Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond II
BottomElo
Mercury
Diamond II
Level 81
God Stats
7W - 2L
1,900 SR
Queue Stats
53W - 34L
2,389 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Dragonzei
Ah Muzen Cab
Masters
Level 158
God Stats
13W - 7L
1,729 SR
Queue Stats
127W - 117L
2,445 MMR
Party 2
Cthulhu
Cthulhu
Diamond I
Julletin
Cthulhu
Diamond I
Level 136
God Stats
3W - 3L
1,625 SR
Queue Stats
123W - 115L
2,347 MMR
Party 2
Janus
Janus
Masters
leonard205
Janus
Masters
Level 157
God Stats
8W - 5L
1,659 SR
Queue Stats
314W - 299L
2,410 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,683 SR
2,218 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,507 SR
2,181 MMR
Cupid
Cupid
Masters
 
Cupid
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Diamond IV
Dogeman04
Anubis
Diamond IV
Level 118
God Stats
0W - 2L
1,184 SR
Queue Stats
214W - 211L
2,133 MMR
Solo
Ymir
Ymir
Masters
Orcùs
Ymir
Masters
Level 88
God Stats
8W - 10L
1,501 SR
Queue Stats
179W - 152L
2,424 MMR
Solo
Guan Yu
Guan Yu
Diamond II
OriginOfMorgoth
Guan Yu
Diamond II
Level 141
God Stats
1W - 2L
1,555 SR
Queue Stats
141W - 116L
2,429 MMR
Solo
Discordia
Discordia
Masters
wrldE
Discordia
Masters
Level 159
God Stats
0W - 1L
1,792 SR
Queue Stats
90W - 60L
2,417 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 4 / 7
7,648
588
11,017
13,506
9,272
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
BottomElo
Mercury
13
3 / 0 / 3
7,538
580
5,167
8,122
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
Dragonzei
Ah Muzen Cab
14
6 / 1 / 7
8,449
650
11,863
10,310
4,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
Julletin
Cthulhu
12
0 / 1 / 1
7,055
543
6,406
9,162
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
15
2 / 0 / 2
8,240
634
3,949
4,674
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
TyrKaliCabrakanLoki

VS

Bans
HeimdallrNemesisLancelotUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
3 / 8 / 0
6,892
530
5,874
13,706
3,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Dogeman04
Anubis
12
2 / 3 / 0
7,307
562
4,698
11,126
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
Orcùs
Ymir
9
0 / 3 / 1
5,938
457
5,045
11,699
8,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 1 / 0
7,775
598
6,994
14,645
13,128
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
wrldE
Discordia
12
0 / 1 / 0
6,972
536
2,251
5,992
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
16
Kills
6
6
Deaths
16
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
7
2.13
L
Cupid
 
Cupid
3
8
0
0.38
W
Mercury
BottomElo
Mercury
3
0
3
4.5
L
Anubis
Dogeman04
Anubis
2
3
0
0.67
W
Ah Muzen Cab
Dragonzei
Ah Muzen Cab
6
1
7
9.5
W
Cthulhu
Julletin
Cthulhu
0
1
1
0.5
L
Ymir
Orcùs
Ymir
0
3
1
0.17
L
1
1
0
1
W
Janus
2
0
2
3
L
Discordia
wrldE
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,402
Damage
24,862
45,774
Taken
57,168
23,416
Mitigated
32,855
15,481
Healing
21,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,017
3,908
185
4,354
13,506
9,272
0
3,985
9,521
0
33,400
L
Cupid
 
Cupid
5,874
3,073
329
3,142
13,706
3,696
0
0
13,706
0
42,617
W
Mercury
BottomElo
Mercury
5,167
2,786
0
2,699
8,122
3,518
0
2,113
6,009
0
64,443
L
Anubis
Dogeman04
Anubis
4,698
231
0
5,840
11,126
5,310
0
770
10,334
51,703
0
W
Ah Muzen Cab
Dragonzei
Ah Muzen Cab
11,863
4,887
0
2,717
10,310
4,577
0
3,354
6,956
0
80,508
W
Cthulhu
Julletin
Cthulhu
6,406
1,303
114
4,680
9,162
4,245
0
192
8,970
51,133
0
L
Ymir
Orcùs
Ymir
5,045
1,986
0
1,862
11,699
8,702
0
1,501
10,162
19,595
0
L
6,994
1,905
0
7,436
14,645
13,128
0
6,781
7,336
0
67,045
W
Janus
3,949
394
0
732
4,674
1,804
0
2,350
2,324
81,122
0
L
Discordia
wrldE
Discordia
2,251
159
0
2,455
5,992
2,019
0
717
5,275
67,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,930
Gold Earned
34,884
524
Minions Killed
467
0
Camps Cleared
0
1,460,829
Distance Traveled
1,244,860
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,648
588
26
2
0
277,220
2
L
Cupid
6,892
530
85
7
0
218,236
2
W
Mercury
7,538
580
118
9
0
353,363
6
L
Anubis
7,307
562
95
7
0
266,328
0
W
Ah Muzen Cab
8,449
650
143
11
0
265,162
3
W
Cthulhu
7,055
543
94
7
0
282,893
7
L
Ymir
5,938
457
35
3
0
242,198
3
L
Guan Yu
7,775
598
125
10
0
275,256
4
W
Janus
8,240
634
143
11
0
282,191
5
L
Discordia
6,972
536
127
10
0
242,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role