
9,046
7,165
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 1
7,310
457
3,181
14,649
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 2 / 0
6,416
401
4,507
14,104
12,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Z_Silver98
Medusa
11
0 / 6 / 0
6,440
403
6,259
10,747
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
11
Kills
1
1
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
4
5
L
King Arthur
Env Aura6
King Arthur
0
0
0
0
W
Jing Wei
Furbyballs
Jing Wei
5
0
3
6.5
L
1
0
0
1
W
Achilles
0
0
0
0
L
0
3
1
0.17
L
0
2
0
0
L
Medusa
Z_Silver98
Medusa
0
6
0
0
W
1
0
7
4.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,624
Damage
29,330
46,048
Taken
60,665
34,491
Mitigated
40,460
20,163
Healing
10,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,010
119
145
1,654
7,427
3,708
426
4,041
3,386
62,512
0
L
King Arthur
Env Aura6
King Arthur
6,337
448
0
2,740
14,000
14,474
0
481
13,498
0
53,944
W
Jing Wei
Furbyballs
Jing Wei
8,442
7,000
0
7,348
10,210
4,668
594
2,059
8,151
0
80,862
L
9,046
385
0
1,438
7,165
3,243
0
2,825
4,154
75,961
0
W
Achilles
8,986
1,558
0
1,959
8,600
6,894
252
31
8,569
0
54,353
L
3,181
1,067
0
1,075
14,649
5,899
0
4,082
10,361
0
59,323
L
4,507
619
0
3,781
14,104
12,985
0
4,113
9,795
20,018
0
L
Medusa
Z_Silver98
Medusa
6,259
1,898
0
1,527
10,747
3,859
0
1,839
8,864
0
38,131
W
4,983
720
0
4,814
12,894
14,913
162
6,175
6,719
18,916
0
W
8,203
2,296
0
4,243
6,917
4,308
0
2,008
4,909
0
68,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,974
Gold Earned
36,015
510
Minions Killed
409
0
Camps Cleared
0
1,635,345
Distance Traveled
1,593,312
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,477
530
126
8
0
327,831
2
L
King Arthur
7,755
485
105
7
0
318,365
5
W
Jing Wei
9,174
573
131
8
0
292,214
3
L
Merlin
8,094
506
137
9
0
319,915
4
W
Achilles
8,547
534
116
7
0
308,774
4
L
Mercury
7,310
457
86
5
0
337,292
5
L
Sobek
6,416
401
23
1
0
324,338
6
L
Medusa
6,440
403
58
4
0
293,402
4
W
Sobek
8,323
520
23
1
0
312,263
2
W
Ravana
8,453
528
114
7
0
394,263
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role